Commit Graph

109 Commits

Author SHA1 Message Date
Matthias Mailänder
658ae241dc notify about difficulty level changes 2014-08-03 14:20:09 +02:00
Matthias Mailänder
ed2e4eef17 make the change notifications more natural 2014-08-03 14:19:46 +02:00
Matthias Mailänder
061ab42896 announce kicks and bans 2014-08-03 09:41:23 +02:00
Matthias Mailänder
65049f6212 announce map changes 2014-08-03 09:38:15 +02:00
Matthias Mailänder
9422285aa2 Merge pull request #6108 from havok13888/LobbyInfoNotification
Closes #6012
2014-08-02 07:19:23 +02:00
havok13888
65c77677d4 Inform client about changes in lobby options 2014-08-01 15:41:02 -05:00
ihptru
b76d9ed2e4 send player names to master server 2014-07-30 23:42:34 +04:00
ihptru
3ef8d76bfe remove .php prefixes related to master server 2014-07-25 19:55:54 +04:00
Paul Chote
51f69110d0 Merge pull request #6046 from ihptru/masterserver
send 'spectators' and 'protected' to master server
2014-07-24 20:31:35 +12:00
ihptru
26a6f45b8f send 'spectators' and 'protected' to master server; fixes #6041 2014-07-23 23:41:46 +04:00
Pavlos Touboulidis
b88b87b899 Improve game loop
Environment.TickCount was replaced with Game.RunTime that's based on
Stopwatch for increased accuracy.
2014-07-10 04:06:29 +03:00
ScottNZ
90894aa03e Use var everywhere 2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
ScottNZ
5e641750aa Use Any() instead of Count() == 0 2014-06-15 22:14:39 +12:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
WolfGaming
00698cefff Added in code for Tech Levels using prereqs
and fixed up some kinks of the old system
2014-05-19 03:29:25 +00:00
Matthias Mailänder
1147a572da fix closing slots not removing bots properly 2014-05-18 09:49:29 +02:00
Matthias Mailänder
f68a6bbd76 split latency from Client into ClientPing
closes #4282
2014-05-15 10:04:21 +02:00
Matthias Mailänder
f365f9da2b split lobby SyncInfo order into smaller chunks
closes #4594
2014-05-15 10:04:03 +02:00
Matthias Mailänder
59ace5d01b new shorthand Exts.(Try)ParseIntegerInvariant 2014-05-13 14:16:41 +02:00
Matthias Mailänder
b19d286f56 parse with NumberFormatInfo.InvariantInfo everywhere
closes #5240
2014-05-06 18:31:48 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Paul Chote
fcb3d7347a Kick clients who don't have the map when the host force-starts. 2014-03-21 23:33:14 +13:00
Paul Chote
c30b18a9d6 Introduce MapCache and MapPreview for improved UI map previews. 2014-03-16 21:45:59 +13:00
Matthew Uzzell
c6b0e37f7e updated the AllowSpectate variable to be AllowSpectators
added KickSpectatorsLogic for a confimation of kicking spectators & changed the toggle buttons to be a checkbox
2014-02-22 21:55:35 +00:00
Matthew Uzzell
88121b272d edited the LobbyLogic to include a spectator toggle in the server admin dropdown. 2014-02-22 21:55:34 +00:00
Chris Forbes
abaed4e8be fix client join/leave race with master server ping 2014-01-16 09:36:12 +13:00
Igor Popov
88ee768bc7 more reasonable message when map was not found on server 2013-12-24 22:30:08 +04:00
Paul Chote
6d6d1e230b Remove runtime mod merging. Closes #3421. 2013-11-15 09:54:42 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Matthias Mailänder
bc133d199e StyleCop cleanup 2013-11-10 07:34:52 +01:00
Matthias Mailänder
21a607a43e StyleCop cleanup 2013-11-09 17:23:33 +01:00
Paul Chote
271ce5275c Add starting cash option. 2013-08-17 14:43:52 +12:00
Paul Chote
ce41eb2361 Add "Build off Ally ConYards" option. Fixes #2464. 2013-08-17 14:42:40 +12:00
Paul Chote
059c88ca1b Reorganize map options panel. 2013-08-17 14:41:44 +12:00
Paul Chote
d76a8c2950 Allow maps to override options. Closes #3646.
Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Paul Chote
9a9494c01b Remove starting-units validation. Fixes #3641. 2013-08-12 21:53:16 +12:00
Paul Chote
c08f602661 Add lobby options for Shroud and Fog. 2013-08-04 13:04:09 +12:00
Paul Chote
55653c3f1f Add lobby support for configuring starting units. 2013-07-13 19:18:27 +12:00
Paul Chote
a49bf40413 Replace add bots / assign with a combined slot options dropdown. 2013-06-30 14:29:49 +12:00
ScottNZ
a6e5a0b53f Add temp banning to servers 2013-06-29 10:58:37 +12:00
Paul Chote
1fce900801 Set spectator color to white & remove selector. 2013-06-26 22:32:27 +12:00
Paul Chote
6e4cf37e44 Fixes #3336. 2013-06-26 21:42:56 +12:00
Andy Perkins
23d9d611c1 Lobby, Add Bots button 2013-06-22 07:56:06 +10:00
Chris Forbes
4d85605cca fix validation of startgame order 2013-05-18 15:58:16 +12:00
Matthias Mailänder
90ac648ff1 Merge pull request #3244 from pchote/bot-surrender
Improvements to player drop behavior
2013-05-10 01:44:55 -07:00
Paul Chote
4a1698804f Rework server orders.
- Server messages now show as from "Server".
- Fixes #3224.
2013-05-10 20:31:19 +12:00
Paul Chote
656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Paul Chote
9069d98365 Reimplement pinging via the orders channel. 2013-04-23 21:35:57 +12:00
Scott_NZ
493811c0d0 Add Required slot checking in lobby logic. Set up needed player slots as Required for missions 2013-04-19 00:16:13 +12:00