Paul Chote
860e92a2a6
Rename IGraphicsDevice.cs to PlatformInterfaces.cs.
2016-08-06 19:53:50 +01:00
Paul Chote
5a7a69a875
Tidy muting code.
2016-08-06 19:53:50 +01:00
Paul Chote
9437a86e7e
Remove legacy sound code and simplify platform init.
2016-08-06 19:53:50 +01:00
Paul Chote
86a0a0473b
Merge pull request #11745 from RoosterDragon/download-cancel-fixes
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Fix cancellation of downloads.
2016-07-31 19:39:17 +01:00
RoosterDragon
3b5798b5e8
Fix cancellation of downloads.
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The Download class cancels asynchronously, which means callers must handle cancellation inside the completion event, and not after requesting cancellation.
2016-07-30 16:27:45 +01:00
Paul Chote
75b58e6839
Revert "Add Migrations GlobalModData."
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This reverts commit c204c10f5e .
2016-07-30 09:49:27 +01:00
Matthias Mailänder
2ab82664e3
Dispose the intermediate Stream after copying it to pkgStream.
2016-07-26 22:14:42 +02:00
Matthias Mailänder
5b61206ac6
Merge pull request #11513 from GraionDilach/idamage
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Remove passing the warheads from DamageWarhead to AttackInfo.
2016-07-16 14:26:43 +02:00
Oliver Brakmann
707a8e73da
Merge pull request #11630 from Mailaender/fix-assetbrowser-palettes
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Fixed palettes in the assets browser when the shellmap is disabled
2016-07-15 15:34:55 +02:00
Oliver Brakmann
c4956120a7
Merge pull request #11572 from pchote/building-depth
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Add building depth imposters for TS base structures.
2016-07-14 11:10:13 +02:00
Paul Chote
0371727596
Allow sequences to define depth offsets via sprites.
2016-07-13 22:22:13 +01:00
Paul Chote
77e00e4587
Allow sequence blocks to remove inherited node Defaults.
2016-07-13 22:22:13 +01:00
Paul Chote
983abee1ed
Support tracking multiple sprites in SpriteCache.
2016-07-13 21:03:31 +01:00
Paul Chote
37c5e9e0b0
Fix incorrect secondary data channel in FastCreateQuad.
2016-07-13 21:03:30 +01:00
Paul Chote
f4c42581d5
Remove legacy CAB package support.
2016-07-13 21:01:56 +01:00
abcdefg30
d2c5aec08d
Filter the lua PlayerProperties on Requires
2016-07-12 14:03:44 +02:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
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Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Matthias Mailänder
8ea30f9a09
TickRender regardless of the shellmap being enabled or not.
2016-07-10 20:47:08 +02:00
Matthias Mailänder
57c22df114
Merge pull request #11487 from reaperrr/bldg-shape-prep
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Improve Rectangle HitShape customizability
2016-07-10 17:09:31 +02:00
Paul Chote
b0c9d49d14
Fix INotifyRepair argument order.
2016-07-09 11:12:56 +01:00
Oliver Brakmann
eae3808515
Merge pull request #11589 from cjshmyr/crash-timestamp
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Add timestamp to exception.log
2016-07-06 22:36:57 +02:00
Curtis Shmyr
2fc77a315e
Add timestamp to exception.log
2016-07-06 13:49:08 -06:00
Paul Chote
7caf636222
Port game speed selection to new lobby backend.
2016-07-03 15:46:08 +01:00
Taryn Hill
6a228f0428
FileSystem: Use TryGetValue in Mount(string, string)
2016-07-03 08:25:14 -05:00
Matthias Mailänder
2de423ddb9
Dispose fileStream when problems occur.
2016-07-03 10:27:44 +02:00
Matthias Mailänder
96d9a01f76
Dispose pkgStream.
2016-07-03 10:26:56 +02:00
reaperrr
9020d39fcc
Introduce PositionClosestTo util
2016-07-02 17:23:34 +02:00
Paul Chote
89c4cf9658
Hack around map creation crash.
2016-07-01 21:58:27 +01:00
Paul Chote
c706e68b73
Rework zip file updating.
2016-07-01 21:58:26 +01:00
Paul Chote
d1a973458b
Add support for installing content from disk.
2016-06-26 18:18:40 +01:00
Paul Chote
7ca7e695e1
Rename Disc -> Source in asset installer.
2016-06-26 18:18:40 +01:00
reaperrr
483452580f
Merge pull request #11528 from pchote/migrations
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Delete legacy downloaded scores.mix on first run
2016-06-26 16:54:02 +02:00
reaperrr
7ed792ba88
Merge pull request #11286 from Mailaender/open.nat-2.0.16
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Dump Mono.NAT in favor of Open.Nat 2.0.16
2016-06-26 16:16:11 +02:00
Paul Chote
c204c10f5e
Add Migrations GlobalModData.
2016-06-25 19:17:50 +01:00
reaperrr
ed210b380f
Move audio loaders from engine to mod level
2016-06-23 23:47:52 +02:00
reaperrr
ad77dca12a
Remove WavReader dependency from BagFile reader
2016-06-23 01:55:01 +02:00
abcdefg30
34c6edbbe7
Merge pull request #11456 from obrakmann/disable-singleplayer-by-default-for-dedicateds
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Disable single-player games by default on dedicated servers
2016-06-22 22:28:37 +02:00
Oliver Brakmann
8e2adc7627
Disable singleplayer games by default on dedicated servers
2016-06-22 20:37:31 +02:00
reaperrr
526f851489
Merge pull request #11426 from pchote/actorpreview-dynamic-facing
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Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
abcdefg30
4e04f91992
Remove LobbyDefaults from reservedModuleNames in Manifest.cs
2016-06-19 22:14:36 +02:00
reaperrr
723c107aa5
Merge pull request #11473 from pchote/shroud-map-crate
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Disable hide map crate if explored map is enabled.
2016-06-19 18:32:11 +02:00
reaperrr
e5986788a2
Merge pull request #11396 from Mailaender/sync-projectiles
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Speed up sync by only syncing projectiles
2016-06-19 18:22:41 +02:00
Matthias Mailänder
5245df729d
Migrate to Open.Nat version 2.0.16
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Move the dependency from all libraries to game engine only.
Initialize after the renderer setup to ensure a visible window.
2016-06-19 08:41:14 +02:00
Matthias Mailänder
b70fdd7edc
Correct the comment as not all ticking traits are synced.
2016-06-19 08:19:48 +02:00
Oliver Brakmann
87df458c2e
Merge pull request #11462 from pchote/stream-installer-copy
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Extract installer data using direct stream-stream copies
2016-06-18 20:56:26 +02:00
Paul Chote
9edf4be229
Disable hide map crate if explored map is enabled.
2016-06-18 14:18:05 +01:00
Matthias Mailänder
b8415907e4
Merge pull request #11469 from pchote/fix-initial-map-randomization
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Fix initial server map randomization.
2016-06-18 14:28:09 +02:00
Paul Chote
55cd2ca8f5
Move initial map suitability calculation to MapCache.
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This was previously trying to use values that had
not yet been initialised, which meant that *all*
maps were treated as unsuitable. This would cause
the mod to always fall back to the first installed
map.
2016-06-18 11:04:37 +01:00
Taryn Hill
ec40623052
Do not remove empty entries in MiniYaml.FromString
2016-06-17 10:38:06 -05:00