reaperrr
0990caefd7
Fix turreted defenses always realigning
...
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
2020-10-06 12:53:11 +02:00
reaperrr
6337067032
Clean up property names + defaults of smudge smoke
2020-10-02 23:46:48 +02:00
tovl
92189e4b50
Let docking angle be determined by the host building.
2020-10-02 11:28:14 +02:00
abcdefg30
c0d31688c4
Exclude walls from the assets value
2020-09-11 23:44:30 +02:00
tovl
f9bb663f6b
Allow thieves to capture landed aircraft in RA mod.
2020-09-10 18:18:09 +02:00
reaperrr
cdc216aca0
Fix airborne husk target types
...
Doesn't really make a difference, since it only matters
for effect warheads and those already could target both
air and ground actors, but GroundActor was still wrong.
2020-08-20 20:46:58 +02:00
abcdefg30
e0d53126d6
Remove the Light Tank husk
2020-08-20 19:17:39 +02:00
abcdefg30
12ff1dd14c
Add RAGL balance changes
2020-08-20 19:17:39 +02:00
abcdefg30
edab10e6a6
Make the Phase Transport uncloak during repair by mechanics
2020-08-16 21:01:16 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
...
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
abcdefg30
9852e29835
Fix subs targeting naval structures by default
2020-08-03 17:50:36 +02:00
Matthias Mailänder
06ad9666e8
Replace burns with more modular and testable trait combinations.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
abcdefg30
b7c7eff2a2
Fix the position of the red cross in RA
2020-08-02 11:56:15 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Oliver Brakmann
6e1f2f636c
Increase GameOverDelay for missions from 1.5 to 3 secs
2020-07-12 15:06:55 +02:00
Pavel Penev
8c394a4cb5
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
...
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Smittytron
83c53e17e0
Allow repairable tech buildings in campaign-rules
2020-07-07 19:47:10 +02:00
Matthias Mailänder
4961b0943b
Add a text base spy disguise decoration.
2020-07-05 21:43:12 +02:00
Smittytron
95809db03c
Move Harvester overrides to campaign-rules.yaml
2020-07-02 19:29:37 +02:00
tovl
137df52fdd
Make infantry AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
Paul Chote
c3fbdca18f
Add yellow-shirt technician.
2020-06-19 17:09:13 +02:00
Paul Chote
acb5245a28
Restore correct palette and voices for RA civilians.
...
A new C11 infantry has been added to use the custom
c3 sprite that was originally added back when only
c1 and c2 were used in OpenRA.
2020-06-19 17:09:13 +02:00
abcdefg30
ab701449e2
Change Subs to use the Defend stance by default
2020-06-19 16:46:34 +02:00
Smittytron
3d17328d0d
Fix regression and cleanup scu35ea
2020-06-12 23:50:44 +02:00
Paul Chote
d193ef856e
Fix harvest animation facing glitch.
2020-05-30 19:58:03 +02:00
reaperrr
f132bac80d
Add Tree armor type and remove tree-only warheads
...
This simplifies #12467 .
Using a tree-exclusive amor type is far more efficient
than adding more warheads, which cost performance
due to their huge Spread
This also restores the 100% efficiency vs. trees for
some of the incendiary nuke warheads (which have
reduced efficiency vs. Wood since #13643 ).
Note: Atomic had two tree-only warheads with a Delay
of 15, I believe the first one to be a copy-paste error
and moved the damage to the regular SpreadDamage
with a Delay of 10.
2020-05-26 22:51:29 +02:00
reaperrr
6a545bb942
Streamline RA target types
...
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
abcdefg30
15a2341a91
Rename HealUnitsCrateAction to HealActorsCrateAction
2020-05-21 14:08:14 +02:00
reaperrr
1bf01bc214
Remove WaterStructure TargetType from RA SYRD/SPEN
...
- only used for auto-targeting
- inconsistent with their fakes (which didn't have this)
- unnecessary, since the 'Ship' target type covers all
surface water actors we want to be auto-targetable by default,
while 'Structure' is enough to add syard/spen in AttackAnything.
2020-05-15 08:22:02 +02:00
Zimmermann Gyula
99957e57b9
Update the default mods.
2020-05-12 20:53:05 -05:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Matthias Mailänder
38cdc93010
Default the optional effect sequence to null
2020-05-01 19:43:36 +03:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
Paul Chote
c2156af7b0
Restore missing minelayer pips.
2020-04-29 22:59:48 +02:00
Matthias Mailänder
a1c9b27057
Add InfiltrateForSupportPowerReset
2020-04-27 16:06:32 +02:00
reaperrr
b5e9b7635e
MoveClassicFacingFudge update rule
2020-04-24 18:22:35 +02:00
Mustafa Alperen Seki
82f15491c0
Allow Engineers in RA to enter undamaged (Camo) PillBoxes.
2020-04-03 04:09:43 -05:00
Punsho
ca3cfc0184
RA Balance patch
2020-03-29 21:57:12 +02:00
Matthias Mailänder
73a2b59c2c
Add additional notification support to infiltration.
2020-03-29 12:00:16 -05:00
Matthias Mailänder
8f8747d65e
Always show the building fake tags
2020-03-26 00:52:24 -05:00
Paul Chote
2b6c104011
Update RA decorations.
2020-03-24 00:07:10 -05:00
Paul Chote
4a6fefa434
Disable idle scanning on RA planes.
2020-03-02 22:22:56 +01:00
Paul Chote
301d09ea8f
Remove undefined RequiresForceMove from TransformsIntoTransforms.
2020-02-27 18:42:48 +01:00
Paul Chote
6ba02800ab
Add TransformsIntoTransforms to enable queued MCV redeploy.
2020-02-24 12:56:49 +01:00
Paul Chote
585b8dc13c
Set default rally point to an empty path.
2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
teinarss
b81ede2d64
Added widget showing the army for players in spec
2020-02-09 16:37:21 +01:00
tovl
c18857f15d
Let immovable actors block individual minefield cells.
2020-02-06 22:26:15 +01:00
teinarss
f0b69f8b8d
Separated resource rendering into another trait
2020-01-14 19:38:47 +01:00