Commit Graph

14732 Commits

Author SHA1 Message Date
obrakmann
8dba65cff0 Merge pull request #6930 from baxxxster/bleed
Update AUTHORS, Added Baxxster
2014-11-11 20:03:45 +01:00
Glenn Martin Jensen
164badf4bc Update AUTHORS 2014-11-11 01:28:13 +01:00
Matthias Mailänder
a2f776759b Merge pull request #6912 from reaperrr/ts-tibcolor
Tweak TS tiberium colors and add shadow to blue tib crystal
2014-11-10 21:02:39 +01:00
Paul Chote
7c2cb601f5 Merge pull request #6872 from Mailaender/check-map-rules
Fixed Fort Lonestar and Drop Zone maps and added a test to check map rule loading
2014-11-11 08:35:56 +13:00
Matthias Mailänder
d418afaab9 don't re-use regular multiplayer crates
fixes #6869
2014-11-10 20:20:10 +01:00
Matthias Mailänder
5775fa5e9f add a new lint check for map rule loading 2014-11-10 20:20:05 +01:00
Paul Chote
713ddb7b9c Merge pull request #6718 from huwpascoe/tilebuilder
Fixed DPI scaling issues with tilebuilder
2014-11-10 22:25:35 +13:00
obrakmann
724b1d3f45 Merge pull request #6919 from Mailaender/voxel-barrel-requires
Fixed a crash in WithVoxelBarrel
2014-11-09 13:05:30 +01:00
Matthias Mailänder
d0e908ef91 add missing requires
closes #6914
2014-11-09 07:58:39 +01:00
reaperrr
4f5e4b26b5 Add shadow to blue tiberium crystal 2014-11-09 03:14:20 +01:00
reaperrr
3a362e5e2f Tweak blue tiberium color 2014-11-09 02:56:11 +01:00
Scott
961782cb21 Merge pull request #6816 from steelphase-forks/bleed-ps-make-version
Update make version to check for git.
2014-11-09 13:17:30 +13:00
steelphase
07d77871d9 Update make to not have issues with pausing at the end. 2014-11-08 19:11:24 -05:00
steelphase
db2a72b475 Update make version to check for git.
This will prevent the version from being set to null if git isn't in the
path.
2014-11-08 19:11:17 -05:00
obrakmann
93bde9f511 Merge pull request #6900 from pchote/fix-gameplay-skipping
Force at least one render per tick during regular gameplay.
2014-11-08 22:43:36 +01:00
obrakmann
11a5a658e2 Merge pull request #6906 from reaperrr/common-10
Moved LoadScreens and some Warheads to Mods.Common
2014-11-08 22:23:44 +01:00
reaperrr
3743fb35a3 Tweaks green tiberium color 2014-11-08 20:47:38 +01:00
Matthias Mailänder
01708b60a7 Merge pull request #6901 from pchote/heightmaps-part-two
Implement terrain heightmaps
2014-11-08 18:22:57 +01:00
reaperrr
52bb0e8c6b Move some Warheads to Mods.Common 2014-11-07 15:15:47 +01:00
reaperrr
0807b7009b Move NullLoadScreen, DefaultLoadScreen and LoadWidgetAtGameStart to Mods.Common 2014-11-07 15:13:58 +01:00
Matthias Mailänder
2ab8b28bcf Merge pull request #6898 from OpenRA/common-09
Moved remaining two ServerTraits and some Modifiers to Mods.Common
2014-11-07 08:48:40 +01:00
Paul Chote
cfddd47864 Add a new test map. 2014-11-07 19:18:34 +13:00
Paul Chote
118275b376 Add terrain geometry visualisation. 2014-11-07 19:18:34 +13:00
Paul Chote
18f65552a1 Account for terrain height in Viewport. 2014-11-07 19:14:02 +13:00
Paul Chote
55d9e71ff3 Force at least one render per tick during regular gameplay.
Partially reverts #5850, as this feature is a serious usability regression when controlling units. Fixes #6867.
2014-11-07 18:58:56 +13:00
Paul Chote
6527ab21d7 Improve voxel shadow rendering. 2014-11-07 18:18:41 +13:00
Paul Chote
60420340fb Add height map support. 2014-11-07 18:18:41 +13:00
reaperrr
cd00fdeacc Moves the remaining two ServerTraits and 3 out of 4 Modifiers to Mods.Common 2014-11-07 00:05:25 +01:00
Matthias Mailänder
3dd93c7ff6 Merge pull request #6889 from atlimit8/ModsCommon-SystemCore
Add System.Core reference to OpenRA.Mods.Common.csproj for Linq
2014-11-06 23:31:57 +01:00
obrakmann
603d700382 Merge pull request #6876 from Mailaender/render-perflog
Measure long TickRender in perf.log
2014-11-06 22:05:49 +01:00
Paul Chote
c66c72dc71 Merge pull request #6888 from obrakmann/fix6887_crash_dialog_on_restart
Prevent crash dialog from popping up when the game restarts
2014-11-07 08:15:45 +13:00
Angusm3
7ea176fe02 Add Angusm3 to AUTHORS 2014-11-06 20:02:36 +01:00
Matthias Mailänder
090ab292f7 Merge pull request #6897 from reaperrr/common-power
Moved Power and PowerdownIndicator effect to Mods.Common
2014-11-06 19:24:44 +01:00
reaperrr
477f5aac94 Move Power and PowerdownIndicator effect to Mods.Common 2014-11-06 18:43:00 +01:00
Matthias Mailänder
ac82e3079a Merge pull request #6710 from huwpascoe/depends
Fixes #3160
Fixes #3568
Fixes #4894
Closes #6701
2014-11-06 10:48:17 +01:00
Matthias Mailänder
c10d5c76d2 Merge pull request #6894 from reaperrr/common06
Moved a few start location/spawn traits to Mods.Common
2014-11-06 10:31:19 +01:00
reaperrr
5aec72ce6d Adds Mods.Common usings where necessary. 2014-11-05 20:46:53 +01:00
reaperrr
488af4b4b9 Moves a few start location/spawn traits to Mods.Common. 2014-11-05 20:46:53 +01:00
Matthias Mailänder
89923d4a45 Merge pull request #6855 from pchote/heightmaps-part-one
Add groundwork for heightmapped terrain.
2014-11-05 09:54:38 +01:00
atlimit8
f2a02be972 Add System.Core reference to OpenRA.Mods.Common.csproj for Linq 2014-11-04 16:30:25 -06:00
obrakmann
85b167dfea Merge pull request #6732 from reaperrr/common-05
Moved a few more traits to Mods.Common
2014-11-04 22:31:56 +01:00
Paul Chote
f0eee47e68 Introduce TerrainTemplatePreviewWidget. 2014-11-05 09:39:55 +13:00
Paul Chote
9f1def2840 Convert TS terrain height, ramp, and minimap colors. 2014-11-05 09:39:55 +13:00
Paul Chote
63f5fc8613 Work around the undesired R8 terrain sprite offsets. 2014-11-05 09:39:55 +13:00
Paul Chote
aab9ad5ac0 Load tmp(ts) ExtraData for cliffs etc. 2014-11-05 09:39:55 +13:00
Paul Chote
c3b6f9bef6 Rename TileTemplate -> TerrainTemplateInfo. 2014-11-05 09:39:55 +13:00
Paul Chote
ab2bc789ce TileSet cleanups. 2014-11-05 09:39:54 +13:00
Paul Chote
7d11649fab Add support for per-tile minimap color and height/ramp type. 2014-11-05 09:39:54 +13:00
Oliver Brakmann
64506b856a Prevent crash dialog from popping up when the game restarts
Fixes #6887
2014-11-04 21:35:56 +01:00
reaperrr
c4d19b77a4 Moves BlocksBullets, DeathSounds, ActorLostNotification, AnnounceOnBuild and AnnounceOnKill to Mods.Common 2014-11-03 20:34:44 +01:00