Matthias Mailänder
9833a56e65
Merge pull request #11556 from pchote/gamespeeds
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Port game speed selection to new lobby backend.
2016-07-03 20:55:09 +02:00
abcdefg30
430b654460
Merge pull request #11428 from reaperrr/attack-delay
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Allow attack anims/overlays to start before weapons fire
2016-07-03 18:58:07 +02:00
reaperrr
81190be3b6
Merge pull request #11543 from Phrohdoh/chatcommands-no-dupes
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Allow overriding previously registered chatcommands
2016-07-03 16:48:35 +02:00
Paul Chote
7caf636222
Port game speed selection to new lobby backend.
2016-07-03 15:46:08 +01:00
abcdefg30
e858e13da7
Merge pull request #11561 from Phrohdoh/gives-exp-stances
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Replace GivesExperience.FriendlyFire and GivesBounty.Stances with ValidStances
2016-07-03 16:24:37 +02:00
abcdefg30
46a9750fcb
Merge pull request #11555 from pchote/fix-editor-shellmap-ui
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Use BeforeGameStart to remove shellmap UI on editor start.
2016-07-03 16:13:31 +02:00
Taryn Hill
f731dc8d68
Utility: Add upgrade rules for GivesExperience and GivesBounty changes
2016-07-03 08:50:55 -05:00
Taryn Hill
3f6f918b3d
GivesBounty: Replace Stances with ValidStances
2016-07-03 08:50:55 -05:00
Taryn Hill
ec808ddc54
GivesExperience: Replace FriendlyFire with ValidStances
2016-07-03 08:50:54 -05:00
Matthias Mailänder
889bbcf428
Cache the palette lookup.
2016-07-03 14:41:15 +02:00
Matthias Mailänder
4325e1b400
Let pipImages tick using the appropriate interface.
2016-07-03 14:40:47 +02:00
Matthias Mailänder
3e5155fa7d
Cache pipImages in the constructor.
2016-07-03 14:40:14 +02:00
Matthias Mailänder
3a7558c273
Document and lint test pips and groups.
2016-07-03 12:26:29 +02:00
reaperrr
8590be5f74
Merge pull request #11482 from pchote/rework-zip-updating
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Rework zip updating
2016-07-02 17:00:06 +02:00
reaperrr
c8012baffb
Make all Attack* traits listen to Stop order
2016-07-02 16:02:00 +02:00
reaperrr
c153277e8b
Add AttackSounds trait
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This trait plays sounds when preparing to attack or attacking.
2016-07-02 16:02:00 +02:00
reaperrr
3b43544e2d
Add start delay functionality to attack animation traits
2016-07-02 16:02:00 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
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And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
reaperrr
87537d9669
Move WithAttackOverlay to Mods.Common
2016-07-02 16:02:00 +02:00
Paul Chote
21c150fae3
Throw a sensible exception when an invalid path is given.
2016-07-01 21:58:26 +01:00
Paul Chote
c706e68b73
Rework zip file updating.
2016-07-01 21:58:26 +01:00
Paul Chote
5d62881be6
Support upgrading explicitly referenced yaml paths.
2016-07-01 21:58:26 +01:00
Paul Chote
9baee57443
Use BeforeGameStart to remove shellmap UI on editor start.
2016-07-01 21:54:25 +01:00
abcdefg30
4732f3767f
Merge pull request #11459 from reaperrr/fix-range-check
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Fix weapon min/max range and validity checks
2016-07-01 14:24:41 +02:00
Taryn Hill
023b17a68e
Allow overriding previously registered chatcommands
2016-06-30 09:28:27 -05:00
reaperrr
4d90361b8b
Merge pull request #11514 from abcdefg30/64ops
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Fix a crash with not space occupying actors granting support powers
2016-06-30 15:35:02 +02:00
reaperrr
8493b1deda
Merge pull request #11512 from Nelax/ai-squadexclude
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Added Squad Exclusion to HackyAI
2016-06-30 15:21:22 +02:00
reaperrr
f5c89ae56d
Merge pull request #11497 from obrakmann/stuff-for-sp-1
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Add functionality requested for Shattered Paradise
2016-06-30 15:13:49 +02:00
reaperrr
213c1bcb3e
Merge pull request #11463 from reaperrr/fix-ai-mcv
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Improve AI MCV deployment
2016-06-30 11:44:14 +02:00
reaperrr
e647af3dd1
Allow modders to choose AI MCV deployment base restriction
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For some mods, a random map location might be a better choice for the AI than deploying the MCV inside the base, so we allow modders to customize it.
2016-06-27 18:17:51 +02:00
Paul Chote
40089e7076
Fix logging on bogus extraction metadata.
2016-06-26 18:23:44 +01:00
Paul Chote
d1a973458b
Add support for installing content from disk.
2016-06-26 18:18:40 +01:00
Paul Chote
7ca7e695e1
Rename Disc -> Source in asset installer.
2016-06-26 18:18:40 +01:00
Oliver Brakmann
aad17148bc
Merge pull request #11533 from HenrytheSlav/pword_UI
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Password UI improvements
2016-06-26 17:47:35 +02:00
reaperrr
7ed792ba88
Merge pull request #11286 from Mailaender/open.nat-2.0.16
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Dump Mono.NAT in favor of Open.Nat 2.0.16
2016-06-26 16:16:11 +02:00
HenrytheSlav
17d6afa071
Do not keep the wrong password in the textfield for next try.
2016-06-26 15:54:41 +02:00
HenrytheSlav
d19c9eadb0
Jump to textfield in password prompt.
2016-06-26 15:44:19 +02:00
Paul Chote
30dcbeb873
Remove legacy Move constructor.
2016-06-25 16:29:47 +01:00
Oliver Brakmann
9eae2ca154
Merge pull request #11510 from reaperrr/move-loaders
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Move audio loaders from engine to mod level
2016-06-24 23:59:08 +02:00
Oliver Brakmann
694fe2bdf1
Merge pull request #11515 from reaperrr/fix-wanders
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Fix Wanders always triggering move at first game tick
2016-06-24 20:47:48 +02:00
abcdefg30
756f88c187
Merge pull request #11402 from Mailaender/sp-utility
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Improved map import for singleplayer missions
2016-06-24 18:02:13 +02:00
reaperrr
38e1d409ff
Make Wanders.TickIdle virtual
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So inheriting traits can override it.
2016-06-24 16:43:54 +02:00
reaperrr
4eb17e1642
Fix all wandering actors wandering at first game tick
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NotifyBecomingIdle is only notified at the first idle tick, so `countdown` is not set when TickIdle checks it at first game tick. Therefore, we let TickIdle return early at first game tick to avoid that.
2016-06-24 16:43:53 +02:00
Bynnar18
dace814829
Added ExcludeFromSquads to HackyAI
2016-06-24 09:18:43 -05:00
abcdefg30
dd5e229886
Fix a crash with not space occupying actors granting support powers
2016-06-24 15:30:57 +02:00
reaperrr
61acbe70d6
Extract WavReader to own file and move it to FileFormats
2016-06-23 23:47:57 +02:00
reaperrr
f1882e2dd6
Rename ImaAdpcmLoader to *Reader and move it to FileFormats
2016-06-23 23:47:55 +02:00
reaperrr
415e0bb54c
Split AudReader from AudLoader and move it to FileFormats
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We already separated loading from file format reading for sprites and videos.
2016-06-23 23:47:54 +02:00
reaperrr
ed210b380f
Move audio loaders from engine to mod level
2016-06-23 23:47:52 +02:00
reaperrr
27993729be
Make attack cursor smarter
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Rather than simply taking the first valid armament, regardless of available ammo and regardless of which valid armament has the highest range, the attack cursor is now chosen a) by whether the armament has ammo and b) by which valid armament has the highest range.
2016-06-23 15:09:11 +02:00