Paul Chote
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8565b7be0c
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Always render actor selection boxes.
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2010-11-27 11:20:02 +13:00 |
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Chris Forbes
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23e6eada26
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another ctor removed
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2010-11-23 15:20:11 +13:00 |
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geckosoft
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9e93edf336
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Changed: Made GenericSelectTarget & GenericSelectTargetWithBuilding more generic (now it accepts an optional 'expected' mouse button) default => left (as it was hardcoded)
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2010-11-13 17:03:24 +13:00 |
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Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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max621
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c150fd9475
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Added attack move
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2010-10-13 08:13:20 +13:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Bob
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0cd140849b
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fix some support powers
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2010-10-07 22:07:12 +13:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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6c0ab8da64
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ban deploying support powers outside the map
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2010-04-12 21:02:43 +12:00 |
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Chris Forbes
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73399770c5
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convert ion cannon to use generic SelectTarget
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2010-04-10 12:28:24 +12:00 |
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Chris Forbes
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82835f1c8a
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generic 'select target' order generator
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2010-04-10 12:24:00 +12:00 |
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