Chris Forbes
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89a96a9fe7
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make ProductionBar actually work for all RA stuff
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2011-03-02 22:35:44 +13:00 |
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Chris Forbes
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036800531c
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add support for aux. bars in selection
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2011-03-02 22:16:47 +13:00 |
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Chris Forbes
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0da7009eea
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shiny healthbars
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2011-03-02 22:03:10 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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2daeb45bfe
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Fix a subtle bug with flying units in spatialbins. Fixes #489.
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2011-02-01 22:06:09 +13:00 |
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geckosoft
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5b71bee4c8
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Added: ISelectionColorModifier
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2010-11-13 17:08:00 +13:00 |
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Bob
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9a2cdcde11
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move Selectable.Radius into Health
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2010-11-06 14:35:26 +13:00 |
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geckosoft
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030bd4b28d
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Core: Added basic support for Spectators
TODO: Someone modify the files for cnc (chrome / rules)
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2010-10-31 04:03:31 +01:00 |
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Bob
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ab1e930ba3
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pass worldRenderer around as necessary
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2010-10-12 17:24:07 +13:00 |
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Paul Chote
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fd34f2ba99
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Fix #225 and some other uses of a.IsInWorld / a.IsDead()
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2010-10-08 10:56:50 +13:00 |
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Bob
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f41aa474aa
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remove more uses of Game.world
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2010-10-07 22:07:11 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Bob
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66493031c8
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fix crash with idle units and pathdebug
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2010-09-23 21:06:44 +12:00 |
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Bob
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c16a515224
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make more activities cancelable. remove many uses of CurrentActivity is T
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2010-09-22 11:53:58 +12:00 |
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Chris Forbes
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be46f44bc9
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polish multiple rows of pips (RA proc)
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2010-09-07 19:09:18 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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4cf0610fd9
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Change DamageState names
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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0580dc4adf
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Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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2010-07-30 10:11:33 +12:00 |
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Paul Chote
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87d2071007
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Fix health bar colors. Todo: Merge DamageState & ExtendedDamageState
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2010-07-30 00:46:00 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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alzeih
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ce513ed61a
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oops
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2010-07-26 22:23:25 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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alzeih
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130b4d29b4
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Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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2010-07-26 02:25:52 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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68b63dc89e
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ralint: verify voices, support (and still verify) @-form prerequisites.
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2010-07-04 14:50:26 +12:00 |
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Chris Forbes
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8e68449af1
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voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
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2010-07-04 14:25:34 +12:00 |
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Chris Forbes
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e224c64ccc
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no more stateless garbage
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2010-04-13 19:18:49 +12:00 |
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Chris Forbes
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ca0d993c1a
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add radius to Selectable, used to adjust distance for damage calculation
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2010-04-02 16:47:07 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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