reaperrr
c5f9d6ff2d
Add more configurability to AI MinimumExcessPower logic
...
Allows to scale the targeted minimum excess with building count as well as define a maximum cap to avoid overproducing powerplants.
2018-02-27 19:47:00 +01:00
Matthias Mailänder
cf944ae9f1
Require IntoActor everywhere.
2018-02-23 20:02:47 +01:00
Matthias Mailänder
6bd1e90671
Add TransformCrusherOnCrush
2018-02-23 20:02:47 +01:00
reaperrr
9107ca3bc1
Remove unused legacy IsWater flag
...
This was planned anyway, we had just forgotten about it when the last blocker was removed.
2018-02-22 11:51:10 +01:00
Alexis Hunt
08ad7d7f4e
Refactor handling of hit radii in projectiles.
...
penev discovered that the RulesetLoaded functions of projectiles were
never being called, meaning that their blocking calculations were not
properly accounting for actors with large hitboxes.
The best fix for this is to change FindActorsOnLine to always account
for the largest actor's hit radius, rather than forcing callers to pass
the largest radius. Per the comment in Util.cs, as a result, move this
computation to ActorMap. I decided to simplify by not making a separate
calculation for actors that block projectiles only; this may cause a
small performance degradation as the search space is a bit larger.
Similarly to this, I've removed the ability to specify a search radius
manually. Because this is only a search radius, setting a value smaller
than the largest eligible actor makes no sense; that would lead to
completely inconsistent blocking. Setting a larger value, on the other
hand, would make no difference.
CreateEffectWarhead was the only place in core code any of these search
radii were set, and that's because 0 was a mysterious magic value that
made the warhead incapable of hitting actors. I replaced it with a
boolean flag that more clearly indicates the actual behaviour.
Fixes #14151 .
2018-02-21 23:26:41 +01:00
Mustafa Alperen Seki
c4b0ad45e3
Add lua functions for DeliverCash and DeliverExperience
2018-02-21 21:38:43 +01:00
Guido L
21472f2cc6
HackyAI: Refactor and remove duplicated logic.
2018-02-21 21:34:00 +01:00
reaperrr
5ae1d1c4bf
Fix bracket style issue in ProductionQueue
...
While it's really minor and insignificant, our style convention is to put opening { brackets on a newline (unless everything fits into a single line).
2018-02-21 22:04:33 +03:00
Mustafa Alperen Seki
913e7fc995
Unhardcode GrantExternalConditionPower cursors
2018-02-18 23:02:31 +01:00
abcdefg30
0f1cd07dee
Don't render empty background images
2018-02-18 20:18:30 +01:00
Mustafa Alperen Seki
0e0ab318e6
Make ThrowsShrapnel conditional
2018-02-18 18:41:29 +01:00
Mustafa Alperen Seki
733055007a
Add Player Palette support for Bullet, Missile and GravityBomb.
2018-02-18 18:23:24 +01:00
abcdefg30
bed6b26428
Fix FallsToEarth not accounting for effective ownership
2018-02-17 12:21:55 +01:00
Mustafa Alperen Seki
3ed8e4b4e8
Make SPM not fire from an actor with disabled instance of a SW.
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
99eedfd0e7
Make SupportPowerChargeBar conditional
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
ce63dd33db
Make PrimaryBuilding conditional.
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
491f808b75
Add GrantConditionOnFaction.
2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
065eb78afc
Make AttackSuicides coditional
2018-02-06 03:10:15 +01:00
Paul Chote
258df13451
Fix missing PauseStateLocked check on "/pause" chat command.
2018-02-04 15:30:53 +01:00
Paul Chote
237d9b3a29
Fix missing click sounds on observer stat hotkeys.
2018-02-03 19:16:18 +01:00
Paul Chote
8174d0e69a
Use EffectiveOwner for actor tooltips.
2018-02-03 18:35:50 +01:00
Paul Chote
2fccfdf1ee
Add support for disabling IIssueDeployOrders.
2018-01-28 18:06:30 +01:00
Paul Chote
fc31fac1f0
Work around duplicated notification sound when the ingame menu is open.
2018-01-28 14:51:41 +01:00
Paul Chote
73f5f1fa75
Remove AddChatLine registration on IngameChatLogic dispose.
2018-01-28 14:51:41 +01:00
Arular101
21504a774d
Add missing copyright notice
2018-01-17 23:07:01 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
7dea5e28af
Remove ReturnToBase order feedback if no RearmBuildings are defined.
...
ReturnToBase requires RearmBuildings to function.
2018-01-14 23:25:47 +01:00
Mustafa Alperen Seki
c87aa62647
Make ProduceActorPower care for PrimaryBuilding
2018-01-13 17:55:57 +01:00
Arular101
24b7f7a23f
Cast to long to avoid overflow when multiplying by the health (part 2)
2018-01-13 17:32:34 +01:00
Arular101
30acee38c9
Cast to long to avoid overflow when multiplying by the health
2018-01-13 17:32:34 +01:00
Oliver Brakmann
32b0170785
Fix primary building flag not working properly in D2k
2018-01-13 17:19:38 +01:00
Alexis Hunt
157a783df5
Correct UI for unslowed queues in low power.
...
Because of the way the tick logic works, 0 (or any negative number) for
LowPowerSlowdown is functionally equivalent to 1. But LowPowerSlowdown
is multipled by a time in several cases, so while 1 will produce the
correct result (no slowdown), 0 will say that the time remaining is
00:00. Forbid nonpositive values, and correct the d2k mod which was
using 0.
Additionally, in the production tooltip, the colour should display as
white even in low power if there is no slowdown.
2018-01-13 16:13:59 +01:00
Mustafa Alperen Seki
ff39802090
Make /kill and /dispose use orders.
2018-01-13 15:50:54 +01:00
Paul Chote
9a7c6ba34e
Refresh lobby server list when switching to the Servers tab.
2018-01-09 21:55:23 +01:00
Paul Chote
3f37f02e84
Use https for web services.
2018-01-09 20:52:25 +01:00
Paul Chote
f6fcf4ca6f
Fix crash when the mouse-overed support power loses all instances.
2018-01-06 14:32:00 +01:00
GSonderling
69e6e033a6
AI will now defend MCV as if it was a harvester or a building.
...
Adjusted comments.
2018-01-04 22:11:43 +01:00
Paul Chote
7b056509ec
Don't try to remove tooltips that haven't been added.
2018-01-01 18:23:16 +02:00
Paul Chote
f8abd5d319
Serialize the correct player in FrozenActor-targeting orders.
2018-01-01 16:01:44 +01:00
Paul Chote
47fa9e496d
Fix tooltips not showing for frozen actors with dead backing actors.
...
This also documents some old bugs.
2018-01-01 16:01:44 +01:00
Andrii Yukhymchak
11db40a2b3
Fixed issue with unit ready when capturing
2018-01-01 12:52:47 +00:00
Paul Chote
dec11f4fa0
Force spectator color to white to avoid spoofing by the server.
2018-01-01 11:25:08 +01:00
Paul Chote
ae394f937b
Fix the color validator overriding spectator colors.
2018-01-01 11:25:08 +01:00
Paul Chote
3353215b66
Add a total player count to the MP browser.
2018-01-01 11:12:27 +01:00
Paul Chote
7fba6a2155
Add a view-only server list tab to the multiplayer lobby.
2017-12-30 17:03:58 +01:00
Paul Chote
235b16d4b3
Split server list logic into its own LogicObject.
2017-12-30 17:03:58 +01:00
reaperrr
cefe3d2c8f
When Armament has multiple LocalOffsets but weapon has Burst: 1, cycle through offsets
2017-12-29 15:28:34 +00:00
Mustafa Alperen Seki
9871abe562
Make crushable conditional
2017-12-29 15:25:38 +00:00
Paul Chote
5c53172ab0
Add an update warning to the main menu.
2017-12-29 02:56:50 +01:00
Paul Chote
3effa5cec4
Add a setting to disable version checks.
2017-12-29 02:56:50 +01:00