Chris Forbes
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8dbbaca8da
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fix repair semantics for vehicles on FIX; fix #138
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2010-09-13 07:36:53 +12:00 |
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Paul Chote
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10a1f7ec1e
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Fix #65; allow aircraft to receive move orders over buildings
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2010-09-13 03:28:00 +12:00 |
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Paul Chote
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bd735059d0
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Don't leak info about resources under shroud
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2010-09-12 18:51:29 +12:00 |
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Paul Chote
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91aa5302a8
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Fix c4 force-firing. TODO: remove magic numbers
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2010-09-12 18:20:25 +12:00 |
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Paul Chote
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2b6328f0ee
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Begin imposing sanity on order ordering
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2010-09-12 18:10:34 +12:00 |
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Paul Chote
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ca32d51375
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Enable music player
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2010-09-10 19:45:22 +12:00 |
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Paul Chote
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f9445cb282
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Pathfinder uses a MobileInfo instead of a specific actor
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2010-09-09 23:25:58 +12:00 |
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Paul Chote
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706adb6d0b
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Remove cruft
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2010-09-09 23:10:14 +12:00 |
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Paul Chote
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9ea3a404a3
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Tidy ra dir
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2010-09-09 20:31:54 +12:00 |
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Paul Chote
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dbbdc171d2
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Use the new-format sequences.
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2010-09-09 20:31:53 +12:00 |
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Bob
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68dcec87c7
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right-clicking a passenger with a transport loads cargo
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2010-09-09 20:26:03 +12:00 |
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Chris Forbes
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404a4ad578
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kill cargo when the transport dies
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2010-09-09 18:52:12 +12:00 |
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Paul Chote
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54ffdc51b4
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Fix crashes with actors dying mid-projectile-flight
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2010-09-09 17:20:05 +12:00 |
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Chris Forbes
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c3fa9f7aa8
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#120 fixed: crash in DeliverResources.Tick
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2010-09-09 12:34:35 +12:00 |
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Paul Chote
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c8c96b9f6b
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Fix crash when losing fact with building ready to place
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2010-09-08 03:22:05 +12:00 |
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Paul Chote
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5396cad2b9
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Beefier building explosions (replicates real-cnc)
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2010-09-08 03:13:26 +12:00 |
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Paul Chote
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6228a962f6
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Idle animations for the rest of the cnc infantry; fix a potential desync.
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2010-09-08 01:55:50 +12:00 |
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Paul Chote
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ff0c66e38c
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Idle animations for infantry. Enabled for cnc e3.
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2010-09-07 23:30:49 +12:00 |
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Chris Forbes
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26152489f3
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#66 fixed: attacking helipads
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2010-09-07 20:57:26 +12:00 |
|
Chris Forbes
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25c098bad6
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fix tesla accuracy
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2010-09-07 20:17:08 +12:00 |
|
Chris Forbes
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cdec95b73a
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fix dodgy targeting of FIX
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2010-09-07 19:23:13 +12:00 |
|
Chris Forbes
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be46f44bc9
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polish multiple rows of pips (RA proc)
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2010-09-07 19:09:18 +12:00 |
|
Chris Forbes
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fee6d450e4
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add ability to emit a muzzleflash from multiple weapons; make ftnk somewhat nicer
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2010-09-07 19:05:14 +12:00 |
|
Chris Forbes
|
173dc59039
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fix crash on engineer repair if the target building goes away
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2010-09-07 17:37:18 +12:00 |
|
Chris Forbes
|
950dd4e85c
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fix #99 chronoshift-deploy didnt need to be charged
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2010-09-07 17:33:11 +12:00 |
|
Chris Forbes
|
9e5528ef83
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fix crash on shooting down aircraft which have an afld reserved.
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2010-09-07 08:16:40 +12:00 |
|
Chris Forbes
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2f2890596d
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fix bug in HackyAI debug
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2010-09-06 18:44:12 +12:00 |
|
Chris Forbes
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f8d537c0c5
|
notes
|
2010-09-05 16:18:10 +12:00 |
|
Chris Forbes
|
e371159826
|
minor tidy-up in CrateAction
|
2010-09-05 16:07:35 +12:00 |
|
Paul Chote
|
4e0ace6ec5
|
Tidy production exits, cnc only
|
2010-09-03 21:47:24 +12:00 |
|
alzeih
|
6478276064
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make cnc nuke leave full area of smudge
|
2010-09-03 21:47:24 +12:00 |
|
Paul Chote
|
112fdb32af
|
Another dead actor crashfix
|
2010-09-03 17:20:30 +12:00 |
|
Paul Chote
|
178af8b849
|
cnc afld polish
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2010-08-30 21:56:21 +12:00 |
|
Paul Chote
|
9de22add08
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Fix ra queue visibility
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2010-08-28 01:29:23 +12:00 |
|
Paul Chote
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853e60f76e
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Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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2010-08-27 23:51:12 +12:00 |
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Paul Chote
|
7f3e491ecc
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Fix AI attacking
|
2010-08-27 11:46:54 +12:00 |
|
Paul Chote
|
88dfbe657c
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Route "Can i build X" queries via the appropriate ProductionQueue
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2010-08-27 01:18:09 +12:00 |
|
Paul Chote
|
226fd167e7
|
Category dies in a fire
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2010-08-27 00:32:00 +12:00 |
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Paul Chote
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cedfeab63c
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PrimaryBuilding is no longer necessary in cnc; remove cruft from BuildPaletteWidget
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2010-08-26 23:49:14 +12:00 |
|
Paul Chote
|
a882735deb
|
Fix build tab selection
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2010-08-26 23:47:03 +12:00 |
|
Paul Chote
|
61ebe0d0a0
|
Per-structure queues for cnc
|
2010-08-26 23:11:54 +12:00 |
|
Paul Chote
|
ee546750b2
|
Remove some duplication
|
2010-08-26 23:11:54 +12:00 |
|
Paul Chote
|
267d89a459
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Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
|
2010-08-26 23:11:53 +12:00 |
|
Paul Chote
|
1d7ca206f4
|
Clean up Buildable vs Tooltip vs Valued. cnc only.
|
2010-08-26 23:11:53 +12:00 |
|
Chris Forbes
|
c7f8921cea
|
fix crash in Missile.Tick when the target is killed while the missile is enroute
|
2010-08-26 21:22:23 +12:00 |
|
Chris Forbes
|
58ebd68478
|
fail to deliver ore to a proc which has just died.
|
2010-08-26 20:30:44 +12:00 |
|
Chris Forbes
|
6234f53e2c
|
hack around the buggy AI.
|
2010-08-26 20:12:29 +12:00 |
|
Chris Forbes
|
ce0e671ac5
|
fix obvious failures.
|
2010-08-26 19:53:21 +12:00 |
|
Bob
|
5561ac458b
|
finished TraitDictionary. Refactored permanent actor-removal.
|
2010-08-26 19:33:56 +12:00 |
|
Chris Forbes
|
f4da83e920
|
start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
|
2010-08-25 21:53:54 +12:00 |
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