Paul Chote
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860e92a2a6
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Rename IGraphicsDevice.cs to PlatformInterfaces.cs.
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2016-08-06 19:53:50 +01:00 |
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Paul Chote
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9437a86e7e
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Remove legacy sound code and simplify platform init.
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2016-08-06 19:53:50 +01:00 |
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Paul Chote
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0371727596
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Allow sequences to define depth offsets via sprites.
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2016-07-13 22:22:13 +01:00 |
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Paul Chote
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983abee1ed
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Support tracking multiple sprites in SpriteCache.
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2016-07-13 21:03:31 +01:00 |
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Paul Chote
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37c5e9e0b0
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Fix incorrect secondary data channel in FastCreateQuad.
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2016-07-13 21:03:30 +01:00 |
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abcdefg30
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aa53ff2b29
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Fix possible NREs in RenderAsync in VoxelRenderer.cs
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2016-06-08 18:36:22 +02:00 |
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Paul Chote
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b4d1517d0d
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Set yaml filename when loading from FileSystem.
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2016-06-04 15:23:44 +01:00 |
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RoosterDragon
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a4949ff1d5
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Only check for and render selection bars for actors on screen.
This avoids expensive FogObscures checks and saves drawing selections bars for actors that are offscreen anyway.
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2016-05-29 20:57:45 +01:00 |
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reaperrr
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b28f588733
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Merge pull request #11124 from pchote/tileset-depth
Add tileset depth metadata support.
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2016-04-21 22:59:42 +02:00 |
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Paul Chote
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756d2428d9
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Add depth support to TileSet.
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2016-04-21 17:23:08 +01:00 |
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RoosterDragon
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178fcfaf8c
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Use Contains method on Selection when possible.
This allows the set to be utilized for a fast check, rather than degrading to a linear search via LINQ.
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2016-04-19 21:19:36 +01:00 |
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Paul Chote
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5d0990f1c6
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Removing remaining SheetType.DualIndexed plumbing.
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2016-04-15 16:53:37 -04:00 |
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Paul Chote
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3a37551812
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Remove SheetType.DualIndexed from terrain rendering.
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2016-04-15 16:53:37 -04:00 |
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Paul Chote
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b68fee9521
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Remove SheetType.DualIndexed from voxel rendering.
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2016-04-15 16:46:47 -04:00 |
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Paul Chote
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7c67b10d28
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Add a secondary texture coordinate to Vertex.
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2016-04-15 16:46:47 -04:00 |
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Paul Chote
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2915db67c4
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Add depth buffer support to sprites and sequences.
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2016-04-15 09:42:29 -04:00 |
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Paul Chote
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2634643d91
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Write z data to the depth buffer.
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2016-04-15 09:42:29 -04:00 |
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reaperrr
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0861c9f6fa
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Merge pull request #11058 from pchote/terrain-vertex-depth
Use vertex depths for rendering terrain depth preview.
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2016-04-10 16:13:50 +02:00 |
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Paul Chote
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7315ffbcb7
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Fix outdated file headers.
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2016-04-10 09:41:12 -04:00 |
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Paul Chote
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dabea59b7d
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Pass depth scale factors to vertex shaders.
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2016-04-10 09:41:01 -04:00 |
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Paul Chote
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c00ef40151
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Add float3 support to TerrainSpriteLayer.
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2016-04-10 09:41:01 -04:00 |
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Paul Chote
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19a276da2b
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Replace float[] with float3 in voxel renderer.
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2016-04-10 09:41:01 -04:00 |
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Paul Chote
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a8dda39a72
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Introduce float3 type.
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2016-04-10 09:41:01 -04:00 |
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Matthias Mailänder
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f6c7e3debb
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Don't try to lookup '' strings in chrome collections.
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2016-03-28 13:38:29 +02:00 |
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Matthias Mailänder
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e83261e6c3
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Merge pull request #10922 from abcdefg30/shpPng
Fix the --png command trying to use OpenRA's virtual file system
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2016-03-21 20:30:44 +01:00 |
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Paul Chote
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65df25b1a4
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Remove lazy loading of binary map data.
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2016-03-18 20:16:24 +00:00 |
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abcdefg30
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ad3b41dfa3
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Fix the --png command trying to use OpenRA's virtual file system
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2016-03-14 15:24:33 +01:00 |
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Oliver Brakmann
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541186a142
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Merge pull request #10897 from pchote/map-tileset-cleanup
Clean up map tileset references.
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2016-03-12 22:16:14 +01:00 |
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Paul Chote
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37a81f8385
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Don't crash when updating bogus tiles.
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2016-03-12 19:47:08 +00:00 |
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Paul Chote
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602acabe47
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Remove World.TileSet.
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2016-03-12 19:47:07 +00:00 |
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Taryn Hill
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19a6a7bbcf
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Add xmldoc to some ISpriteFrame members
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2016-03-12 13:46:38 -06:00 |
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Paul Chote
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7993068c8f
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Remove Map.SequenceProvider.
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2016-03-12 19:46:20 +00:00 |
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Paul Chote
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20e8bc249d
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Restore support for inline map rules.
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2016-03-10 19:27:50 +00:00 |
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Paul Chote
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9c4dd54fa3
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Generate map previews on save.
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2016-03-08 21:13:38 +00:00 |
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Paul Chote
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b969d61466
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Move advanced map yaml to their own files.
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2016-03-08 20:54:54 +00:00 |
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Paul Chote
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bc0efbefd1
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Include OpenGL version string in sysinfo.
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2016-03-02 21:33:12 +01:00 |
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Oliver Brakmann
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07ec56fd22
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Merge pull request #10821 from obrakmann/pr10559-squashed
Added mousewheel zooming
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2016-02-24 22:37:00 +01:00 |
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Philipp Schärer
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ea74499ec2
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Added mousewheel zooming
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2016-02-24 22:22:32 +01:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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Paul Chote
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fe75f265f8
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Disable now-invalid sequence caching.
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2016-02-18 18:12:34 +00:00 |
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Paul Chote
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6fde09c075
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Use IReadOnlyFileSystem in voxel loader.
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2016-02-18 18:12:31 +00:00 |
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Paul Chote
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9341055f50
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Use IReadOnlyFileSystem in UI code.
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2016-02-18 18:12:31 +00:00 |
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Paul Chote
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b347fade71
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Use IReadOnlyFileSystem in artwork loaders.
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2016-02-18 18:12:31 +00:00 |
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Paul Chote
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844e1a1770
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Loads fonts via the virtual filesystem.
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2016-02-06 21:24:43 +00:00 |
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Paul Chote
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4a12e7bafc
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Load mod yaml via the virtual filesystem.
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2016-02-06 16:30:23 +00:00 |
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Paul Chote
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626fa0b60b
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Move CellCorners to MapGrid.
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2016-02-05 23:00:14 +00:00 |
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Matthias Mailänder
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10ebd7e48d
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Merge pull request #10649 from obrakmann/radar-team-colors
Added option to show team colors on radar map
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2016-01-30 21:53:14 +01:00 |
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Paul Chote
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ab921682c4
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Rewrite yaml merger.
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2016-01-30 15:03:56 +00:00 |
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DArcy Rush
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eb795909da
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Implement player stance colors
Adds an option to display actors on radar and
support weapon timers in colors denoting the
diplomatic stance toward the player.
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2016-01-30 15:46:55 +01:00 |
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