reaperrr
3e217c2192
Allow to customize which terrain types are considered water by WithCrateBody
2016-07-30 13:19:32 +02:00
Matthias Mailänder
5b61206ac6
Merge pull request #11513 from GraionDilach/idamage
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Remove passing the warheads from DamageWarhead to AttackInfo.
2016-07-16 14:26:43 +02:00
Paul Chote
ac6b2a8f62
Support custom fully-open sequences for gates.
2016-07-13 22:22:07 +01:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
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Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Matthias Mailänder
c3de3a0a90
Merge pull request #11619 from pchote/fix-depot-sell
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Fix service depot selling.
2016-07-09 21:17:06 +02:00
Paul Chote
b0c9d49d14
Fix INotifyRepair argument order.
2016-07-09 11:12:56 +01:00
Paul Chote
7325f0e733
Fix service depot animation breaking sell.
2016-07-09 11:11:31 +01:00
Zimmermann Gyula
ad0c38d352
Fix a wrong check in LeavesTrails.
2016-07-09 02:08:33 +02:00
Taryn Hill
59d97b8447
WithTextDecoration: Move exception to Info via IRulesetLoaded
2016-07-05 14:09:27 -05:00
Matthias Mailänder
6148e8d8a3
Rename Stances to ValidStances.
2016-07-04 00:34:28 +02:00
Matthias Mailänder
a6e42823e5
Add WithTextDecoration.
2016-07-03 21:31:58 +02:00
abcdefg30
430b654460
Merge pull request #11428 from reaperrr/attack-delay
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Allow attack anims/overlays to start before weapons fire
2016-07-03 18:58:07 +02:00
Matthias Mailänder
889bbcf428
Cache the palette lookup.
2016-07-03 14:41:15 +02:00
Matthias Mailänder
4325e1b400
Let pipImages tick using the appropriate interface.
2016-07-03 14:40:47 +02:00
Matthias Mailänder
3e5155fa7d
Cache pipImages in the constructor.
2016-07-03 14:40:14 +02:00
Matthias Mailänder
3a7558c273
Document and lint test pips and groups.
2016-07-03 12:26:29 +02:00
reaperrr
3b43544e2d
Add start delay functionality to attack animation traits
2016-07-02 16:02:00 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
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And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
reaperrr
87537d9669
Move WithAttackOverlay to Mods.Common
2016-07-02 16:02:00 +02:00
reaperrr
526f851489
Merge pull request #11426 from pchote/actorpreview-dynamic-facing
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Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
reaperrr
cc9b24d932
Make WithShadow Offset and ZOffset customizable
2016-06-19 19:13:10 +02:00
reaperrr
6b1adbacc4
Make WithShadow public and upgradable
2016-06-19 15:16:28 +02:00
Paul Chote
eb5b50185c
Add IActorPreviewInitModifier interface.
2016-06-15 20:36:25 +01:00
Paul Chote
970caf38c6
Support dynamic initial turret facings.
2016-06-15 20:36:24 +01:00
teees
4fa3ecfafb
Add DynamicFacingInit.
2016-06-15 20:36:23 +01:00
teees
8724ed29bc
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00
Oliver Brakmann
79fa3f731e
Merge pull request #11435 from reaperrr/remove-rotoroverlay
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Remove WithSpriteRotorOverlay
2016-06-13 21:59:32 +02:00
abcdefg30
d97d02b97f
Merge pull request #11407 from reaperrr/ts-infantry-tweaks
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Various TS infantry fixes
2016-06-12 14:42:12 +02:00
reaperrr
ce73faaa1f
Change WithDeathAnimation to look up string rather than integers
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For DeathType sequence mapping.
2016-06-12 14:25:31 +02:00
reaperrr
9def6b0f70
Merge pull request #11211 from Mailaender/debugcustomterrain
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Added a CustomTerrainDebugOverlay
2016-06-12 11:53:47 +02:00
reaperrr
1adf887c75
Remove WithSpriteRotorOverlay
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This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
2016-06-11 17:43:10 +02:00
Matthias Mailänder
9b6e15ea78
Add a CustomTerrain debug overlay.
2016-06-06 19:25:37 +02:00
Matthias Mailänder
d1022671c0
Define the reverse playback at sequence level.
2016-05-28 16:03:19 +02:00
Matthias Mailänder
99c7989ebc
Rename WithSmoke into a more generic WithDamageOverlay trait.
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Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
e0b77a8517
Add configurable DamageState/Type filters to WithSmoke.
2016-05-28 15:41:27 +02:00
reaperrr
e7517e7bfa
Moved DrawLineToTarget from Game to Mods.Common
2016-05-26 11:38:39 +02:00
reaperrr
b254d5fa88
Merge pull request #11348 from reaperrr/clean-effects
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Remove redundant Effects
2016-05-26 07:52:12 +02:00
Zimmermann Gyula
785f883d41
Do not try to tick undefined parachute shadows.
2016-05-25 12:50:24 +02:00
reaperrr
555d4f4adc
Remove Corpse effect and use SpriteEffect instead
2016-05-23 23:30:51 +02:00
reaperrr
51b88bfbaf
Remove Explosion effect and use SpriteEffect instead
2016-05-23 23:30:49 +02:00
reaperrr
6a988fd676
Move WorldInteractionControllerWidget and SpriteEffect to Common
2016-05-23 23:30:48 +02:00
Oliver Brakmann
392dd7db3f
Merge pull request #11112 from reaperrr/improve-LeavesTrails
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Add facings support and other controls to LeavesTrails
2016-05-21 12:36:13 +02:00
reaperrr
dbd7606667
Move SpriteEffect facing parameter to the end
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To avoid potential incompatibilities with downstream projects.
2016-05-20 23:24:33 +02:00
reaperrr
51194059b3
Fix WithParachute shadow position on elevated terrain
2016-05-15 16:05:15 +02:00
reaperrr
c2f537a43d
Move parachute shadow anim ticking from Render to Tick
2016-05-15 16:04:01 +02:00
reaperrr
a670ea4bad
Remove ITraitInfo from WithParachuteInfo
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ITraitInfo is already implemented by UpgradableTraitInfo, so this was redundant.
2016-05-15 16:00:51 +02:00
reaperrr
62aabffed9
Make LeavesTrails loop through a list of offsets
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Instead of the unflexible 'AlternateOffset' approach.
2016-05-01 23:01:07 +02:00
reaperrr
04d075ca9f
Add control over whether trails should spawn with or without delay
2016-05-01 23:01:07 +02:00
reaperrr
866e0b3577
Add facings support, start delay and offset controls to LeavesTrails
2016-05-01 23:01:07 +02:00
reaperrr
ca7a17ea06
Add facings support to SpriteEffect
2016-05-01 23:01:07 +02:00