Paul Chote
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51870a471a
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Add AttackSource enum.
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2020-01-18 16:38:53 +01:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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tovl
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4a609bbee8
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Allow units to give way when path is blocked by oncoming unit.
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2019-09-15 17:51:34 +01:00 |
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Paul Chote
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ab4a7e3558
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Replace System.Drawing primitives with our own.
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2019-03-04 18:26:42 +00:00 |
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Paul Chote
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b2d960ec19
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Pass target line color to inner move activities.
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2019-01-26 22:53:46 +00:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Voidwalker
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711bad91a3
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Generalize WormManager into ActorSpawnManager.
Added support of multiple actors, conditions and types.
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2018-03-08 15:39:44 +01:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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reaperrr
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85e60ef77f
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More misc explicit interface implementations
By-product from making ITick explicit in various places.
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2017-09-16 15:51:37 +02:00 |
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reaperrr
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ec354f89cd
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Make ITick implementations explicit in Mods.Cnc and Mods.D2k
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2017-09-16 15:51:37 +02:00 |
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Paul Chote
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45b13dabfb
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Explicitly implement interfaces in AttackBase.
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2017-05-29 06:27:19 -05:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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evgeniysergeev
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e824a4afbd
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Check that worm do not try to move at his current location
check latest value after while loop too
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2016-07-19 22:55:43 +03:00 |
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reaperrr
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09e365bc4a
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Fix Wanders to be usable on its own
Allows unarmed actors like civilians or harmless critters to wander around when idle.
Additionally made it upgradable.
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2016-06-26 20:30:06 +02:00 |
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Paul Chote
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7315ffbcb7
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Fix outdated file headers.
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2016-04-10 09:41:12 -04:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Paul Chote
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47c97735ed
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Overhaul sand worm rendering and attacking.
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2016-01-03 01:17:30 +00:00 |
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reaperrr
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2e0a8ef9c4
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Make sandworms not eat infantry
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2015-10-31 13:44:00 +01:00 |
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reaperrr
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e37729f634
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Tweak D2k worm disappear chance, spawn interval and minimum
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2015-10-26 15:14:05 +01:00 |
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atlimit8
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8162fa27ab
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Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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2015-09-19 09:49:24 -05:00 |
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atlimit8
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85fab45451
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Remove Actor.HasTrait<T>()
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2015-09-19 09:49:23 -05:00 |
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atlimit8
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cc3b286fa6
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Remove unnecessary Lazy<>s from Sandworm.cs
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2015-07-25 23:10:42 -05:00 |
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Matthias Mailänder
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7447e0bf93
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rename WRange to WDist
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2015-07-09 10:55:38 +02:00 |
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reaperrr
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2be06e610a
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Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
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2015-07-04 22:08:07 +02:00 |
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Taryn Hill
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0dd6f54a11
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Merge pull request #8090 from penev92/bleed_upgradableTraits
Make some traits upgradable.
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2015-06-04 12:04:07 -05:00 |
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penev92
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5b00fddfc9
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Make AttractsWorms upgradable
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2015-05-30 20:01:47 +03:00 |
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Paul Chote
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8ae3afa3c5
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Properly clean up traits that used to hook only death.
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2015-05-29 19:21:35 +01:00 |
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penev92
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e6f1c6b460
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Enhance sandworm targeting logic by having actors produce noise
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2015-01-14 21:26:55 +02:00 |
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