JovialFeline
8b3e7bec2a
Add text fix, polish to Controlled Burn
2023-08-28 19:32:56 +02:00
abcdefg30
64ec6eef0a
Fix Folder.GetStream using FileNotFoundExceptions to detect if a file exists
2023-08-20 23:01:34 +03:00
dnqbob
4dec1fe430
Autocarryall put down unit if destination is cancelled when picking up
2023-08-19 11:56:35 +03:00
Matthias Mailänder
db3145ed5e
Evaluate read only dictionaries.
2023-08-06 17:13:12 +03:00
Gustas
e49135bb09
Fix gen1 map importer crashing on invalid tiles
2023-08-06 13:56:17 +02:00
Gustas
9d79e52989
Fix out of bounds cells not being randomised
2023-08-06 13:56:10 +02:00
Smittytron
0ac9d96ab8
Add Soviet13b
2023-08-06 14:41:15 +03:00
Gustas
5ce559c853
Fix low power notification never triggering
2023-08-05 19:05:52 +02:00
Gustas
a4821b51a2
Grant condition to units closest to the crate
2023-08-05 13:35:55 +02:00
Gustas
cfc026a1ac
Fix aircraft jittering
2023-08-05 13:29:41 +02:00
Gustas
58ab3eb153
Fix misaligned TD combat observer tab
2023-08-05 13:23:10 +02:00
Gustas
47b6542b1d
Exit game save with escape
2023-08-03 15:56:59 +02:00
Gustas
3c7addcb80
Trigger a button sound when saving a game with enter
2023-08-03 15:56:48 +02:00
Gustas
37f1b9efbf
Fix lua sanity check crashing on dedicated servers
2023-08-03 15:34:43 +02:00
abcdefg30
82acdbc32a
Fix RA assets installation from the Steam C&C:R version
2023-08-01 22:29:52 +03:00
Gustas
462a3ef3c0
Make yaml node resolving optional
2023-07-30 20:39:21 +02:00
Gustas
d4e6815f64
Fix AutoTarget ignoring frozen actor bot targeting hack
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Mirrors check of the function Recalculate which is found it TargetExtensions class
2023-07-30 20:32:18 +02:00
Gustas
723ffdf33d
Revert Hunt to move within 2 cells of the target
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Otherwise infantry get stuck within weapon range but outside of vision range
2023-07-30 20:26:41 +02:00
Gustas
8376b09129
Normalise depth charges
2023-07-29 14:22:30 -05:00
Gustas
fa9ce3e2ac
Normalise TD anti-air values
2023-07-29 14:22:30 -05:00
Gustas
605681b252
Normalise RA anti-air values
2023-07-29 14:22:30 -05:00
dnqbob
a3c5945f2a
Set BackwardDuration to -1 means ignore the time and set MaxBackwardCells to -1 means ignore the distance.
2023-07-29 18:01:40 +03:00
dnqbob
d7ef22d64f
Add MaxBackwardCells for moving backward control
2023-07-29 18:01:40 +03:00
michaeldgg2
d907192be0
Added GrantConditionOnMinelaying trait
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Uses INotifyMineLaying callbacks
2023-07-28 12:55:06 +03:00
michaeldgg2
74f8db0578
LayMines: render minefield cells only if the planned minefield has more than 1 cell
2023-07-28 12:55:06 +03:00
Smittytron
9dca6ef1c3
Add Soviet13a
2023-07-27 22:09:30 +03:00
Gustas
c093e7c90b
Fix hunt incorrectly pathing to uncrushable targets
2023-07-27 16:14:29 +03:00
michaeldgg2
66cf912da0
LayMines: fixed occasional incorrect mine position when using BeginMinefield order
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When laying mine with PreLayDelay > 0, end activity's tick immediately. That means don't try to immediately move to next cell.
This change unifies the behavior with scenario when a mine is laid without any PreLayDelay.
2023-07-26 22:05:42 +03:00
Gustas
42baa0c42f
Rename update rule folder to 20230225
2023-07-26 20:00:54 +02:00
Gustas
305ba1c567
Add missing rule to UpdatePath
2023-07-26 20:00:54 +02:00
Gustas
a84b7591f6
Fix invalid color adjuster not considering saturation and V as mutable
2023-07-26 20:00:54 +02:00
Gustas
9d8f0634b1
Revert color validator
2023-07-26 20:00:54 +02:00
Gustas
4cd4e1f8ea
Move PlayerExperience from Infiltrates to InfiltrateFor
2023-07-25 21:15:14 +02:00
Gustas
3207d01cf2
Consider AutoTarget ScanRadius when attack moving
2023-07-25 19:48:57 +02:00
Gustas
9fc0f79703
Add a description for AttackBomber
2023-07-25 13:11:17 +02:00
michaeldgg2
1a2d43fc99
WorldRenderer: use string.IsNullOrEmpty for check in Palette method
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Unified usage of WorldRenderer.Palette method when it comes to appending player name (in case of player palette)
2023-07-25 13:33:11 +03:00
EoralMilk
b944b21325
Aircraft won't take off on terrain height change when idle
2023-07-25 12:48:50 +03:00
Gustas
c7e0bc4c08
Add missing carryall checks
2023-07-25 10:02:46 +03:00
Gustas
a69417f0a6
Fix caryall not removing influence when cargo dies
2023-07-25 10:02:46 +03:00
Gustas
c36609cc9f
Don't call DetachCarryable every tick
2023-07-25 10:02:46 +03:00
Gustas
1edf313090
Don't calculate range when it is unused
2023-07-25 10:02:46 +03:00
RoosterDragon
813d48dd70
Ensure save file is closed after saving.
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If you attempt to load after saving, this prevents an exception from the file being "in use" due to the unclosed file handle.
2023-07-18 23:44:40 +02:00
Gustas
9caf12d133
Add an option to order maps by size
2023-07-17 23:34:38 +02:00
Gustas
de5bcbbca5
Add an option to order maps by title
2023-07-17 23:34:38 +02:00
michaeldgg2
8aa548f70c
Minelayer: extract creating BeginMinefield order so it can be triggered from outside
2023-07-17 20:18:52 +02:00
michaeldgg2
ce6e73dc92
Minelayer: supports specifying both mine laying and post laying delays
2023-07-17 20:18:52 +02:00
RoosterDragon
4a02e6c6cc
Improve Exts.GetOrAdd method to avoid multiple lookups.
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Use CollectionsMarshal to hold a ref to the dictionary entry. When the value needs to be added this allows us to set the value directly into it without having to locate the entry a second time.
2023-07-17 20:12:48 +02:00
RoosterDragon
d6a31bb0cc
MiniYaml performance tweaks.
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- Seal the classes, and make SourceLocation a readonly struct.
- In ToDictionary, use TryAdd to avoid a try-catch.
- In Merge, use ToList to ensure sources is only enumerated once.
2023-07-17 20:12:48 +02:00
RoosterDragon
f5daa19a1c
Improve MiniYaml MergePartial performance.
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- Track plain keys in a set, to avoid quadratic searches for plain node keys.
- Avoid the Concat iterator by looping twice instead.
2023-07-17 20:12:48 +02:00
RoosterDragon
a96e445e4d
Handle duplicate nodes key checks in MiniYaml in a better place.
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Moving the key duplication check allows a redundant check on top-level nodes to be avoided. Add tests to ensure key checks are functioning as expected.
2023-07-17 20:12:48 +02:00