teees
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b7bf7b6ec0
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Move mod-level ActorInits out of the engine.
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2016-06-15 20:35:22 +01:00 |
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Paul Chote
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4c5429200e
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Don’t double-notify passenger addition.
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2016-06-15 20:35:22 +01:00 |
|
Paul Chote
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3585d8afd4
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Remove legacy installation logic.
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2016-06-14 20:18:57 +01:00 |
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Paul Chote
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0b97a81616
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Remove legacy music installer.
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2016-06-14 20:18:56 +01:00 |
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teees
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86eabeea3f
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Add AttackOrderPower as Supportpower
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2016-06-14 20:18:44 +02:00 |
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Paul Chote
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ff147f39b9
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Add new content installer framework.
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2016-06-14 18:27:24 +01:00 |
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Paul Chote
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054b3a43a4
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Add a lightweight MSCab parser.
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2016-06-14 18:27:24 +01:00 |
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Paul Chote
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bd3096f21b
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Add command to dump Mix contents.
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2016-06-14 18:15:03 +01:00 |
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Paul Chote
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92ea404b0b
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Add command to dump InstallShield contents.
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2016-06-14 18:15:03 +01:00 |
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Paul Chote
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67d6de91e3
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Allow custom BorderWidths on ScrollPanelWidget.
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2016-06-14 18:15:02 +01:00 |
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Paul Chote
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90468974ce
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Add tooltip support to ImageWidget.
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2016-06-14 18:15:02 +01:00 |
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Curtis Shmyr
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f05c537491
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Merge pull request #11447 from obrakmann/fix11446_fix-disabled-aa-tracking-targets
Fix disabled AA gun continuing to track targets
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2016-06-13 18:08:51 -06:00 |
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Oliver Brakmann
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79fa3f731e
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Merge pull request #11435 from reaperrr/remove-rotoroverlay
Remove WithSpriteRotorOverlay
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2016-06-13 21:59:32 +02:00 |
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Matthias Mailänder
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fa864f55bf
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Move IonCannon and NukeLaunch into Projectiles folders.
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2016-06-13 14:35:32 +02:00 |
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Matthias Mailänder
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71743b3b4a
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Only sync projectiles and future synced effects.
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2016-06-13 14:35:28 +02:00 |
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Curtis Shmyr
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348d49cd5b
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Merge pull request #11404 from obrakmann/fix11246_getexternalip-nres
Fix NREs in LobbyUtils.GetExternalIP
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2016-06-12 13:52:18 -06:00 |
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Oliver Brakmann
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3edc4da15c
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Fix disabled AA gun continuing to track targets
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2016-06-12 18:01:04 +02:00 |
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abcdefg30
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d97d02b97f
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Merge pull request #11407 from reaperrr/ts-infantry-tweaks
Various TS infantry fixes
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2016-06-12 14:42:12 +02:00 |
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reaperrr
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ce73faaa1f
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Change WithDeathAnimation to look up string rather than integers
For DeathType sequence mapping.
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2016-06-12 14:25:31 +02:00 |
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reaperrr
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0947e7bdd6
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Introduce ExplosionOnDamageTransition
And use it for TS cyborgs.
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2016-06-12 14:25:26 +02:00 |
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reaperrr
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e59a491c1b
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Allow UpgradeOnDamage to grant permanent upgrades
Needed to properly implement things like permanently crippled weapons or limbs.
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2016-06-12 14:25:23 +02:00 |
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reaperrr
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9def6b0f70
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Merge pull request #11211 from Mailaender/debugcustomterrain
Added a CustomTerrainDebugOverlay
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2016-06-12 11:53:47 +02:00 |
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reaperrr
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1adf887c75
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Remove WithSpriteRotorOverlay
This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
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2016-06-11 17:43:10 +02:00 |
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reaperrr
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b1e331e7ec
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Merge pull request #11364 from pchote/lobby-trait-options
Unhardcode the lobby options backend.
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2016-06-11 13:40:09 +02:00 |
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reaperrr
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239f51e8b2
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Merge pull request #11406 from Mailaender/upgrademanager-exception
Added an error message when setting up upgrades without UpgradeManager
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2016-06-11 12:59:59 +02:00 |
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Matthias Mailänder
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89cefbea50
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Allow map imports from directories other than game root.
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2016-06-07 22:03:48 +02:00 |
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Matthias Mailänder
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d76a344ebe
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Give hard-coded special case waypoints a descriptive name.
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2016-06-07 22:03:46 +02:00 |
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Matthias Mailänder
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a3af1d91cc
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Don't add mpspawns when importing single-player maps.
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2016-06-07 22:03:04 +02:00 |
|
Matthias Mailänder
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9b6e15ea78
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Add a CustomTerrain debug overlay.
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2016-06-06 19:25:37 +02:00 |
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Matthias Mailänder
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3b27975b33
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Also check for a missing UpgradeManager trait
as optional upgrades will otherwise be silently non-functional.
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2016-06-05 17:37:36 +02:00 |
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Matthias Mailänder
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bec879cf7c
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Don't check modulare actor templates
as the inherited combinations of the actors are of concern.
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2016-06-05 17:36:32 +02:00 |
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Paul Chote
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e70b27f857
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Merge pull request #11391 from Mailaender/flameguy
Added the FLAMEGUY death animation
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2016-06-05 15:20:15 +01:00 |
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Oliver Brakmann
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c0dd7c3182
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Fix NREs in LobbyUtils.GetExternalIP
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2016-06-05 12:55:00 +02:00 |
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Matthias Mailänder
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6cc7a21629
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Add FLAMEGUY.
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2016-06-05 00:35:42 +02:00 |
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reaperrr
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2de84253b5
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Merge pull request #11398 from obrakmann/inotifyfiredsalvo
Added INotifyBurstComplete interface
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2016-06-04 22:54:54 +02:00 |
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teees
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524bc3d45f
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Added INotifyBurstComplete trait interface to notify when a full salvo has been fired
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2016-06-04 22:33:28 +02:00 |
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reaperrr
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f35338e88b
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Fix some style issues in Mobile
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2016-06-04 21:44:48 +02:00 |
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Oliver Brakmann
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910d04f53d
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Merge pull request #11395 from pchote/fix-missing-filenames
Set yaml filename when loading from FileSystem.
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2016-06-04 18:23:55 +02:00 |
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Oliver Brakmann
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8de91be069
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Merge pull request #11380 from Mailaender/upgrade-on-terrain
Added UpgradeOnTerrain
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2016-06-04 18:16:55 +02:00 |
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Matthias Mailänder
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3dc472bb06
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Add UpgradeOnTerrain.
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2016-06-04 17:42:58 +02:00 |
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reaperrr
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099c44f6f9
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Remove ActorExtensionsForMove
And use IMove.IsMoving instead.
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2016-06-04 16:34:47 +02:00 |
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Paul Chote
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b4d1517d0d
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Set yaml filename when loading from FileSystem.
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2016-06-04 15:23:44 +01:00 |
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reaperrr
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d94d06d87b
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Merge pull request #11370 from pchote/fix-game-start-events
Fix shellmap UI disappearing prematurely when starting a mission or replay.
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2016-06-04 15:41:35 +02:00 |
|
Oliver Brakmann
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916f2ea2ea
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Merge pull request #11382 from reaperrr/projectile-streamlining
Moved projectiles to their own namespace and streamlined property names
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2016-06-04 15:00:08 +02:00 |
|
Oliver Brakmann
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fa3264affc
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Merge pull request #11381 from reaperrr/cleanup-upgraderules
Cleaned up upgrade rules
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2016-06-04 14:43:15 +02:00 |
|
reaperrr
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3f19e7c9de
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Merge pull request #11374 from obrakmann/fix-koth-capture-notification
Fix calling OnOwnerChange with wrong player in ProximityCapturable
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2016-06-04 13:47:51 +02:00 |
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reaperrr
|
e423f965cf
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Projectile property names upgrade rules
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2016-06-04 12:59:05 +02:00 |
|
Paul Chote
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24f166595f
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Convert lobby dropdowns to new options backend.
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2016-06-04 10:06:18 +01:00 |
|
Paul Chote
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eb884ca76f
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Convert lobby checkboxes to new options backend.
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2016-06-04 10:03:06 +01:00 |
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Paul Chote
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3e92c1944a
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Add plumbing for trait-defined lobby options.
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2016-06-04 10:03:06 +01:00 |
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