Matthias Mailänder
3a7558c273
Document and lint test pips and groups.
2016-07-03 12:26:29 +02:00
reaperrr
f25398c731
Add option to apply Rectangle HitShape to all TargetablePositions
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This allows to simulate a footprint-shaped HitShape until we have a proper Polygon HitShape.
2016-07-02 17:39:15 +02:00
reaperrr
610f08f652
Add RotateToIsometry to Rectangle HitShape
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This is a temporary measue until we have a more flexible Polygon HitShape.
2016-07-02 17:23:34 +02:00
reaperrr
8590be5f74
Merge pull request #11482 from pchote/rework-zip-updating
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Rework zip updating
2016-07-02 17:00:06 +02:00
reaperrr
c8012baffb
Make all Attack* traits listen to Stop order
2016-07-02 16:02:00 +02:00
reaperrr
c153277e8b
Add AttackSounds trait
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This trait plays sounds when preparing to attack or attacking.
2016-07-02 16:02:00 +02:00
reaperrr
3b43544e2d
Add start delay functionality to attack animation traits
2016-07-02 16:02:00 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
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And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
reaperrr
87537d9669
Move WithAttackOverlay to Mods.Common
2016-07-02 16:02:00 +02:00
Paul Chote
21c150fae3
Throw a sensible exception when an invalid path is given.
2016-07-01 21:58:26 +01:00
Paul Chote
c706e68b73
Rework zip file updating.
2016-07-01 21:58:26 +01:00
Paul Chote
5d62881be6
Support upgrading explicitly referenced yaml paths.
2016-07-01 21:58:26 +01:00
Paul Chote
9baee57443
Use BeforeGameStart to remove shellmap UI on editor start.
2016-07-01 21:54:25 +01:00
abcdefg30
4732f3767f
Merge pull request #11459 from reaperrr/fix-range-check
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Fix weapon min/max range and validity checks
2016-07-01 14:24:41 +02:00
Taryn Hill
023b17a68e
Allow overriding previously registered chatcommands
2016-06-30 09:28:27 -05:00
reaperrr
4d90361b8b
Merge pull request #11514 from abcdefg30/64ops
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Fix a crash with not space occupying actors granting support powers
2016-06-30 15:35:02 +02:00
reaperrr
8493b1deda
Merge pull request #11512 from Nelax/ai-squadexclude
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Added Squad Exclusion to HackyAI
2016-06-30 15:21:22 +02:00
reaperrr
f5c89ae56d
Merge pull request #11497 from obrakmann/stuff-for-sp-1
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Add functionality requested for Shattered Paradise
2016-06-30 15:13:49 +02:00
reaperrr
213c1bcb3e
Merge pull request #11463 from reaperrr/fix-ai-mcv
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Improve AI MCV deployment
2016-06-30 11:44:14 +02:00
reaperrr
e647af3dd1
Allow modders to choose AI MCV deployment base restriction
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For some mods, a random map location might be a better choice for the AI than deploying the MCV inside the base, so we allow modders to customize it.
2016-06-27 18:17:51 +02:00
reaperrr
09e365bc4a
Fix Wanders to be usable on its own
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Allows unarmed actors like civilians or harmless critters to wander around when idle.
Additionally made it upgradable.
2016-06-26 20:30:06 +02:00
Paul Chote
40089e7076
Fix logging on bogus extraction metadata.
2016-06-26 18:23:44 +01:00
Paul Chote
d1a973458b
Add support for installing content from disk.
2016-06-26 18:18:40 +01:00
Paul Chote
7ca7e695e1
Rename Disc -> Source in asset installer.
2016-06-26 18:18:40 +01:00
Oliver Brakmann
aad17148bc
Merge pull request #11533 from HenrytheSlav/pword_UI
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Password UI improvements
2016-06-26 17:47:35 +02:00
reaperrr
7ed792ba88
Merge pull request #11286 from Mailaender/open.nat-2.0.16
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Dump Mono.NAT in favor of Open.Nat 2.0.16
2016-06-26 16:16:11 +02:00
HenrytheSlav
17d6afa071
Do not keep the wrong password in the textfield for next try.
2016-06-26 15:54:41 +02:00
HenrytheSlav
d19c9eadb0
Jump to textfield in password prompt.
2016-06-26 15:44:19 +02:00
Paul Chote
30dcbeb873
Remove legacy Move constructor.
2016-06-25 16:29:47 +01:00
reaperrr
c643a0abd6
Change AttackWander trait lookup
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AttackMove is required and therefore can't be null, so the 'OrDefault' was redundant.
2016-06-25 12:42:42 +02:00
reaperrr
f5a0c7e425
Move AttackWander into root Traits folder
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It's not really an Attack* trait, so it doesn't belong into that subfolder.
2016-06-25 12:36:35 +02:00
reaperrr
46ca650324
Fix initial Wanders delay
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The previous 'fix' was apparently incomplete. This time it has been properly tested and works as intended.
2016-06-25 12:29:00 +02:00
Matthias Mailänder
a55b8659c7
Avoid importing spawn points with the same location.
2016-06-25 09:44:39 +02:00
Oliver Brakmann
9eae2ca154
Merge pull request #11510 from reaperrr/move-loaders
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Move audio loaders from engine to mod level
2016-06-24 23:59:08 +02:00
Oliver Brakmann
694fe2bdf1
Merge pull request #11515 from reaperrr/fix-wanders
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Fix Wanders always triggering move at first game tick
2016-06-24 20:47:48 +02:00
abcdefg30
756f88c187
Merge pull request #11402 from Mailaender/sp-utility
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Improved map import for singleplayer missions
2016-06-24 18:02:13 +02:00
reaperrr
38e1d409ff
Make Wanders.TickIdle virtual
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So inheriting traits can override it.
2016-06-24 16:43:54 +02:00
reaperrr
4eb17e1642
Fix all wandering actors wandering at first game tick
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NotifyBecomingIdle is only notified at the first idle tick, so `countdown` is not set when TickIdle checks it at first game tick. Therefore, we let TickIdle return early at first game tick to avoid that.
2016-06-24 16:43:53 +02:00
Bynnar18
dace814829
Added ExcludeFromSquads to HackyAI
2016-06-24 09:18:43 -05:00
abcdefg30
dd5e229886
Fix a crash with not space occupying actors granting support powers
2016-06-24 15:30:57 +02:00
reaperrr
61acbe70d6
Extract WavReader to own file and move it to FileFormats
2016-06-23 23:47:57 +02:00
reaperrr
f1882e2dd6
Rename ImaAdpcmLoader to *Reader and move it to FileFormats
2016-06-23 23:47:55 +02:00
reaperrr
415e0bb54c
Split AudReader from AudLoader and move it to FileFormats
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We already separated loading from file format reading for sprites and videos.
2016-06-23 23:47:54 +02:00
reaperrr
ed210b380f
Move audio loaders from engine to mod level
2016-06-23 23:47:52 +02:00
reaperrr
27993729be
Make attack cursor smarter
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Rather than simply taking the first valid armament, regardless of available ammo and regardless of which valid armament has the highest range, the attack cursor is now chosen a) by whether the armament has ammo and b) by which valid armament has the highest range.
2016-06-23 15:09:11 +02:00
reaperrr
40e5dfbedb
Fix helicopters not returning when all valid weapons are out of ammo
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They now return if all weapons are invalid (which includes those that are otherwise valid, but out of ammo) and at least one AmmoPool needs reloading at RearmBuilding.
2016-06-23 14:47:42 +02:00
reaperrr
4f55b088eb
Check if weapon without self-reloading is out of ammo when deciding validity
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This should prevent attacking helicopters (or other actors) staying at the range to target of a weapon that is out of ammo and needs manual reloading at a RearmBuilding or via upgrades.
2016-06-23 14:47:41 +02:00
Oliver Brakmann
c2d4a3a8e8
Merge pull request #11470 from pchote/fix-direction-check
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Fix Mobile.IsMovingInMyDirection check.
2016-06-22 22:49:03 +02:00
abcdefg30
34c6edbbe7
Merge pull request #11456 from obrakmann/disable-singleplayer-by-default-for-dedicateds
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Disable single-player games by default on dedicated servers
2016-06-22 22:28:37 +02:00
Oliver Brakmann
95dbaa5d1f
Merge pull request #11373 from reaperrr/fix-footprints
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Fixed footprints of several RA and TD base structures
2016-06-22 20:51:36 +02:00