Paul Chote
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fc10b79e1d
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Capturable Biolab allows production of player-controlled viceroids.
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2011-06-30 20:20:00 +12:00 |
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Daniel Hernandez
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5e0817fc37
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Remappable oil derricks. Fixes #502.
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2011-06-27 20:43:30 +12:00 |
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Paul Chote
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43f81501a8
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Split Capturable into its own trait
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2011-04-10 10:07:00 +12:00 |
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Paul Chote
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110f1aacc2
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Normalize yaml lineendings
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2011-04-09 12:14:33 +12:00 |
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Paul Chote
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8e079c310a
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Give Oil Derricks a small sight range
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2011-03-19 17:48:56 +13:00 |
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Chris Forbes
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7e25947689
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yaml changes for sellable
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2011-03-17 19:14:20 +13:00 |
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Paul Chote
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4b538fd2fe
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Fix palette issues with Oil Derricks and walls (fixes #501).
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2011-01-29 13:21:55 +13:00 |
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Paul Chote
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03185fe46b
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Fix #429. Capturable Oil Derricks.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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52e265557c
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Oil Derricks spurt fire when dead.
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2010-11-27 15:50:46 +13:00 |
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Paul Chote
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1bd802c386
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Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented.
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2010-10-13 19:57:52 +13:00 |
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