Paul Chote
9437a86e7e
Remove legacy sound code and simplify platform init.
2016-08-06 19:53:50 +01:00
Paul Chote
de85a76c90
Merge pull request #11586 from GraionDilach/selfheal-revamp
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Expand SelfHealing.
2016-08-06 17:31:46 +01:00
RoosterDragon
3b5798b5e8
Fix cancellation of downloads.
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The Download class cancels asynchronously, which means callers must handle cancellation inside the completion event, and not after requesting cancellation.
2016-07-30 16:27:45 +01:00
Oliver Brakmann
77d0a8c54e
Merge pull request #11638 from reaperrr/deprecate-IsWater-p1
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Deprecate terrain IsWater check - Part 1
2016-07-30 14:25:17 +02:00
reaperrr
abaa0f4da5
Allow to customize which terrain types are considered water by HackyAI
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For naval structure placement.
2016-07-30 13:19:32 +02:00
reaperrr
1e43554559
Allow to customize which terrain types are considered water by Parachutable
2016-07-30 13:19:32 +02:00
reaperrr
3e217c2192
Allow to customize which terrain types are considered water by WithCrateBody
2016-07-30 13:19:32 +02:00
Paul Chote
56fa7cee1b
Fix install source tooltip width.
2016-07-30 09:14:36 +01:00
Paul Chote
fdc74353fc
Migrate to 1.06 patch content.
2016-07-30 09:14:35 +01:00
Oliver Brakmann
2eede9493e
Merge pull request #11699 from Mailaender/unhardcode-capture-cursors
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Unhardcoded the capture mouse cursor sequences
2016-07-27 21:36:33 +02:00
Matthias Mailänder
78848a67a0
Merge pull request #11721 from obrakmann/fix11660_smudge-removal-desync
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Fix desync when removing smudges
2016-07-27 14:36:29 +02:00
Zimmermann Gyula
3ac5e0b455
Add a damagetype option to SelfHealing.
2016-07-27 14:14:35 +02:00
Zimmermann Gyula
4fa70cdfb9
Add a percentage option to SelfHealing.
2016-07-27 14:14:34 +02:00
Zimmermann Gyula
4812bc2997
Change DamagedByTerrain to apply the damage directly.
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Instead of relying on a weapon.
2016-07-26 23:18:53 +02:00
Oliver Brakmann
30cf8c204b
Fix desync when removing smudges
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The cause of the crash was that the `RemoveSmudge` method only invokes `SharedRandom` in the else-branch of an if condition that is only taken when the `RenderPlayer` has fog visibility on the location (locations the `RenderPlayer` can see get removed from `dirty` in `TickRender`).
To add insult to injury, the `Type` field does not even need to get set since we are only using the `Sprite` field's `null` value as a marker to be picked up by the `TickRender` method. The `Type` field is only ever used twice in `AddSmudge`, in a branch of an if-condition that will not be taken when the `Sprite` field is null, which we set explicitly. The same holds true for the `Depth` field.
2016-07-26 21:46:18 +02:00
Alexandre Oliveira
66b74b0116
Add command to generate settings docs
2016-07-26 00:02:01 -03:00
abcdefg30
4ed2c53b1a
Fix the Desc of MapOptionsInfo
2016-07-24 15:34:21 +02:00
Matthias Mailänder
da509d6394
Unhardcode the capture cursors.
2016-07-23 23:50:02 +02:00
Oliver Brakmann
56ae4e846b
Add GUI integration for PlayerExperience
2016-07-19 22:23:03 +02:00
Oliver Brakmann
dab7276601
Make repairing buildings and units grant experience
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Using the repair button and repair pad, not using engineers and mechanics.
2016-07-19 20:20:38 +02:00
Oliver Brakmann
1e86326cbc
Make capturing grant player experience
2016-07-19 20:20:38 +02:00
Oliver Brakmann
c1729a3b70
Make DonateSupplies grant player experience
2016-07-19 20:20:38 +02:00
Matthias Mailänder
25c640679c
Merge pull request #11647 from abcdefg30/colorBorder
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Add a dynamically generated bordercolor for supportpower timers
2016-07-19 10:27:11 +02:00
abcdefg30
76e57895b5
Merge pull request #11645 from RailTracker/bleed
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Changed Basic and Combat observer stats to include Assets Destroyed/L…
2016-07-18 19:58:11 +02:00
Anthony Diep
b96de91480
Changed Basic and Combat observer stats to include Assets Destroyed/Lost instead of K/D ratio
2016-07-17 14:55:10 -07:00
abcdefg30
7769ef3c14
Add a dynamically generated bordercolor for supportpower timers
2016-07-17 16:07:53 +02:00
Matthias Mailänder
5b61206ac6
Merge pull request #11513 from GraionDilach/idamage
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Remove passing the warheads from DamageWarhead to AttackInfo.
2016-07-16 14:26:43 +02:00
abcdefg30
549c00c6c1
Merge pull request #11653 from Mailaender/damagedbyterrain-div0
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Fixed a division through zero in DamagedByTerrain.
2016-07-16 11:03:38 +02:00
Matthias Mailänder
fcd904a168
Avoid a division through zero.
2016-07-15 20:10:30 +02:00
abcdefg30
b1e8108a44
Merge pull request #11559 from MUzzell/feature-10416
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Added ready checkbox for spectating admins
2016-07-15 15:47:05 +02:00
abcdefg30
e8bcf0757f
Merge pull request #11654 from Mailaender/dispose-installshieldcab
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Fixed a resource leak on OpenRA.Utility.exe --list-installshield-cab
2016-07-15 15:28:59 +02:00
abcdefg30
d5bac4ebe4
Merge pull request #11651 from obrakmann/fix_HealthInit_breaking_Actor.Create
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Allow HealthInit to be used with Actor.Create in Lua scripts
2016-07-15 14:10:47 +02:00
Oliver Brakmann
e6659f805b
Merge pull request #11641 from abcdefg30/particleDensity
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Convert ParticleDensityFactor from a float to an int
2016-07-15 10:30:57 +02:00
Matthias Mailänder
eb586fb37c
Dispose the file open read stream.
2016-07-15 07:37:28 +02:00
Matthew Uzzell
6110357460
#10416 Added ready checkbox for spectating admins
2016-07-14 23:42:32 +01:00
Oliver Brakmann
417e9ca71f
Add a single-argument constructor to HealthInit
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...which is a requirement for an ActorInit to be usable with the Lua API's Actor.Create() method.
2016-07-14 19:45:03 +02:00
Oliver Brakmann
c4956120a7
Merge pull request #11572 from pchote/building-depth
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Add building depth imposters for TS base structures.
2016-07-14 11:10:13 +02:00
Paul Chote
0371727596
Allow sequences to define depth offsets via sprites.
2016-07-13 22:22:13 +01:00
Paul Chote
5fbe747de2
Improve logging on sequence error.
2016-07-13 22:22:13 +01:00
Paul Chote
ac6b2a8f62
Support custom fully-open sequences for gates.
2016-07-13 22:22:07 +01:00
Paul Chote
dbd21b9e46
Support extracting and deleting from content files.
2016-07-13 21:01:56 +01:00
Paul Chote
bddae7314a
Reimplement InstallShieldCAB extraction.
2016-07-13 21:01:56 +01:00
Oliver Brakmann
8c8fa2d258
Merge pull request #11578 from abcdefg30/turretedDeath
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Don't add duplicate facing entries when modifying the DeathActorInit in Turreted.cs
2016-07-13 19:09:08 +02:00
Oliver Brakmann
3539e3146e
Merge pull request #11560 from abcdefg30/supportSpeech
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Refine the support power speech notifications setup
2016-07-13 18:40:07 +02:00
PedroFerreiraRamos
958e35d61f
Fix air unit resupply #5966
2016-07-12 20:17:45 -03:00
abcdefg30
df5727ad38
Add an upgrade rule
2016-07-12 22:19:52 +02:00
abcdefg30
3a8b2bda43
Convert ParticleDensityFactor from a float to an int
2016-07-12 22:19:50 +02:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
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Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
abcdefg30
6342b40bfd
Merge pull request #11499 from Mailaender/damaged-by-terrain
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Merged PoisonedByTiberium and DamagedWithoutFoundations into DamagedByTerrain
2016-07-10 22:22:29 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00