Commit Graph

20 Commits

Author SHA1 Message Date
Chris Forbes
8fc344adb7 rationalizing some fail 2009-12-28 14:49:43 +13:00
Paul Chote
7aea135113 Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water 2009-12-21 03:09:47 -08:00
Paul Chote
77bf7dd8e6 Harvester should only show 7 pips 2009-12-21 02:15:57 -08:00
Paul
9532029b21 Wrap pips when there are too many, with included render bug. 2009-12-20 15:27:55 -08:00
pchote
fce0a8787d New pips interface; use pips.shp instead of native drawing 2009-12-18 19:07:21 -08:00
pchote
cdea6b642b Better harvester pip behavior 2009-12-18 15:54:13 -08:00
unknown
144ffa2444 Harvester uses pips to show load 2009-12-18 15:19:01 -08:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Chris Forbes
764da53fd4 split ore/cash 2009-12-05 21:35:17 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Bob
7c1c0835e1 Traits can now resolve orders (ATM, they all resolve the orders they issue) 2009-11-25 20:42:03 +13:00
Bob
732f3c6c63 TileSet and Map are now in Rules, not Game 2009-11-19 17:08:23 +13:00
Chris Forbes
51b9e5c15f harv wont use enemy proc automatically anymore; ore goes to proc owner 2009-11-17 22:06:03 +13:00
Chris Forbes
841292fdf0 money works 2009-11-05 21:32:34 +13:00
Bob
edc4a8e6e7 Harvesting works better, and other related stuff. 2009-11-05 13:23:23 +13:00
Chris Forbes
d21589c6e8 fixed harvester LMB lameness; fixed ore rate 2009-11-04 21:58:45 +13:00
Chris Forbes
43170cc318 harvester empties; first stage of fixing BIM behavior 2009-11-04 21:03:56 +13:00
Chris Forbes
0618fb6987 harvest activity 2009-11-03 18:54:44 +13:00
Chris Forbes
d2ddd40902 harvest order wired into harvester. crashes with noti since the matching activity is noti. 2009-11-03 18:21:02 +13:00
Chris Forbes
f9fb04372c lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds 2009-11-01 18:51:15 +13:00