Commit Graph

66 Commits

Author SHA1 Message Date
reaperrr
d90ff99e74 Replace WithReloadingSpriteTurret with conditions
WithReloadingSpriteTurret was bound to run into conflicts with any WithTurret*Animation traits due to overriding the turret sequence constantly via ITick.
Using (stacked) conditions instead avoids that.
2018-03-08 16:03:14 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Paul Chote
ee728be537 Fix WithCargo crash. 2018-01-01 19:25:50 +01:00
reaperrr
04fb0f209d Spatially partition some actor overlays 2017-12-23 17:56:11 +00:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
Paul Chote
6f5d035e79 Introduce IMouseBounds and split/rework mouse rectangles.
The render bounds for an actor now include the area covered
by bibs, shadows, and any other widgets. In many cases this
area is much larger than we really want to consider for
tooltips and mouse selection.

An optional Margin is added to Selectable to support cases
like infantry, where we want the mouse area of the actor
to be larger than the drawn selection box.
2017-12-11 19:45:07 +01:00
Paul Chote
8fcc80b05a Use IRender.ScreenBounds in ScreenMap.
Traits are now required to trigger a ScreenMap update whenever they
believe that their ScreenBounds have changed.
2017-12-11 19:45:07 +01:00
Paul Chote
86bfe28ade Add ScreenBounds method to IRender interface.
This method is expected to return Rectangles that cover
the region where Renderables returned by Render may exist.
2017-12-11 19:45:07 +01:00
reaperrr
c48ddbdfa5 Fix Mammoth Mk2 render bounds
And polish trait internals a little.
2017-11-29 11:39:24 +02:00
reaperrr
d21992130a Fix TS harvester render bounds 2017-11-29 11:39:24 +02:00
abcdefg30
4c707ad6a6 Fix WithDisguisingInfantryBody crashing when losing the disguise 2017-11-26 18:41:53 +01:00
Paul Chote
b898b5001a Rename AttackBase.IsAttacking to IsAiming to make its uses and assumptions clear. 2017-11-26 15:58:00 +01:00
Mustafa Alperen Seki
f35f6c0813 Move Sprite handling from Disguise to WithDisguisingInfantryBody 2017-11-15 15:48:24 +00:00
reaperrr
8533debc44 Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld 2017-10-07 10:17:11 +02:00
reaperrr
85e60ef77f More misc explicit interface implementations
By-product from making ITick explicit in various places.
2017-09-16 15:51:37 +02:00
reaperrr
ec354f89cd Make ITick implementations explicit in Mods.Cnc and Mods.D2k 2017-09-16 15:51:37 +02:00
reaperrr
ddfed13db4 Make Tick and TickIdle explicit in WithInfantryBody 2017-09-16 15:51:37 +02:00
reaperrr
dbcfb0c92e Rename and move WithTurretedSpriteBody
The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
2017-09-15 18:10:13 +01:00
reaperrr
fdb3866238 Remove FootprintUtils 2017-07-13 17:43:41 +02:00
reaperrr
3200f4fb0f Remove bib-related hacks from Building and FootprintUtils 2017-07-06 01:42:55 +02:00
Paul Chote
34810756c2 Move Voxel code to Mods.Cnc. 2017-06-14 18:56:06 +02:00
Paul Chote
4f42778d26 Rename VoxelAnimation to ModelAnimation. 2017-06-14 18:56:06 +02:00
abcdefg30
2a3139dc39 Add a IAutoSelctionSizeInfo trait interface 2017-05-28 14:02:18 +02:00
reaperrr
0c3a786d10 Merge Mods.RA into Mods.Cnc 2017-02-12 01:33:22 +01:00
Paul Chote
a8d46adb2d Rename tesla attack logic and move to Mods.Cnc. 2017-02-11 16:19:58 +00:00
reaperrr
709e2a26e1 Merge Mods.TS into Mods.Cnc 2017-02-02 21:20:31 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
reaperrr
61779bf02a Make WithSpriteTurret ITick implementation explicit 2016-10-30 19:17:39 +01:00
Matthias Mailänder
67ba8c1bcc Add missing sequence references to TD render traits. 2016-07-12 07:34:02 +02:00
Paul Chote
b16a5110f4 Use ActorPreviews for WithCargo. 2016-06-15 20:36:25 +01:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
reaperrr
35c4aca983 Rename WithTurret, WithBarrel and WithReloadingTurret
Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
atlimit8
45112cfa76 Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info] 2015-09-15 22:57:08 -05:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
reaperrr
f62bc3c226 Merge pull request #9172 from Mailaender/fix-withcargo-desync
Fixed a desync involving WithCargo
2015-08-28 15:05:55 +02:00
Paul Chote
8730a7f223 Fix WithCargo desync. 2015-08-26 19:35:18 +02:00
reaperrr
006e66a3c3 Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Pavel Penev
09f67d18bb Some internal "race" to "faction" renaming 2015-08-22 23:34:36 +03:00
reaperrr
c3d996cb62 Adds WithReloadingTurret render trait to TD mod 2015-08-01 17:15:34 +02:00
reaperrr
abec89fa26 Replaced RenderGunboat with WithGunboatBody
Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
Paul Chote
614f96046c Remove RenderSprites animation keys. 2015-04-27 19:38:23 +12:00
Taryn Hill
4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Matthias Mailänder
737a0e0b67 move common traits 2015-03-15 18:25:28 +01:00
Paul Chote
00a2146299 Adjust GetImage plumbing in preparation for race-specific sequences. 2015-03-02 20:46:24 +00:00
Paul Chote
f606a1bfd7 Use a consistent set of arguments for Render* ctors. 2015-03-02 20:46:23 +00:00