ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
Pavlos Touboulidis
060d5326ed
Move FindTilesInCircle from WorldUtils to Map
2014-06-13 14:24:53 +03:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
20b88fd904
Remove World.FrameNumber.
2014-03-12 17:19:29 +13:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
Paul Chote
68cd537c9b
Rename DebugOverlay -> PathfinderDebugOverlay.
2013-10-14 21:16:46 +13:00
Paul Chote
0676116d77
Convert Move and related plumbing to world coordinates.
2013-07-21 17:35:45 +12:00
Paul Chote
c7c9b8710e
Fix cached paths in PathFinder. Fixes #3557 .
2013-07-14 17:08:36 +12:00
Andrew Aldridge
8287c5c872
Use static empty pathfinding path when possible
2013-07-12 09:43:35 -04:00
Andrew Aldridge
ba885907ba
Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
...
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
Andrew Aldridge
6fb01c7ab8
Properly deal with FindUnitPathToRange
...
This fixes boats attacking land targets.
2013-07-12 09:37:01 -04:00
i80and
d4cead2187
Initial terrain domain work
2013-07-12 09:37:00 -04:00
Paul Chote
a263fd879d
Account for sub-cell offsets in FindUnitPathToRange. Fixes #2417 .
2013-07-10 21:23:30 +12:00
Matthias Mailänder
2abde381a7
Exposed PathSearch.owner and removed Player argument from PathFinder functions.
2013-03-10 07:33:31 +01:00
Matthias Mailänder
493eb10b96
Now coloring A* cells by owning player color. Added checkbox to cheats menu.
2013-03-10 07:33:25 +01:00
Matthias Mailänder
7d0de5645f
Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell.
2013-03-10 07:32:35 +01:00
James Dunne
ba1a36f26e
Units heading in generally opposite directions are now considered blockers; this fixes pathing deadlocks.
2012-07-05 23:53:31 -05:00
James Dunne
9c9a16d80e
Path planning no longer considers moving friendly units as blockers.
2012-07-05 23:52:34 -05:00
James Dunne
80123b6aa4
Many harvester behavior improvements; summary below.
...
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
64b88819a9
Add plumbing to support ownership checks in MobileInfo.CanEnterCell.
2011-07-14 21:00:50 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
533df844d8
pool CellInfo[,] to save massive amounts of memory (now uses only 512K for CellInfos on default-sized maps)
2011-03-05 18:28:59 +13:00
Paul Chote
266e2717f5
Remove AvoidUnitsNear pathfinding heuristic (causes problems with crates and crushing).
2011-02-15 22:51:32 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
9d768fa1c1
move some MobileInfo-related bits onto MobileInfo
2010-12-27 18:41:07 +13:00
Chris Forbes
3d47584cd8
use bidi pathing for moving into range (MoveToAdjacent-style hack)
2010-12-27 15:33:59 +13:00
Bob
0d9cf63dd2
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00