RoosterDragon
2e992a7310
Changed MiniYaml.NodesDict property into a method.
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Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
Pavlos Touboulidis
531338a955
Preload sequences and fix #5382
2014-05-22 03:45:28 +03:00
Pavlos Touboulidis
ca44be7b2e
Only update the loading screen from the main thread
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Fixes the crash experienced by pchote. It's a hack but it's easy
to get rid of and it will have to do for now, until the messy
LoadScreen gets fixed.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
750fc4e02c
Merge ModRuleset and MapRuleset into Ruleset
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
2b3d5f1544
Better caching for Rules and Sequences
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Refactored the Rules and SequenceProvider classes to be parts of ModData and
maintain a cache of the instances used in the mod.
The caching reduced the load times a lot, especially after the first load.
Some lazy loading in sequences also helped lower the startup time..
Note: The static classes were left behind to redirect the existing code's
calls.
2014-05-17 14:26:53 +03:00
Pavlos Touboulidis
603dd1d866
Style fixes
2014-04-24 13:46:06 +03:00
Pavlos Touboulidis
60732bd9bd
Repurpose unused Timer.cs and add some loading perf metrics
2014-04-23 01:58:30 +03:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
37101ba88e
Isolate gameplay map state from the map cache. Fixes #4937 .
2014-03-22 13:03:45 +13:00
Paul Chote
c30b18a9d6
Introduce MapCache and MapPreview for improved UI map previews.
2014-03-16 21:45:59 +13:00
Matthias Mailänder
4ce31f39c6
lint check maps, too
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closes #4187
2014-03-12 19:05:55 +01:00
Paul Chote
bd334a6295
Introduce a mod/map upgrade tool.
2013-12-26 19:58:23 +13:00
Paul Chote
6406e1d052
Allow mods to define a list of compatible map sources. Fixes #4319 .
2013-12-19 14:44:20 +13:00
Matthias Mailänder
5794e69d52
enforce Map.RequiresMod so we don't get suprised by breakages
2013-12-08 10:46:55 +01:00
Paul Chote
510e812c02
Bump the map format 5 -> 6.
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Version 6 ensures that maps define RequiresMod.
2013-12-08 11:18:58 +13:00
Paul Chote
f5f6f1e7aa
Allow maps to be saved during initialisation.
2013-12-08 10:38:35 +13:00
Paul Chote
f153516151
Introduce proper support for non-shp sprites in cursors and ShpImageWidget.
2013-12-01 09:47:48 +13:00
Paul Chote
6d6d1e230b
Remove runtime mod merging. Closes #3421 .
2013-11-15 09:54:42 +13:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
74692bde66
load maps only from MapFolders defined separately in mod.yaml
2013-10-27 09:22:10 +01:00
Matthias Mailänder
c87c4cfda2
translate ^ and ~ as FileSystem.Mount does
2013-10-27 08:02:05 +01:00
Matthias Mailänder
32851e624c
specify map folders in mod.yaml
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closes #3544
2013-10-27 08:02:05 +01:00
ScottNZ
6598f0382a
Add support for game translation
2013-10-14 19:38:18 +13:00
Matthias Mailänder
452342f289
StyleCop clean ModData
2013-08-07 15:52:29 +02:00
Paul Chote
82faf7e929
Allow mods and maps to define voxel sequences.
2013-06-04 20:40:24 +12:00
Paul Chote
a00696ec3b
Add core voxel rendering code.
2013-06-04 20:40:24 +12:00
Paul Chote
0dd8d7f7b6
Distinguish between classic and crc file hashes. Fixes #3306 , #3328 .
2013-05-24 21:10:41 +12:00
Matthias Mailänder
6a6776754b
added .mix file support for game asset browser
2013-05-15 18:13:39 +02:00
Paul Chote
4ebe547a05
Allow SheetBuilder to generate 1/2/4 channel sheets.
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This makes the SpriteFont RBGA sprite hack explicit,
and adds a DualIndexed option to be used by the voxel
renderer.
2013-05-15 20:18:41 +12:00
Curtis Shmyr
f40fbaf35e
Merge pull request #3134 from chrisforbes/load-time
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avoid spurious re-indexing of maps just prior to shellmap load
2013-04-20 16:58:48 -07:00
Chris Forbes
8750f04f4c
avoid spurious re-indexing of maps just prior to shellmap load
2013-04-21 11:38:24 +12:00
Matthias Mailänder
3649342317
be more verbose about missing sequences and files
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as requested in #3039
2013-04-20 21:56:29 +02:00
Paul Chote
82426e0e45
Move Palette from ModData to WorldRenderer.
2013-02-26 09:35:41 +13:00
Chris Forbes
d57dfd1997
tidy
2011-12-27 21:23:25 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
f9eb62beee
tidy uid->map lookup in ServerBrowser implementations
2011-09-26 08:40:40 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
896cbaae39
clean up ModData package mounting
2011-08-21 20:26:00 +12:00
Chris Forbes
1fe5c1d60f
catch map load failures
2011-08-20 14:13:52 +12:00
Chris Forbes
3d2635fca5
drop CursorSheetBuilder; use normal SheetBuilder for cursors now.
2011-07-19 21:14:11 +12:00
Chris Forbes
0e45968573
remove 'private' keyword where possible
2011-06-29 09:15:39 +12:00
Paul Chote
372d2f5426
Saner load code for cnc. Installing not yet implemented.
2011-05-21 17:26:10 +12:00
Paul Chote
3d347848f3
Remove another hardcoded widget reference and prepare for saner init code.
2011-05-21 17:25:45 +12:00
Chris Forbes
b183366d54
add ChromeMetrics for values we dont want to duplicate everywhere
2011-05-21 16:27:06 +12:00
Matthew Bowra-Dean
20458fc552
Move Platform.cs to OpenRA.FileFormats, fix #765 .
2011-05-21 11:35:04 +12:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
c2db816837
Kill MapStub
2011-02-11 21:50:11 +13:00
Paul Chote
580b9014b3
Install map button (does not verify that maps are valid).
2011-01-27 20:50:03 +13:00