Paul Chote
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06bf38b526
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Split out RenderInfantryProne
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2011-02-17 21:10:44 +13:00 |
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Paul Chote
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9a04a7fa9f
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Move IdleAnimation into RenderInfantry
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2011-02-17 20:15:20 +13:00 |
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Paul Chote
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b6328b356c
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ScaredyCat trait for civilians.
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2011-02-15 22:38:13 +13:00 |
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Paul Chote
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fa86502795
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Emit e6,e1 on sell.
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2011-02-15 22:17:43 +13:00 |
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Chris Forbes
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5bd9273a7d
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fix issues with mpspawn and waypoint sprites
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2011-02-15 16:09:53 +13:00 |
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Paul Chote
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8e87c63b0f
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Viceroids shouldn't smoke
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2011-02-11 23:15:37 +13:00 |
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Paul Chote
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03f014ffb9
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Visceroid spawning. Add tib death anims for e1 and e2. Others will crash.
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2011-02-11 23:05:01 +13:00 |
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Paul Chote
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51138fcdc3
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Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
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2011-02-11 22:25:16 +13:00 |
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Paul Chote
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b134ba41f4
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Convert Waypoints to actors
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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8844ca0fdd
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Add (laser-)viceroids. Needs a proper weapon.
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2011-02-11 21:50:10 +13:00 |
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geckosoft
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0f17fa34a8
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Added ProximityCaptor and filtering of possible captors for KOTH
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2011-02-05 19:22:06 +13:00 |
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Paul Chote
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7693f3d16a
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Craters and scorches smoke.
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2011-02-05 09:19:31 +13:00 |
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Paul Chote
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0ddcff7ec7
|
Apply some misc balance stick to cnc
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2011-02-04 20:17:58 +13:00 |
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Paul Chote
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504fe9e427
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Fix infantry group damage
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2011-02-04 18:39:04 +13:00 |
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Paul Chote
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73a08624ef
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Hacky fix for group movement
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2011-02-04 18:39:03 +13:00 |
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Paul Chote
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8002ed0893
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(cnc) Support structures don't grant build radius.
|
2011-02-02 09:22:23 +13:00 |
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Paul Chote
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d85411f816
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SAM and ATWR require power (#518 and #519).
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2011-02-02 09:12:51 +13:00 |
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Paul Chote
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5f65d4102b
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cnc sams rotate to home position before closing, lower ROT to something sane.
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2011-01-31 21:17:07 +13:00 |
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Paul Chote
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cd5e7409ef
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First attempt. Problems: doesn't move back to zero-facing before closing. Flickers turret-up frame sometimes when being attacked.
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2011-01-30 23:11:16 +13:00 |
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Paul Chote
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4b538fd2fe
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Fix palette issues with Oil Derricks and walls (fixes #501).
|
2011-01-29 13:21:55 +13:00 |
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Paul Chote
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9b17bfe697
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Fix AFLD production eva (#494).
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2011-01-29 13:04:26 +13:00 |
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Paul Chote
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d45db9eb9c
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Shift production audio onto ProductionQueue.
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2011-01-29 12:58:56 +13:00 |
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Paul Chote
|
9a4fb0a5b9
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Fix RMBO c4
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2011-01-29 12:10:07 +13:00 |
|
Paul Chote
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7dad013b31
|
Fix cnc.
|
2011-01-27 20:50:01 +13:00 |
|
Chris Forbes
|
93a56f9a18
|
#250 resources should have a list of allowed terrain types
|
2011-01-08 09:31:36 +13:00 |
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Paul Chote
|
cc356bcfee
|
Refactoring.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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76216b8dd9
|
Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
|
2011-01-04 14:34:00 +13:00 |
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Paul Chote
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4a47641656
|
Tweak cnc wall sounds.
|
2011-01-04 14:34:00 +13:00 |
|
Paul Chote
|
03185fe46b
|
Fix #429. Capturable Oil Derricks.
|
2011-01-04 14:34:00 +13:00 |
|
Paul Chote
|
de5d9abec3
|
Delayed unloading. Remove LocalStorage from proc.
|
2011-01-02 15:27:29 +13:00 |
|
Chris Forbes
|
f7b34e1c5e
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#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
|
2010-12-28 18:27:00 +13:00 |
|
Chris Forbes
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e94e21fd32
|
add name to cnc bot too
|
2010-12-23 08:42:44 +13:00 |
|
Chris Forbes
|
d66439aa0c
|
fix cnc rules bug so it loads
|
2010-12-20 17:36:29 +13:00 |
|
Paul Chote
|
f5bffc4da9
|
Restore sane timings.
|
2010-12-07 22:19:58 +13:00 |
|
Paul Chote
|
e52771c367
|
Reimplement Ion Cannon and cnc nuke. Disable ra shellmap nukes.
|
2010-12-07 21:45:04 +13:00 |
|
Paul Chote
|
76f792bfdf
|
New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
|
2010-12-07 21:45:03 +13:00 |
|
Chris Forbes
|
3f47715c36
|
harvesters show colors for each resource type
|
2010-12-05 12:10:52 +13:00 |
|
Chris Forbes
|
94715a1561
|
add AutoTargetIgnore to ^Wall in ra and cnc
|
2010-12-05 11:41:14 +13:00 |
|
Chris Forbes
|
c177cf9f9a
|
#401 bogus footprint for ATWR fixed
|
2010-12-03 20:49:43 +13:00 |
|
Paul Chote
|
4f6027e772
|
Add Autotarget to cnc helis.
|
2010-12-01 21:03:41 +13:00 |
|
Paul Chote
|
20ab3b6caa
|
Fix observers in cnc.
|
2010-11-28 15:26:34 +13:00 |
|
Paul Chote
|
748a055a24
|
Disable FrozenUnderFog for this release.
|
2010-11-28 10:29:05 +13:00 |
|
Paul Chote
|
52e265557c
|
Oil Derricks spurt fire when dead.
|
2010-11-27 15:50:46 +13:00 |
|
Paul Chote
|
434ea26950
|
Fix cloaked units.
|
2010-11-27 11:28:22 +13:00 |
|
Paul Chote
|
9655b34e5f
|
Fix FrozenUnderFog; add to cnc.
|
2010-11-27 11:28:22 +13:00 |
|
Paul Chote
|
00dc91cf49
|
Standardise Theater -> Tileset.
|
2010-11-24 10:09:51 +13:00 |
|
Chris Forbes
|
6dcc401342
|
add missing EditorAppearance for trees & cnc rocks
|
2010-11-21 10:59:36 +13:00 |
|
Chris Forbes
|
7bd7f4e56b
|
remove bogus AttackMoveInteraction trait from cnc
|
2010-11-15 20:03:49 +13:00 |
|
Chris Forbes
|
bc7a9c14d0
|
fix helicopters landing in silly places
|
2010-11-14 21:27:17 +13:00 |
|
geckosoft
|
5608756a24
|
Moved: AutoAttack key handling out of core => RA
Added: AttackMoveInteraction to RA & CNC rules
|
2010-11-13 17:02:48 +13:00 |
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