Commit Graph

28 Commits

Author SHA1 Message Date
Paul Chote
51870a471a Add AttackSource enum. 2020-01-18 16:38:53 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
tovl
4a609bbee8 Allow units to give way when path is blocked by oncoming unit. 2019-09-15 17:51:34 +01:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
b2d960ec19 Pass target line color to inner move activities. 2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Voidwalker
711bad91a3 Generalize WormManager into ActorSpawnManager.
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
reaperrr
85e60ef77f More misc explicit interface implementations
By-product from making ITick explicit in various places.
2017-09-16 15:51:37 +02:00
reaperrr
ec354f89cd Make ITick implementations explicit in Mods.Cnc and Mods.D2k 2017-09-16 15:51:37 +02:00
Paul Chote
45b13dabfb Explicitly implement interfaces in AttackBase. 2017-05-29 06:27:19 -05:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
evgeniysergeev
e824a4afbd Check that worm do not try to move at his current location
check latest value after while loop too
2016-07-19 22:55:43 +03:00
reaperrr
09e365bc4a Fix Wanders to be usable on its own
Allows unarmed actors like civilians or harmless critters to wander around when idle.

Additionally made it upgradable.
2016-06-26 20:30:06 +02:00
Paul Chote
7315ffbcb7 Fix outdated file headers. 2016-04-10 09:41:12 -04:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Paul Chote
47c97735ed Overhaul sand worm rendering and attacking. 2016-01-03 01:17:30 +00:00
reaperrr
2e0a8ef9c4 Make sandworms not eat infantry 2015-10-31 13:44:00 +01:00
reaperrr
e37729f634 Tweak D2k worm disappear chance, spawn interval and minimum 2015-10-26 15:14:05 +01:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
atlimit8
cc3b286fa6 Remove unnecessary Lazy<>s from Sandworm.cs 2015-07-25 23:10:42 -05:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
reaperrr
2be06e610a Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
Taryn Hill
0dd6f54a11 Merge pull request #8090 from penev92/bleed_upgradableTraits
Make some traits upgradable.
2015-06-04 12:04:07 -05:00
penev92
5b00fddfc9 Make AttractsWorms upgradable 2015-05-30 20:01:47 +03:00
Paul Chote
8ae3afa3c5 Properly clean up traits that used to hook only death. 2015-05-29 19:21:35 +01:00
penev92
e6f1c6b460 Enhance sandworm targeting logic by having actors produce noise 2015-01-14 21:26:55 +02:00