Oliver Brakmann
8e2adc7627
Disable singleplayer games by default on dedicated servers
2016-06-22 20:37:31 +02:00
reaperrr
096d82a901
Map actor Location upgrade rules
...
To move all buildings with changed footprint down by 1 cell.
2016-06-21 23:53:52 +02:00
reaperrr
57ff4822fc
Add support for custom locations to legacy map importer
...
For example, to place actors with changed footprint correctly.
Use it to ensure correct positioning of several RA and TD structures as well as TD tiberium trees.
2016-06-21 23:53:50 +02:00
abcdefg30
61fd9d2959
Add AmmoPoolProperties to lua
2016-06-21 23:20:02 +02:00
abcdefg30
4461379963
Make the Attack lua method available for non-mobile actors
2016-06-21 22:49:29 +02:00
abcdefg30
19482863fd
Expose Land and Resupply functions for aircraft to lua
2016-06-21 22:49:28 +02:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00
Oliver Brakmann
2e07459e98
Make RejectsOrders upgradable
2016-06-21 19:13:25 +02:00
Oliver Brakmann
41417c5ad2
Add a DeathTypes filter to GivesBounty
...
also:
* Updates the documentation
* Adds an option to disable the floating text
2016-06-21 19:13:25 +02:00
reaperrr
8ba833777c
Make AI deploy MCVs in the vincinity of existing construction yards
...
While the general idea of AIs building distant secondary bases might be tempting, in reality the AI would way too often send the MCV close to some enemy base, wasting the cash and potentially increased build speed/additional build queue.
Deploying MCVs close to the existing base ensures that the AI will actually have some benefit from building an MCV.
2016-06-20 20:52:04 +02:00
reaperrr
5992530655
Fix AI giving orders to MCVs that already have orders
...
Checking for IsMoving is a flawed approach no matter how you look at it. The MCV might just have temporarily stopped due to an obstacle, or about to be deployed.
Checking for IsIdle instead ensures that the MCV really isn't already in the process of doing something.
2016-06-20 20:52:04 +02:00
reaperrr
b5a67444e7
Pass ModData to upgrade methods
2016-06-20 18:59:26 +02:00
reaperrr
526f851489
Merge pull request #11426 from pchote/actorpreview-dynamic-facing
...
Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
reaperrr
7467a0e1a9
Merge pull request #11451 from pchote/map-lua-options
...
Port map difficulties to new lobby options backend.
2016-06-20 13:03:47 +02:00
reaperrr
94bde04422
Merge pull request #11483 from Mailaender/supportpower-factionspeech
...
Added support power speech notifications
2016-06-20 12:21:48 +02:00
Paul Chote
b59b57f67e
Hide checkboxes if no matching trait exists.
2016-06-19 22:15:27 +01:00
Paul Chote
6570e1b22e
Avoid crash when parsing an order with duplicate IDs.
2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Paul Chote
1d1b97cb6a
Add ScriptLobbyDropdown trait and lua API.
2016-06-19 22:15:26 +01:00
Taryn Hill
1359361832
Add a utility command to output an actor's MiniYaml tree
...
Possibly taking in a path (to a .zip/.oramap/directory).
2016-06-19 15:39:39 -05:00
abcdefg30
a8fc18522e
Merge pull request #11479 from reaperrr/improve-shadow
...
Improve WithShadow
2016-06-19 22:29:29 +02:00
abcdefg30
2d21d6aad2
Merge pull request #11485 from obrakmann/fix11472_X.vqa
...
Fix blank video heuristic for legacy map import to include upper-case 'X'
2016-06-19 20:40:27 +02:00
Oliver Brakmann
e08ba5eaee
Fix blank video heuristic for legacy map import to include upper-case 'X'
2016-06-19 20:11:05 +02:00
reaperrr
cc9b24d932
Make WithShadow Offset and ZOffset customizable
2016-06-19 19:13:10 +02:00
Matthias Mailänder
409fe9067a
Add speech notification equivalents to support power sounds.
2016-06-19 18:46:05 +02:00
reaperrr
723c107aa5
Merge pull request #11473 from pchote/shroud-map-crate
...
Disable hide map crate if explored map is enabled.
2016-06-19 18:32:11 +02:00
reaperrr
e5986788a2
Merge pull request #11396 from Mailaender/sync-projectiles
...
Speed up sync by only syncing projectiles
2016-06-19 18:22:41 +02:00
reaperrr
6b1adbacc4
Make WithShadow public and upgradable
2016-06-19 15:16:28 +02:00
Matthias Mailänder
5245df729d
Migrate to Open.Nat version 2.0.16
...
Move the dependency from all libraries to game engine only.
Initialize after the renderer setup to ensure a visible window.
2016-06-19 08:41:14 +02:00
reaperrr
38295341a8
Merge pull request #11445 from abcdefg30/emp-support-power
...
Emp support power take 2
2016-06-18 21:14:01 +02:00
Oliver Brakmann
87df458c2e
Merge pull request #11462 from pchote/stream-installer-copy
...
Extract installer data using direct stream-stream copies
2016-06-18 20:56:26 +02:00
Paul Chote
9edf4be229
Disable hide map crate if explored map is enabled.
2016-06-18 14:18:05 +01:00
abcdefg30
4d130892c0
Merge pull request #11461 from pchote/fmv-install-prompt
...
Prompt FMV installation when trying to play a missing video.
2016-06-18 14:15:10 +02:00
Paul Chote
cf23c85834
Fix Mobile.IsMovingInMyDirection check.
...
self.Location returns mobile.ToCell, so the old
code would always return a dot product of 0.
2016-06-18 13:07:59 +01:00
Paul Chote
5a1766ab5d
Merge pull request #11467 from Mailaender/asset-installer-rework-minor-fixes
...
Fixed some minor issues in the new mod content extraction.
2016-06-18 12:30:55 +01:00
Paul Chote
8a6bc1f6f1
Merge pull request #11308 from reaperrr/fix-11304-IsMoving
...
Fix IsMoving returning false when activity is a MovePart-derivative
2016-06-18 11:32:51 +01:00
Zimmermann Gyula
58a0e381a5
Expose ParachutableInfo.
2016-06-18 11:37:57 +02:00
Matthias Mailänder
790171ed87
Fix the MIX file ending.
2016-06-18 11:05:29 +02:00
Paul Chote
6463b31c99
Add a minimum size threshold for showing progress.
2016-06-17 19:26:13 +01:00
Paul Chote
f1758e9559
Stream installer copy and raw extraction.
2016-06-17 18:53:59 +01:00
Paul Chote
63782aad2e
Stream MSCab extraction output.
2016-06-16 21:20:42 +01:00
Paul Chote
a9a5b9bc71
Change Blast.Decompress to use Stream I/O.
2016-06-16 21:20:27 +01:00
reaperrr
2f1a6e8807
Add maximum and minimum range vs. target checks
...
This adresses the issue that actors would ignore the validity of weapons when deciding the attack distance versus a target. This could result in actors staying out of range of a weapon valid versus target if they carried a weapon with higher range but invalid versus target.
2016-06-16 20:39:45 +02:00
Paul Chote
bb88507f87
Add an "Install videos" prompt to the mission browser.
2016-06-16 18:32:55 +01:00
Paul Chote
3ac42e1643
Generalise and combine cancel/confirm prompts.
2016-06-16 18:28:02 +01:00
reaperrr
3c2a553f63
Fix conflict in ModContentLogic
...
The variable would otherwise conflict with the declaration at line 24.
2016-06-16 15:15:28 +02:00
Paul Chote
eb5b50185c
Add IActorPreviewInitModifier interface.
2016-06-15 20:36:25 +01:00
Paul Chote
970caf38c6
Support dynamic initial turret facings.
2016-06-15 20:36:24 +01:00
teees
4fa3ecfafb
Add DynamicFacingInit.
2016-06-15 20:36:23 +01:00
teees
8724ed29bc
Support dynamic offsets in ActorPreviews.
2016-06-15 20:36:08 +01:00