reaperrr
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0990caefd7
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Fix turreted defenses always realigning
This looks weird, doesn't match the originals
and makes map-defined custom facings useless.
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2020-10-06 12:53:11 +02:00 |
|
reaperrr
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6337067032
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Clean up property names + defaults of smudge smoke
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2020-10-02 23:46:48 +02:00 |
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tovl
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92189e4b50
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Let docking angle be determined by the host building.
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2020-10-02 11:28:14 +02:00 |
|
ABrandau
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c01c39954a
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Update Harpy Rotor
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2020-09-01 18:57:43 +02:00 |
|
Matthias Mailänder
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c48eb572e3
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Remove MuzzleSplitFacings and expose MuzzleSequence to testing.
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2020-09-01 18:53:43 +02:00 |
|
tovl
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db9744ea7f
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Let TS aircraft turn slower when circling.
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2020-08-27 21:15:38 +02:00 |
|
Paul Chote
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46cf56d6ff
|
Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
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2020-08-15 18:43:40 +02:00 |
|
Matthias Mailänder
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2d36d0a659
|
Reflect in naming that negative SelfHealing is a thing.
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2020-08-02 22:15:13 +02:00 |
|
Paul Chote
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ac975f4139
|
Convert yaml-exposed facings to WAngle.
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2020-07-19 10:41:05 +02:00 |
|
Paul Chote
|
117b8b3653
|
Change tiberium colors to match the original game.
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2020-07-13 14:02:02 +02:00 |
|
Paul Chote
|
c5ea496c45
|
Add terrain lighting definitions to TS.
|
2020-07-13 14:02:02 +02:00 |
|
Matthias Mailänder
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e95fcb6bc0
|
Don't let blossom tree poof all at the same time.
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2020-06-28 13:43:33 +02:00 |
|
tovl
|
6551337bd8
|
Make TS walkers AlwaysTurnInPlace.
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2020-06-28 00:11:26 +02:00 |
|
tovl
|
137df52fdd
|
Make infantry AlwaysTurnInPlace.
|
2020-06-28 00:11:26 +02:00 |
|
Alfred Lang
|
1c8c49dc8e
|
Fix do allow AI do place plugbuildings like RBG Tower on GDI Component Tower
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2020-06-27 10:35:06 +02:00 |
|
Paul Chote
|
9627776318
|
Add pitch and roll to TS aircraft.
|
2020-06-21 18:05:40 +02:00 |
|
Matthias Mailänder
|
c7ba359688
|
Add drop pod reinforcements.
|
2020-06-21 17:28:24 +02:00 |
|
Matthias Mailänder
|
dc3dbf6d85
|
Remove uneccessary parentheses.
|
2020-06-21 17:28:24 +02:00 |
|
Matthias Mailänder
|
4fe7daa85e
|
Fix juggernaut preview being disabled by default.
|
2020-06-19 21:30:34 +02:00 |
|
Paul Chote
|
56739f87fb
|
Allow plugs to be configured in the map editor.
|
2020-06-19 17:57:56 +02:00 |
|
Matthias Mailänder
|
f33feafd0e
|
Add TurnOnIdle.
|
2020-05-25 13:07:19 +02:00 |
|
abcdefg30
|
15a2341a91
|
Rename HealUnitsCrateAction to HealActorsCrateAction
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2020-05-21 14:08:14 +02:00 |
|
abcdefg30
|
3cd7ec3878
|
Make the TS Test AI build aircraft
|
2020-05-21 10:05:05 +02:00 |
|
reaperrr
|
0015deca47
|
Fix TS Tiberium Fiend target types
Was missing Creep, preventing actors from
auto-targeting it (unlike all other critters).
|
2020-05-15 08:22:02 +02:00 |
|
atlimit8
|
259c8d2c98
|
Merge ConditionManager trait directly into Actor
|
2020-05-09 15:46:11 +02:00 |
|
Matthias Mailänder
|
bd1a936c7a
|
Add the armed technician.
|
2020-05-08 09:42:14 +02:00 |
|
Matthias Mailänder
|
0871d6e321
|
Setup the Firestorm civilian voices.
|
2020-05-08 09:42:14 +02:00 |
|
Matthias Mailänder
|
5ec136b57c
|
Don't play the make animation on the wall sprite body.
|
2020-05-05 13:23:58 +02:00 |
|
Paul Chote
|
90815ace59
|
Add a decoration glyph for friendly units in tunnels.
|
2020-05-02 16:16:16 +02:00 |
|
Matthias Mailänder
|
bd1760682f
|
Rename WithNukeLaunch* traits to WithSupportPower*.
|
2020-04-30 01:37:05 -05:00 |
|
reaperrr
|
cadf4eb322
|
Limit TS fona to temperate theater
Their art wasn't drawn with snow terrain in mind,
so no point in allowing to place them on snow maps.
|
2020-04-07 22:04:16 +02:00 |
|
Paul Chote
|
19918d485e
|
Disable plugs when there are no sockets to place them.
|
2020-03-24 13:13:18 -05:00 |
|
Paul Chote
|
45c6c6ba10
|
Fix Waste Refinery bib.
|
2020-03-24 13:13:18 -05:00 |
|
Paul Chote
|
0e436bc686
|
Move plugs and superweapons to Building queue.
|
2020-03-24 13:13:18 -05:00 |
|
Paul Chote
|
9f3254dbd1
|
Implement isometric selection boxes for TS structures.
|
2020-03-24 00:07:10 -05:00 |
|
Paul Chote
|
f9ca2114a9
|
Update TS decorations.
|
2020-03-24 00:07:10 -05:00 |
|
Paul Chote
|
301d09ea8f
|
Remove undefined RequiresForceMove from TransformsIntoTransforms.
|
2020-02-27 18:42:48 +01:00 |
|
Paul Chote
|
6ba02800ab
|
Add TransformsIntoTransforms to enable queued MCV redeploy.
|
2020-02-24 12:56:49 +01:00 |
|
Matthias Mailänder
|
57da756f2f
|
Set the camera pitch to 30°
|
2020-02-18 00:49:04 +01:00 |
|
Paul Chote
|
585b8dc13c
|
Set default rally point to an empty path.
|
2020-02-09 16:52:22 +01:00 |
|
Paul Chote
|
b2f0ac15e8
|
Generalize RallyPointInfo.Offset to support arbitrary length paths.
|
2020-02-09 16:52:22 +01:00 |
|
reaperrr
|
10540839f6
|
Make crippled TS Cyborgs use permanent TakeCover
This is more in line with original behavior.
Also allows us to remove WithPermanentInjury.
|
2020-01-16 22:56:39 +01:00 |
|
teinarss
|
f0b69f8b8d
|
Separated resource rendering into another trait
|
2020-01-14 19:38:47 +01:00 |
|
Paul Chote
|
e74033bded
|
Render editor actor previews as part of the world.
|
2020-01-12 18:30:50 +01:00 |
|
reaperrr
|
ac44367440
|
Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to
other FallsToEarth properties.
|
2020-01-06 21:47:53 +00:00 |
|
reaperrr
|
20beb4abe1
|
Fix Harpy husk rotor offset
|
2020-01-06 21:47:53 +00:00 |
|
reaperrr
|
a369634ea8
|
Display EMP effect on EMP'd aircraft's husks
When EMP'd while airborne.
|
2020-01-06 21:47:53 +00:00 |
|
reaperrr
|
7a095f30ec
|
Make TS aircraft crash when EMP'd mid-air
And refuse move orders if EMP'd while landed.
Matches original behaviour.
|
2020-01-06 21:47:53 +00:00 |
|
Punsho
|
59bcac410f
|
Make EMP effect carryall and orca transport
|
2020-01-06 21:47:53 +00:00 |
|
tovl
|
196d9670d3
|
Disallow units from idling on bibs in TS.
|
2020-01-04 16:04:27 +00:00 |
|