psydev
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25b731cb50
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increased damage of trikes vs. heavy 10% to 20%
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2013-04-15 17:37:27 -07:00 |
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psydev
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3bb1a27d6f
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mcv and harv hp increased 600 -> 700
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2013-04-15 17:30:44 -07:00 |
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psydev
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5804e3908a
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Increased ROF of turrets
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2013-04-15 17:28:38 -07:00 |
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psydev
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2bd9e23650
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silo capacity inc. 1500 -> 2000
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2013-04-15 17:22:26 -07:00 |
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psydev
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49d4c2e66f
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outpost cost reduced 1000 -> 700
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2013-04-15 17:18:45 -07:00 |
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psydev
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e8c4e913a3
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Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
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2013-04-15 17:14:37 -07:00 |
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psydev
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9ec49d8a2b
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refinery capacity reduced from 3000 -> 2000
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2013-04-15 17:11:09 -07:00 |
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psydev
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6a2ce922b0
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removed bib from silo
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2013-04-15 17:10:24 -07:00 |
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psydev
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6baf7dbf24
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missile tank HP lowered to 90
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2013-04-15 17:09:03 -07:00 |
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psydev
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2c561b220c
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added FireDelay to artillery units
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2013-04-15 17:05:26 -07:00 |
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psydev
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c776f8a1e2
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rocket tank ROF inc.
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2013-04-15 17:03:22 -07:00 |
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psydev
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79278c59a8
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artillery-minrange=2, vs. wood=50%
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2013-04-15 16:55:25 -07:00 |
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psydev
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1a816e73c3
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Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
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2013-04-15 16:42:56 -07:00 |
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psydev
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f8771d8300
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mcv.starport requires heavy -- harkonnen
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2013-04-15 16:41:02 -07:00 |
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psydev
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57d812c78d
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mcv.starport requires heavy -- ordos
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2013-04-15 16:40:33 -07:00 |
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psydev
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03861d3fbe
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mcv.starport requires heavy -- atreides
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2013-04-15 16:39:59 -07:00 |
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psydev
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494481c7e5
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changed missile artillery
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2013-04-15 16:33:33 -07:00 |
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psydev
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de683ea9a2
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changed artillery
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2013-04-15 16:30:17 -07:00 |
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psydev
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655038fa2c
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e1 vs. light inc. 30% -> 40%
so they have snowball's chance in hell vs. trikes
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2013-04-15 16:25:20 -07:00 |
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psydev
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91e5a8ba04
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shroud removed! :)
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2013-04-15 16:12:31 -07:00 |
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psydev
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ec50df79f7
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Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed
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2013-04-15 16:09:23 -07:00 |
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psydev
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bffdec2252
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e1 vs. heavy 15% -> 20%
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2013-04-15 16:08:16 -07:00 |
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psydev
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6e0ab1f955
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increased mcv and harvester speed from 6 -> 7
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2013-04-15 16:03:22 -07:00 |
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psydev
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8488a7980f
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lower power use of repair pad
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2013-04-15 16:00:59 -07:00 |
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psydev
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a6238b2da0
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change prereq of mcv
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2013-04-15 15:59:50 -07:00 |
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psydev
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8b498d93b6
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rocket turret visual range increased
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2013-04-15 15:54:55 -07:00 |
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psydev
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4a26ad7c30
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gun turret visual range increased
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2013-04-15 15:52:34 -07:00 |
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psydev
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a2097b7640
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fixed typo in queue build speed
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2013-04-15 15:51:01 -07:00 |
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psydev
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1819be392d
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remove mcv prereq
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2013-04-15 15:49:42 -07:00 |
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psydev
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cec2033274
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remove prereqs for combat tank, mcv
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2013-04-15 15:48:48 -07:00 |
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psydev
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5b199ce7ea
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removed prerequisites for combat tank, trike
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2013-04-15 15:47:21 -07:00 |
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Matthias Mailänder
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eee36c90b5
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Merge pull request #3071 from psydev/bleed
Dune 2000 balancing
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2013-04-15 05:58:15 -07:00 |
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psydev
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72553ae388
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reduced tank & quad dmg. vs wood & concrete
buildings die too easily.
And turrets need to last longer against tanks, etc.
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2013-04-15 05:55:15 -07:00 |
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Matthias Mailänder
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b7b8177b99
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Merge pull request #3063 from pchote/repairable-bridges
Repairable bridges, closes #2619
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2013-04-15 05:49:56 -07:00 |
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psydev
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ce26750051
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remove high-tech as pre-requisite for Missile Tank
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2013-04-15 05:47:22 -07:00 |
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psydev
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d47d541bba
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increase spread of turrets; gun dmg vs infantry
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2013-04-15 05:44:49 -07:00 |
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psydev
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d08af21df2
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increase turret sight/detection range
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2013-04-15 05:41:15 -07:00 |
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psydev
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4e7807d6d4
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make starport faster in exchange for costing more
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2013-04-15 05:37:19 -07:00 |
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psydev
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96da2fbf9e
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fix combat tank to have no pre-reqs
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2013-04-15 05:34:24 -07:00 |
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psydev
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8579f83e63
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updated two maps, dune_boogie & dead_in_motion rdx
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2013-04-15 05:30:19 -07:00 |
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Matthias Mailänder
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59afc46ab5
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separate ra chrome for better reusability in d2k
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2013-04-15 13:11:42 +02:00 |
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Matthias Mailänder
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194f8b0dfc
|
don't package the PhotoShop files
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2013-04-15 13:11:42 +02:00 |
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Matthias Mailänder
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f71dbca8e7
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removed blood splatter idle animation for d2k rifle infantry
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2013-04-15 13:11:42 +02:00 |
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Matthias Mailänder
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4a2473a1a5
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customisable icon size in build palette for d2k, fixes #2521
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2013-04-15 13:11:42 +02:00 |
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Matthias Mailänder
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18b457af37
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overhauled d2k buttons and alternate splash by Sardaukar
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2013-04-15 13:11:42 +02:00 |
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Matthias Mailänder
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a7ace54ecb
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BuildingCapture, ActorLost now use notifications.yaml
less redundancy, aggregates notification audio files
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2013-04-15 13:11:41 +02:00 |
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Matthias Mailänder
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8fa1fc2345
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mapped DATA.R8 completely, fixes #2341
d2k is now completely independened from RA MIX/SHP files
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2013-04-15 13:11:35 +02:00 |
|
Paul Chote
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4ca777597f
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Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
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2013-04-15 23:10:57 +12:00 |
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psydev
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89fc587731
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fix siege tank, combat, trike again
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2013-04-15 03:24:07 -07:00 |
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psydev
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8b0cfaaeb1
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fixed trikes, unit stats.
|
2013-04-15 03:07:25 -07:00 |
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