reaperrr
04d075ca9f
Add control over whether trails should spawn with or without delay
2016-05-01 23:01:07 +02:00
reaperrr
866e0b3577
Add facings support, start delay and offset controls to LeavesTrails
2016-05-01 23:01:07 +02:00
reaperrr
ca7a17ea06
Add facings support to SpriteEffect
2016-05-01 23:01:07 +02:00
reaperrr
f6907cc42f
Lint check for missile RangeLimit
2016-05-01 14:27:50 +02:00
reaperrr
249e65c7d1
RangeLimit WDist refactor upgrade rules
2016-05-01 14:27:49 +02:00
Matthias Mailänder
6a9b8e81f4
Don't expose palettes and sprites to Lua.
2016-05-01 12:29:39 +02:00
Matthias Mailänder
4e9a48d253
Summarize the rendering parts to generate a beacon.
2016-05-01 12:29:39 +02:00
Matthias Mailänder
a8dd67a231
ParatroopersPower also supports beacons.
2016-05-01 12:29:38 +02:00
Matthias Mailänder
59fbfbc851
Don't enforce beacons to be player palettes.
2016-05-01 12:29:38 +02:00
Matthias Mailänder
9f4cdb9843
Unhardcode player beacons for documentation and lint testing.
2016-05-01 12:27:02 +02:00
Matthias Mailänder
76124b7c79
Unhardcode beacon sprites for documentation and lint testing.
2016-05-01 12:21:13 +02:00
Matthias Mailänder
d4fdb97c35
Throw with a less generic KeyNotFoundException on error.
2016-05-01 12:19:19 +02:00
Matthias Mailänder
d826cd6247
Fix case issues like Temperat vs TEMPERAT during map import.
2016-05-01 12:18:26 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
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Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
Oliver Brakmann
cc9f84f136
Merge pull request #11199 from reaperrr/fix-para-nre
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Fix potential NRE in Parachutable
2016-04-30 13:53:04 +02:00
abcdefg30
8c80b61897
Fix the tech tree not refreshing properly on owner change
2016-04-30 13:15:51 +02:00
reaperrr
58ba25cc17
Merge pull request #10813 from Mailaender/vein-damage
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Added damaging through Veins.
2016-04-29 13:28:58 +02:00
reaperrr
b87b2c010f
Fix potential NRE in Parachutable
2016-04-29 12:56:05 +02:00
Paul Chote
21989acd28
Fix a crash when multi-turreted units leave a transport.
2016-04-29 04:05:33 +01:00
Paul Chote
25a1c0c283
Include version/mod/modversion in the game list query.
2016-04-27 23:06:21 +01:00
Paul Chote
98faa15d62
Add an opt-out prompt for system information collection.
2016-04-27 22:14:26 +01:00
reaperrr
10dc6ca85c
CreateEffectWarhead.TargetSearchRadius lint check
2016-04-26 19:47:22 +02:00
reaperrr
3aa811bd2e
Rename 'unit' to 'victim' in CEWH's GetDirectHit check
2016-04-26 19:47:21 +02:00
reaperrr
fe7fe9b49b
Fix CreateEffectWarhead's HitShape distance check
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Originally, this was comparing distance beween pos and unit.CenterPosition with HitShape's OuterRadius. However, the OuterRadius can exceed the shape for Capsule and Rectangular shapes, so I tried to adress that a few months ago by using the DistanceFromEdge check instead. The approach was bogus, though. DistanceFromEdge just calculates the distance of a position to the edge, so by comparing it with the distance between pos and victim.CenterPosition in combination with using LengthSquared, it was entirely possible the explosion would be within the HitShape, but closer to the edge than the victim.CenterPosition and the check would return false.
Now we just check if DistanceFromEdge is 0 or negative, which means the impact is inside the HitShape.
2016-04-26 19:47:20 +02:00
reaperrr
3a8a8110be
Extend CreateEffectWarhead's GetDirectHit to scan a WDist radius for hits
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Instead of only the impact cell.
2016-04-26 19:47:18 +02:00
reaperrr
72c580b708
Add top and bottom offsets to HitShapes
2016-04-24 20:47:56 +02:00
reaperrr
828dc61b67
Use already cached mobile in MobileProperties.Scatter
2016-04-24 20:12:51 +02:00
reaperrr
b497869993
Cache IMove in Repairable's ctor
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Instead of looking it up on every repair order.
2016-04-24 20:12:49 +02:00
Paul Chote
59f5e24189
Simplify and fix missile turnaround facing check.
2016-04-23 17:14:56 +01:00
Matthias Mailänder
fb53890636
Merge pull request #11144 from pchote/fix-start-game-frozen-explored-map
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Generate frozen actor renderables for all map-placed actors.
2016-04-23 16:26:27 +02:00
reaperrr
863772675b
Merge pull request #11165 from pchote/fix-missile-flip
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Fix missile facing check.
2016-04-23 15:15:59 +02:00
reaperrr
3dcb7bc02b
Fix missiles not moving to CruiseAltitude if launched above it
2016-04-23 14:50:35 +02:00
Paul Chote
13cfd3699d
Fix missile facing check.
2016-04-23 13:37:08 +01:00
Oliver Brakmann
3b2a5e2dbc
Merge pull request #11162 from reaperrr/fix-11159
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Enable Targetable to handle multiple Cloak traits
2016-04-22 22:15:06 +02:00
reaperrr
521a8a66d2
Enable Targetable to handle multiple Cloak traits
2016-04-22 13:01:02 +02:00
Oliver Brakmann
c8a9936b6c
Merge pull request #11161 from pchote/fix-td-replay-timer
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Fix replay timer.
2016-04-21 21:17:22 +02:00
Paul Chote
a8350783fc
Fix game timer when adjusting replay speed.
2016-04-21 17:52:47 +01:00
Paul Chote
08100dc49b
Fix initial render state for walls.
2016-04-21 17:21:29 +01:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
reaperrr
8bd8e8aa56
Merge pull request #11154 from obrakmann/fix11055_targetable-cloaked-units
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Fix looking up un-required trait in Targetable ctor
2016-04-21 13:02:38 +02:00
reaperrr
65f8b9f63b
Merge pull request #11141 from Mailaender/missile-targetedPassedBy
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Removed redundant targetPassedBy check.
2016-04-21 12:30:14 +02:00
reaperrr
d82ff3412c
Merge pull request #11137 from Mailaender/deadcode-healthradiuscheck
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Removed unnecessary null checks in CheckTargetHealthRadius
2016-04-21 12:29:40 +02:00
Oliver Brakmann
eb2d7016b5
Merge pull request #11152 from abcdefg30/lobbyNote
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Fix reselecting a dropdown option in the lobby causing a server message
2016-04-20 20:34:40 +02:00
Oliver Brakmann
357d50679c
Fix looking up un-required trait in Targetable ctor
2016-04-19 22:39:36 +02:00
RoosterDragon
178fcfaf8c
Use Contains method on Selection when possible.
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This allows the set to be utilized for a fast check, rather than degrading to a linear search via LINQ.
2016-04-19 21:19:36 +01:00
abcdefg30
ea68fbdd7c
Fix reselecting a dropdown option in the lobby causing a server message
2016-04-19 20:49:57 +02:00
Matthias Mailänder
133a0f54a3
Check for invalid targets to avoid crashing.
2016-04-18 08:46:04 +02:00
Paul Chote
9d02c53638
Expose separate middle and right mouse scroll config.
2016-04-17 21:27:20 -04:00
Paul Chote
c68ef3d25f
Preserve editor actor order.
2016-04-17 20:25:20 -04:00
Oliver Brakmann
6323f763f1
Merge pull request #11122 from reaperrr/traits-render
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Move Render traits to Traits.Render namespace
2016-04-17 21:48:32 +02:00