Commit Graph

167 Commits

Author SHA1 Message Date
ScottNZ
90894aa03e Use var everywhere 2014-06-15 22:17:34 +12:00
RoosterDragon
2e992a7310 Changed MiniYaml.NodesDict property into a method.
Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
Paul Chote
d8e5177a36 Merge pull request #5405 from RoosterDragon/min-max
Added MinBy, MaxBy, etc.
2014-06-09 17:42:01 +12:00
Matthias Mailänder
5b86a8a6a8 open-ra.org → openra.net
closes #5500
2014-05-31 17:14:33 +02:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
RoosterDragon
0ea3509ee4 Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant. 2014-05-23 08:23:42 +01:00
Pavlos Touboulidis
df6159f12b Do not use the map's rules when rendering the minimap in the map chooser
Using the mod's rules is *a lot* faster because we don't have to load
each map's rules.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
10b8093d5a Rename ModInformation to ModMetadata 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Matthias Mailänder
c6d9574d52 automatically fix open areas
and don't hard-code the tiles no more
2014-01-03 16:46:38 +01:00
Matthias Mailänder
50bc073791 move legacy map import into the command line utility
closes #4368
2014-01-03 16:45:40 +01:00
Paul Chote
0143e8bfb8 Support rectangular tiles. 2013-12-29 14:16:20 +13:00
Matthias Mailänder
c86d7b85a4 updated the Bountysource link 2013-12-20 14:55:35 +01:00
Paul Chote
f5f6f1e7aa Allow maps to be saved during initialisation. 2013-12-08 10:38:35 +13:00
Igor Popov
1434d4ae8f fix 4236; Editor has to add RequiresMod to map.yaml 2013-12-07 01:37:48 +04:00
Paul Chote
6d6d1e230b Remove runtime mod merging. Closes #3421. 2013-11-15 09:54:42 +13:00
ScottNZ
7c5f3cc0f1 Replace some Where-FirstOrDefault chains with a single call to FirstOrDefault 2013-11-12 17:21:31 +13:00
Matthias Mailänder
ba13c1d982 StyleCop clean Map/*.cs files 2013-08-25 14:30:00 +02:00
Paul Chote
f6d0ea4b0f Remove TileSet rendering code. 2013-08-14 23:08:25 +12:00
Paul Chote
18759e01cf Use TileSetRenderer in the editor. 2013-08-14 23:08:25 +12:00
Matthias Mailänder
2dbc4f4786 Stylecop clean Editor 2013-08-08 14:31:36 +02:00
Paul Chote
656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Matthias Mailänder
7a143d94f9 added an eraser toolbar button
to erase with left-click as in image editing programs
2013-04-02 11:54:41 +02:00
Matthias Mailänder
a55a902ba5 added switchable ruler markings to editor 2013-04-02 11:16:02 +02:00
Matthias Mailänder
e82dd025f6 added toolbar buttons for pan and zoom 2013-04-02 08:37:51 +02:00
Matthias Mailänder
918f27575d added total cash count to editor status bar 2013-03-29 23:20:52 +01:00
Matthias Mailänder
0a82bfe552 format TODO: uniformly to auto-generate task list in MonoDevelop 2013-03-27 09:45:17 +01:00
Matthias Mailänder
a0bd6f0d46 Map Editor beautification
- show full name + version of the loaded mod in titlebar
- added a help menu with useful links
- added icons to to the menu with tooltips
- added a toolbar to the editor, closes #2825
2013-03-26 15:42:44 +01:00
Scott_NZ
bb5212d2bb Fix classic SP maps failing to import into the editor 2013-01-08 22:44:03 +13:00
Curtis Shmyr
ac301b22e2 Editor - Template categories are now ordered by whats specified in the tileset yaml 2013-01-08 20:11:22 +13:00
Matthias Mailänder
aad0b3d2d8 fixed wrong palette remapping for neutral buildings in editor
for TEMPERAT (fields) and DESERT (buildings, trees, rocks)
2012-11-26 12:21:50 +01:00
Matthias Mailänder
0690041347 fix most of the palette issues with RA desert in OpenRA.Editor
TODO: use the palette as defined in YAML;
defaults are wrong for DESERT rocks, trees, walls and ore mine
2012-11-19 14:53:25 +01:00
Matthias Mailänder
c75c72b525 made palette shadowindex configurable 2012-07-01 19:37:57 +12:00
Curtis Shmyr
61c3932340 Selection tool / copy paste for editor 2012-07-01 18:23:46 +12:00
Chris Forbes
f10eb9e082 add category headers in editor 2012-06-26 19:58:04 +12:00
Chris Forbes
9966b4efd1 group tiles by category 2012-06-26 19:33:11 +12:00
Chris Forbes
6c027372ab fix naming of event handlers in editor 2011-12-10 09:08:31 +13:00
Chris Forbes
6bac11f071 fix formatting in editor.Form1 2011-12-10 09:08:31 +13:00
Chris Forbes
6cb8ee1f9f expose appropriate *Inits, and make them work in editor 2011-11-06 18:17:13 +13:00
Chris Forbes
718742be4a fixed #1263 - don't trash the current directory on exporting a minimap 2011-11-04 19:28:19 +13:00
Chris Forbes
4ad7af8a58 fixed #1245 - repopulate the player chooser in the editor after refreshing the playerlist 2011-11-04 19:21:33 +13:00
Chris Forbes
a060d99780 add dropdown in editor for choosing owner of new actors 2011-11-01 22:00:29 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
3991026cf3 add a new menu item to setup default players in editor 2011-10-15 12:29:17 +13:00
Chris Forbes
2c415a8fd6 add tmp->png conversion to utility 2011-10-11 08:06:23 +13:00
Chris Forbes
a34b2d8c53 combine tileset.{Tiles,Templates}; image data now accessed via Templates[].Data 2011-10-11 08:06:23 +13:00
Chris Forbes
1f1c2b25b0 move RenderTemplate onto TileSet 2011-10-11 08:06:23 +13:00
Chris Forbes
eaf15fa6b5 tidy in TileSet 2011-10-11 08:06:23 +13:00
Chris Forbes
5ced7e270c fixed #536 -- add grid to editor 2011-10-07 09:34:23 +13:00