Paul Chote
1a83b5c0c0
Remove unnecessary using.
2016-10-02 12:48:26 +01:00
Paul Chote
45214b2c22
Remove unnecessary Game. references in Game.
2016-10-02 12:48:25 +01:00
abcdefg30
279be831ff
Merge pull request #12116 from obrakmann/fix11925_log-unknown-orders
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Log unknown orders instead of crashing with an NIE
2016-09-30 16:11:55 +02:00
Oliver Brakmann
65b919a7ae
Merge pull request #12062 from abc013/VoxelShadows
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Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, …
2016-09-30 16:04:30 +02:00
reaperrr
678f9563f6
Merge pull request #12103 from pchote/resource-tooltip
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Add tooltips to map resources.
2016-09-29 18:36:00 +02:00
Oliver Brakmann
d1ef1ed1ba
Log unknown orders instead of crashing with an NIE
2016-09-26 20:39:01 +02:00
Paul Chote
b680a97d2c
Fix integer overflows in Wangle.ArcTan.
2016-09-25 21:24:34 +01:00
Paul Chote
365bd5b9bd
Rename ResourceType trait fields for consistency.
2016-09-25 17:04:18 +01:00
Paul Chote
fdc6ea4564
Add trait descriptions to ResourceType.
2016-09-25 17:04:17 +01:00
Oliver Brakmann
90e3912bcd
Merge pull request #12076 from pchote/fix-orphaned-pings
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Clean up ClientPings when a player drops from the server.
2016-09-21 18:17:26 +02:00
Oliver Brakmann
e108305f4e
Merge pull request #12074 from RoosterDragon/runtime-long
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Change Game.RunTime to a long to prevent overflow
2016-09-21 18:07:52 +02:00
Oliver Brakmann
92ec538208
Merge pull request #12077 from pchote/crashlog-dates
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Include dates in crash/sync log filenames.
2016-09-21 17:54:06 +02:00
Oliver Brakmann
b53874fc8e
Merge pull request #12075 from pchote/fix-grey-ping-of-death
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Read data from *all* connections to the server.
2016-09-21 17:45:59 +02:00
Paul Chote
94de961175
Converting dates to string using the InvariantCulture.
2016-09-21 14:52:05 +01:00
Paul Chote
bfa0c008eb
Restore missing GameUid.
2016-09-21 05:09:16 +01:00
Paul Chote
b44d1be554
Timestamp syncreport and exception log files.
2016-09-21 04:57:13 +01:00
Paul Chote
c1e1ee0938
Merge pull request #12066 from chrisforbes/preview-server-crash-fix-bleed
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server: Fix server getting wedged after map query with bad minimap
2016-09-21 04:05:59 +01:00
Paul Chote
709bd5b441
Clean up ClientPings when a player drops from the server.
2016-09-20 21:13:07 +01:00
Paul Chote
093053fd93
Read data from *all* connections to the server.
2016-09-20 20:55:52 +01:00
RoosterDragon
2ffea5db54
Change Game.RunTime to a long to prevent overflow.
2016-09-20 19:06:10 +01:00
abc013
b9d1f373fe
Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, WithVoxelTurret, WithVoxelUnloadBody and WithVoxelWalkerBody
2016-09-20 13:34:05 +02:00
Chris Forbes
5b793e0455
server: Fix server getting wedged after map query with bad minimap
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If the mapserver returned an unusable minimap blob, we'd end up dropping
the resulting exceptions on the floor, and committing a completely broken
MapPreview, which would then blow up the tail end of the map change
process, and all future ValidateClient calls after players join (which
itself was handled by kicking the player and logging some noise of dubious
value).
Adjusts exception handling in a number of places to log the exception
rather than dropping it on the floor, and makes the mapserver response
parsing tolerant of bogus minimap blobs -- in this case, we'd rather just
have no minimap.
Candidate for stable, as it fixes a bug present in the current release and
the current playtest series.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz >
2016-09-20 19:28:31 +12:00
RoosterDragon
e65c73785e
Allow MixFile to support all stream types again, not just FileStream.
2016-09-20 07:41:31 +01:00
Matthias Mailänder
56fa1ab0e3
Fix a crash when no sync report is available.
2016-09-18 17:43:22 +02:00
reaperrr
af125d64df
Merge pull request #12014 from RoosterDragon/better-oom-logs
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Improve out-of-memory logging
2016-09-18 16:38:24 +02:00
Oliver Brakmann
b1f36b0122
Merge pull request #12041 from abcdefg30/musicReset
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Fix the music resetting from time to time
2016-09-18 15:57:17 +02:00
reaperrr
1079adcf2b
Merge pull request #12027 from pchote/fix-cwd-crash
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Fix crash when launching from a different directory than the game binary.
2016-09-18 14:15:45 +02:00
reaperrr
b820f421c0
Merge pull request #11821 from UnknownProgrammer/patch-1
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Fix for System Overflow exception
2016-09-18 13:12:59 +02:00
abcdefg30
16776e8a97
Fix the music resetting from time to time
2016-09-17 19:43:09 +02:00
RoosterDragon
696d783a67
Improve out-of-memory logging with more details.
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Also ensure that when OpenGL gives an out-of-memory error, we throw an OutOfMemoryException so the improved logging is triggered here too.
2016-09-16 07:35:08 +01:00
Paul Chote
632b277a0e
Other misc fixes in Platform.
2016-09-14 20:55:33 +01:00
Paul Chote
1eac43fa6d
Fix string comparison cultures in Platform.
2016-09-14 20:54:48 +01:00
Paul Chote
6deb49e095
Resolve a bare "." to the game install path.
2016-09-14 19:44:57 +01:00
RoosterDragon
9f1c872340
Improve some exception types.
2016-09-11 15:14:44 +01:00
Matthias Mailänder
66f4db93c1
Only save a syncreport.log when a desync occurs.
2016-09-05 21:59:50 +02:00
UnknownProgrammer
65fe88daef
used clamp instead of Math.Min/Math.Max construct
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clarified naming
restored comments
removed blank line
2016-09-03 15:27:04 +02:00
Oliver Brakmann
f5be504640
Add a deadzone for standard scrolling
2016-09-02 21:34:46 +02:00
Oliver Brakmann
1059d5b88d
Add a Shadow option to LabelWidget and ButtonWidget
2016-09-02 20:58:46 +02:00
Oliver Brakmann
8ad18ad161
Rewrite color inversal in a reusable way
2016-09-02 20:58:46 +02:00
Matthias Mailänder
02fecc4d87
Merge pull request #11781 from Turupawn/bleed
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Same unit command sounds wont overlap anymore
2016-08-29 06:54:41 +02:00
Oliver Brakmann
1c12ad5cee
Merge pull request #11903 from abcdefg30/indexing
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Fix a possible crash in the lua Player.Team property
2016-08-28 14:16:48 +02:00
Alexis Hunt
becbee8388
Move resource tick logic into chrome classes.
2016-08-27 17:17:24 -04:00
abcdefg30
57d6f678e1
Remove an outdated TODO comment
2016-08-27 19:24:25 +02:00
Paul Chote
3082c61e75
Add depth buffer support to tactical overlays.
2016-08-27 15:43:20 +01:00
Paul Chote
c092c93401
Add depth buffer support to debug overlays.
2016-08-27 15:43:20 +01:00
Paul Chote
50da18cd22
Add depth buffer support to RgbaColorRenderer.
2016-08-27 15:43:20 +01:00
Oliver Brakmann
b3c4ecd7c5
Merge pull request #11881 from reaperrr/always-visible-bar
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Allow keeping empty selection bars visible
2016-08-26 14:56:29 +02:00
reaperrr
39034b0de9
Allow keeping empty selection bars visible
2016-08-25 20:40:56 +02:00
Paul Chote
d2f5fe7380
Draw order generator renderables above the shroud.
2016-08-22 20:27:59 +01:00
Paul Chote
69b358ec7b
Add IEffectAboveShroud for effects that draw above the shroud.
2016-08-22 20:27:58 +01:00