obrakmann
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8dba65cff0
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Merge pull request #6930 from baxxxster/bleed
Update AUTHORS, Added Baxxster
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2014-11-11 20:03:45 +01:00 |
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Glenn Martin Jensen
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164badf4bc
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Update AUTHORS
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2014-11-11 01:28:13 +01:00 |
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Matthias Mailänder
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a2f776759b
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Merge pull request #6912 from reaperrr/ts-tibcolor
Tweak TS tiberium colors and add shadow to blue tib crystal
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2014-11-10 21:02:39 +01:00 |
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Paul Chote
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7c2cb601f5
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Merge pull request #6872 from Mailaender/check-map-rules
Fixed Fort Lonestar and Drop Zone maps and added a test to check map rule loading
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2014-11-11 08:35:56 +13:00 |
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Matthias Mailänder
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d418afaab9
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don't re-use regular multiplayer crates
fixes #6869
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2014-11-10 20:20:10 +01:00 |
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Matthias Mailänder
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5775fa5e9f
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add a new lint check for map rule loading
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2014-11-10 20:20:05 +01:00 |
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Paul Chote
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713ddb7b9c
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Merge pull request #6718 from huwpascoe/tilebuilder
Fixed DPI scaling issues with tilebuilder
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2014-11-10 22:25:35 +13:00 |
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obrakmann
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724b1d3f45
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Merge pull request #6919 from Mailaender/voxel-barrel-requires
Fixed a crash in WithVoxelBarrel
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2014-11-09 13:05:30 +01:00 |
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Matthias Mailänder
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d0e908ef91
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add missing requires
closes #6914
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2014-11-09 07:58:39 +01:00 |
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reaperrr
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4f5e4b26b5
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Add shadow to blue tiberium crystal
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2014-11-09 03:14:20 +01:00 |
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reaperrr
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3a362e5e2f
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Tweak blue tiberium color
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2014-11-09 02:56:11 +01:00 |
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Scott
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961782cb21
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Merge pull request #6816 from steelphase-forks/bleed-ps-make-version
Update make version to check for git.
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2014-11-09 13:17:30 +13:00 |
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steelphase
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07d77871d9
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Update make to not have issues with pausing at the end.
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2014-11-08 19:11:24 -05:00 |
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steelphase
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db2a72b475
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Update make version to check for git.
This will prevent the version from being set to null if git isn't in the
path.
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2014-11-08 19:11:17 -05:00 |
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obrakmann
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93bde9f511
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Merge pull request #6900 from pchote/fix-gameplay-skipping
Force at least one render per tick during regular gameplay.
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2014-11-08 22:43:36 +01:00 |
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obrakmann
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11a5a658e2
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Merge pull request #6906 from reaperrr/common-10
Moved LoadScreens and some Warheads to Mods.Common
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2014-11-08 22:23:44 +01:00 |
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reaperrr
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3743fb35a3
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Tweaks green tiberium color
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2014-11-08 20:47:38 +01:00 |
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Matthias Mailänder
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01708b60a7
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Merge pull request #6901 from pchote/heightmaps-part-two
Implement terrain heightmaps
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2014-11-08 18:22:57 +01:00 |
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reaperrr
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52bb0e8c6b
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Move some Warheads to Mods.Common
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2014-11-07 15:15:47 +01:00 |
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reaperrr
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0807b7009b
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Move NullLoadScreen, DefaultLoadScreen and LoadWidgetAtGameStart to Mods.Common
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2014-11-07 15:13:58 +01:00 |
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Matthias Mailänder
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2ab8b28bcf
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Merge pull request #6898 from OpenRA/common-09
Moved remaining two ServerTraits and some Modifiers to Mods.Common
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2014-11-07 08:48:40 +01:00 |
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Paul Chote
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cfddd47864
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Add a new test map.
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2014-11-07 19:18:34 +13:00 |
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Paul Chote
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118275b376
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Add terrain geometry visualisation.
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2014-11-07 19:18:34 +13:00 |
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Paul Chote
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18f65552a1
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Account for terrain height in Viewport.
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2014-11-07 19:14:02 +13:00 |
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Paul Chote
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55d9e71ff3
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Force at least one render per tick during regular gameplay.
Partially reverts #5850, as this feature is a serious usability regression when controlling units. Fixes #6867.
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2014-11-07 18:58:56 +13:00 |
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Paul Chote
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6527ab21d7
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Improve voxel shadow rendering.
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2014-11-07 18:18:41 +13:00 |
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Paul Chote
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60420340fb
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Add height map support.
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2014-11-07 18:18:41 +13:00 |
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reaperrr
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cd00fdeacc
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Moves the remaining two ServerTraits and 3 out of 4 Modifiers to Mods.Common
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2014-11-07 00:05:25 +01:00 |
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Matthias Mailänder
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3dd93c7ff6
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Merge pull request #6889 from atlimit8/ModsCommon-SystemCore
Add System.Core reference to OpenRA.Mods.Common.csproj for Linq
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2014-11-06 23:31:57 +01:00 |
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obrakmann
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603d700382
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Merge pull request #6876 from Mailaender/render-perflog
Measure long TickRender in perf.log
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2014-11-06 22:05:49 +01:00 |
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Paul Chote
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c66c72dc71
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Merge pull request #6888 from obrakmann/fix6887_crash_dialog_on_restart
Prevent crash dialog from popping up when the game restarts
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2014-11-07 08:15:45 +13:00 |
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Angusm3
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7ea176fe02
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Add Angusm3 to AUTHORS
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2014-11-06 20:02:36 +01:00 |
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Matthias Mailänder
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090ab292f7
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Merge pull request #6897 from reaperrr/common-power
Moved Power and PowerdownIndicator effect to Mods.Common
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2014-11-06 19:24:44 +01:00 |
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reaperrr
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477f5aac94
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Move Power and PowerdownIndicator effect to Mods.Common
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2014-11-06 18:43:00 +01:00 |
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Matthias Mailänder
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ac82e3079a
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Merge pull request #6710 from huwpascoe/depends
Fixes #3160
Fixes #3568
Fixes #4894
Closes #6701
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2014-11-06 10:48:17 +01:00 |
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Matthias Mailänder
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c10d5c76d2
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Merge pull request #6894 from reaperrr/common06
Moved a few start location/spawn traits to Mods.Common
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2014-11-06 10:31:19 +01:00 |
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reaperrr
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5aec72ce6d
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Adds Mods.Common usings where necessary.
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2014-11-05 20:46:53 +01:00 |
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reaperrr
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488af4b4b9
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Moves a few start location/spawn traits to Mods.Common.
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2014-11-05 20:46:53 +01:00 |
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Matthias Mailänder
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89923d4a45
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Merge pull request #6855 from pchote/heightmaps-part-one
Add groundwork for heightmapped terrain.
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2014-11-05 09:54:38 +01:00 |
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atlimit8
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f2a02be972
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Add System.Core reference to OpenRA.Mods.Common.csproj for Linq
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2014-11-04 16:30:25 -06:00 |
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obrakmann
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85b167dfea
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Merge pull request #6732 from reaperrr/common-05
Moved a few more traits to Mods.Common
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2014-11-04 22:31:56 +01:00 |
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Paul Chote
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f0eee47e68
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Introduce TerrainTemplatePreviewWidget.
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2014-11-05 09:39:55 +13:00 |
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Paul Chote
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9f1def2840
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Convert TS terrain height, ramp, and minimap colors.
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2014-11-05 09:39:55 +13:00 |
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Paul Chote
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63f5fc8613
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Work around the undesired R8 terrain sprite offsets.
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2014-11-05 09:39:55 +13:00 |
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Paul Chote
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aab9ad5ac0
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Load tmp(ts) ExtraData for cliffs etc.
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2014-11-05 09:39:55 +13:00 |
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Paul Chote
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c3b6f9bef6
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Rename TileTemplate -> TerrainTemplateInfo.
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2014-11-05 09:39:55 +13:00 |
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Paul Chote
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ab2bc789ce
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TileSet cleanups.
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2014-11-05 09:39:54 +13:00 |
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Paul Chote
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7d11649fab
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Add support for per-tile minimap color and height/ramp type.
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2014-11-05 09:39:54 +13:00 |
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Oliver Brakmann
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64506b856a
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Prevent crash dialog from popping up when the game restarts
Fixes #6887
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2014-11-04 21:35:56 +01:00 |
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reaperrr
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c4d19b77a4
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Moves BlocksBullets, DeathSounds, ActorLostNotification, AnnounceOnBuild and AnnounceOnKill to Mods.Common
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2014-11-03 20:34:44 +01:00 |
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