Paul Chote
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c4442f07da
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Sliders change the preview palette and update client data; Need a better algorithm for picking color2
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2010-07-16 23:34:42 +12:00 |
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Paul Chote
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8abc8e03cb
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Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal.
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2010-07-16 20:51:20 +12:00 |
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Paul Chote
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b3413dc783
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Faster bitmap editing
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2010-07-15 21:25:02 +12:00 |
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Paul Chote
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45061cdf37
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Cleaner attempt at rendering map previews on the fly
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2010-07-15 21:16:35 +12:00 |
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alzeih
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dc1e36f653
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smite some more compile warnings (amended to add minimap changes)
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2010-07-12 00:51:58 +12:00 |
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Paul Chote
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6d49dcece1
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Remove BS from Viewport
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2010-07-11 16:17:20 +12:00 |
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Paul Chote
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b0e1d37789
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Goodbye hardcoded chrome!
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2010-07-11 15:43:32 +12:00 |
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Paul Chote
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7591434987
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Remove hardcoded map references from MapPreviewWidget; prevents information leakage between lobby and map selector and provides groundwork for future patches
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2010-07-11 14:25:29 +12:00 |
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Bob
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bd74b29ea3
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move projectile effects into mod
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2010-07-08 16:04:18 +12:00 |
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Paul Chote
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5fba682fe0
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Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else.
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2010-07-07 23:13:27 +12:00 |
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Paul Chote
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202d1a38d5
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Specify valid filetypes in tilesets
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2010-06-30 20:25:32 +12:00 |
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Paul Chote
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915c9460cf
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Theater specific artwork done properly
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2010-06-28 12:38:35 +12:00 |
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Paul Chote
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15a72e893b
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Quick hack for theater-specific artwork. Should probably be done better; editor support required.
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2010-06-28 00:23:58 +12:00 |
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Paul Chote
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d275c72cb8
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Cleaner TileSet init
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2010-06-26 13:33:46 +12:00 |
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Paul Chote
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08ee425415
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Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
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2010-06-26 12:02:30 +12:00 |
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Paul Chote
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bf6b2da1a8
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Unhardcode terrain types. Needs a bit more work re initialization and bridges
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2010-06-26 10:55:29 +12:00 |
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Chris Forbes
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0cf39991db
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new range circle renderer; faster minefield renderer
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2010-06-24 21:51:21 +12:00 |
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Chris Forbes
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e56339897f
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add additional debug to WorldRenderer.DrawUnitPath so we can see waypoint density, etc
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2010-06-24 21:51:21 +12:00 |
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Paul Chote
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7d717592c7
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Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
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2010-06-24 21:51:21 +12:00 |
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Paul Chote
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aff357db0b
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Actually render resources when shroud is disabled
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2010-06-20 18:34:06 +12:00 |
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Paul Chote
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5f83f97747
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Link harvesters with refineries.
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2010-06-15 20:05:49 +12:00 |
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Paul Chote
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de6434c0f1
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Use the same model for ra (but let proc hold ore as before)
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2010-06-13 22:00:39 +12:00 |
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Chris Forbes
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09b58f46d9
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remove some spikes
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2010-06-13 21:42:14 +12:00 |
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alzeih
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3001d58ba0
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text has colour
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2010-06-13 21:39:08 +12:00 |
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Chris Forbes
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1bd7a9b590
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visualize minefields in OG
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2010-06-11 17:53:35 +12:00 |
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Bob
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8285c7d158
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refactoring Widget
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2010-05-29 18:01:36 +12:00 |
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Paul Chote
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a35d6207a9
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Scriptable chronosphere + desaturate effect
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2010-05-26 21:07:13 +12:00 |
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Chris Forbes
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6cbebeebd5
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'fix' interior for now, with the hack documented this time
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2010-05-24 20:52:15 +12:00 |
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Chris Forbes
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b662cebfb8
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clean up some old BS in SpriteSheetBuilder
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2010-05-21 12:37:22 +12:00 |
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Chris Forbes
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e5951b1502
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moved bridge support into ra
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2010-05-20 18:16:09 +12:00 |
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Chris Forbes
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47af8fc8f2
|
detectors
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2010-05-19 19:20:31 +12:00 |
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Chris Forbes
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0585bade6c
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fix information leak in minimap
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2010-05-12 19:18:25 +12:00 |
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Chris Forbes
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46e465cf33
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resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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Chris Forbes
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f0e5b9728f
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unfail slightly player color handling
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2010-05-12 17:39:30 +12:00 |
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Chris Forbes
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9297aedfcc
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don't explode on taking damage to <50% while selling
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2010-05-06 01:25:48 +12:00 |
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Chris Forbes
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0e5c06521c
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reduce spam in log
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2010-04-29 16:00:02 +12:00 |
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Chris Forbes
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6b82f21569
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working orders via minimap
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2010-04-28 11:29:36 +12:00 |
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Chris Forbes
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2f4df42924
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strip a lot of dead crap from Minimap; fix bugs in prev; rudimentary input handler for minimap
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2010-04-28 11:14:21 +12:00 |
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Chris Forbes
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60f5e4d13e
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diplomacy menu & stance changes
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2010-04-20 20:13:03 +12:00 |
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Chris Forbes
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9e705a3bcd
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ridiculous perf win in SmudgeLayer
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2010-04-18 18:22:44 +12:00 |
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Chris Forbes
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1bd9e4b395
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only compute a new drawlist on tick, not render
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2010-04-18 17:59:24 +12:00 |
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Chris Forbes
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720f475060
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remove dead rect arg in WorldRenderer.DrawSpriteList
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2010-04-18 16:22:01 +12:00 |
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Chris Forbes
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db46502123
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killed Chrome.DrawDialog, in its various forms
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2010-04-16 13:43:26 +12:00 |
|
Bob
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8ee3785c2e
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started moving Lobby/MapChooser to widgets
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2010-04-15 21:56:20 +12:00 |
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Chris Forbes
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1447946ea6
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connection dialogs show correct hostname/port
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2010-04-15 21:50:07 +12:00 |
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Chris Forbes
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9e11932ade
|
hacked victory conditions
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2010-04-13 20:43:53 +12:00 |
|
Bob
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e38d978849
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fix some extraneous refs to Game.world
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2010-04-13 20:25:16 +12:00 |
|
Bob
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2a4460213c
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move Game.IsStarted to World.GameHasStarted
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2010-04-13 20:05:34 +12:00 |
|
Bob
|
32713036d8
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removing a no-time-at-all timer; logging long-running trait Tick()
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2010-04-11 22:50:32 +12:00 |
|
Bob
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96af8b037a
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unbug prev, and remove misleading code that no longer works
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2010-04-11 22:44:39 +12:00 |
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