Commit Graph

32 Commits

Author SHA1 Message Date
RoosterDragon
ba632fbf8b Revert "In RemoveCellsFromPlayerShroud, don't call RemoveSource unless required."
This reverts commit 86b9227577.

This commit relied on the relationship not changing, but when a player is defeated their relationship can change due to becoming a spectator. This can cause a crash if the shroud is not removed. Revert the commit to resolve this crash.
2025-11-24 12:14:53 +02:00
RoosterDragon
86b9227577 In RemoveCellsFromPlayerShroud, don't call RemoveSource unless required.
Since AddCellsToPlayerShroud only adds for players with a valid relationship, we can skip a dictionary lookup in RemoveSource by only attempting the remove if the relationship check passes as well.
2024-10-07 12:14:45 +03:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Matthias Mailänder
9d905d8291 Remove unused parameters and variables. 2021-12-06 13:19:28 +01:00
Matthias Mailänder
6876fe45e1 Use nameof for additional robustness in trait documentation. 2021-05-22 23:22:31 +01:00
Matthias Mailänder
52a4b5acd7 Fix documentation about GeneratesShroud to CreatesShroud rename. 2021-05-22 23:22:31 +01:00
Paul Chote
fb0031d34a Rename remaining Stance references to PlayerRelationship. 2021-02-04 23:14:09 +01:00
abcdefg30
aac3174efc Rename Stances to Relationships in the yaml api 2020-12-11 17:13:02 +01:00
abcdefg30
10f645bf77 Replace usage of the Stances dict by a method call 2020-11-14 11:04:41 +00:00
abcdefg30
eda9966d27 Rename Stance to PlayerRelationship 2020-11-14 11:04:41 +00:00
RoosterDragon
bb116034c7 Avoid or reduce LINQ allocations required in various areas. 2020-10-17 23:48:48 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
Mustafa Alperen Seki
becfc154c5 Add Creates/RevealsShroudMultiplier. 2018-11-10 12:14:14 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
983d8ac39e Add passive visibility type. 2016-11-06 15:40:22 +00:00
Paul Chote
fdac5a6d8a Rework internal shroud plumbing. 2016-11-06 15:40:22 +00:00
reaperrr
cafd50ef43 Make RevealsShroud and CreatesShroud use stances
Instead of hardcoded (!)IsAlliedWith checks.
2016-10-26 19:18:15 +02:00
reaperrr
0aefd87485 Make Shroud object- instead of actor-based 2016-10-25 16:09:52 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
atlimit8
3e211232a3 Create abstract class AffectsShroud[Info] with RevealsShroud core logic also used by CreatesShroud 2015-09-08 17:24:49 -05:00
deniz1a
7efbf0633e Changes shroud lobby setting from disabling shroud to revealing it. 2015-08-04 17:31:06 +03:00
Paul Chote
86ba26e013 Convert shroud calculations and rendering to PPos. 2015-07-27 19:34:50 +01:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Paul Chote
8206c3c453 Enable VisibilityType for shroud revealing.
VisibilityType.Footprint reveals from each footprint cell.

VisibilityType.CenterPosition reveals from the
actor’s CenterPosition only (as the original
games did).
2015-07-04 17:07:05 +01:00
Paul Chote
7d8ee64ce5 Reorganize shroud cell queries.
This is in preparation for a future PR that will
remove GetVisOrigins.
2015-06-21 17:01:45 +01:00
Paul Chote
01dc7edbe9 Remove duplication between CreatesShroud and RevealsShroud. 2015-06-21 17:01:44 +01:00
Paul Chote
2c3198dc27 Move shroud traits to Mods.Common. 2015-06-21 16:58:07 +01:00