alzeih
|
9cecf8e8ab
|
Basic ScreenShaker
|
2010-02-27 18:55:08 +13:00 |
|
pchote
|
49edeb9549
|
Custom build sounds for walls
|
2010-02-27 18:04:38 +13:00 |
|
pchote
|
16c0065005
|
More sound tweaks
|
2010-02-27 17:54:52 +13:00 |
|
pchote
|
6be93fdf4a
|
Merge the sounds in ProductionQueue into EvaAlerts
|
2010-02-27 17:15:58 +13:00 |
|
pchote
|
1d9f5c8362
|
Unhardcode more sounds
|
2010-02-27 17:01:54 +13:00 |
|
Chris Forbes
|
5cee427b00
|
Merge remote branches 'alzeih/master', 'pchote/walls' and 'origin/dev'
|
2010-02-27 09:53:17 +13:00 |
|
pchote
|
b77eb43ff6
|
Support for buildings without make animations
|
2010-02-27 03:18:19 +13:00 |
|
pchote
|
605ae8d4d5
|
Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o)
|
2010-02-27 02:53:13 +13:00 |
|
pchote
|
9652434a3e
|
Make walls work
|
2010-02-27 01:38:00 +13:00 |
|
alzeih
|
9f5e83aed9
|
Move to a cell you cannot enter doesn't make affirmative sound or cancel existing orders
|
2010-02-27 00:25:23 +13:00 |
|
Chris Forbes
|
e0ecebf204
|
IChromeButton support & RA rules change for it
|
2010-02-26 21:05:35 +13:00 |
|
Chris Forbes
|
f7656d44a4
|
almost working gl font renderer
|
2010-02-25 20:49:16 +13:00 |
|
Chris Forbes
|
ae0af7f2e2
|
#94 harvester pip count should be configurable
|
2010-02-22 21:37:37 +13:00 |
|
Chris Forbes
|
c2ac8ad096
|
#95 LimitedAmmo pip count should be configurable
|
2010-02-22 20:56:26 +13:00 |
|
Chris Forbes
|
3237485055
|
cleaned up compiler warnings
|
2010-02-18 20:32:34 +13:00 |
|
Chris Forbes
|
a72d19e754
|
converted to GPLv3
|
2010-02-16 21:20:41 +13:00 |
|
Matthew Bowra-Dean
|
8b83677944
|
Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water.
|
2010-02-16 20:02:59 +13:00 |
|
Chris Forbes
|
4258e78049
|
removed Ijw.DirectX, Ijw.Framework deps
|
2010-02-16 18:52:43 +13:00 |
|
Chris Forbes
|
7c4cc02f7d
|
fix dumb name, at Bob's request
|
2010-02-13 21:29:12 +13:00 |
|
Chris Forbes
|
3462607e9a
|
added ISpawnStartingUnits trait; default impl just spawns an MCV
|
2010-02-13 21:14:15 +13:00 |
|
Chris Forbes
|
641c21107e
|
moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
|
2010-02-13 21:06:14 +13:00 |
|
Chris Forbes
|
092eaf8d01
|
oops. thanks bob for pointing out that particular bit of fail
|
2010-02-13 19:58:24 +13:00 |
|
Chris Forbes
|
103d052586
|
water crates
|
2010-02-13 19:09:32 +13:00 |
|
Chris Forbes
|
bb3f74a7c5
|
fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params
|
2010-02-13 18:52:36 +13:00 |
|
Chris Forbes
|
78316655e0
|
actually setup crate spawner
|
2010-02-13 18:19:22 +13:00 |
|
Chris Forbes
|
4d7e9a230a
|
real crate spawning
|
2010-02-13 18:15:58 +13:00 |
|
Chris Forbes
|
e341cf7b9c
|
added firepower & armor crates
|
2010-02-11 17:23:02 +13:00 |
|
Chris Forbes
|
728c5eb8e3
|
added firepower modifier support
|
2010-02-11 17:15:24 +13:00 |
|
Chris Forbes
|
8b2504cb4e
|
crate chooser logic
|
2010-02-11 15:47:04 +13:00 |
|
Bob
|
60448925e7
|
facings for bullets, where appropriate.
|
2010-02-11 14:22:12 +13:00 |
|
Bob
|
4eda5dc9a9
|
fixes for ARTY and crate
|
2010-02-11 14:09:43 +13:00 |
|
Bob
|
c9b1b25ba8
|
facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c)
|
2010-02-11 13:41:18 +13:00 |
|
Bob
|
bb18e426cd
|
facings for the rest of mods/ra.
|
2010-02-11 13:27:10 +13:00 |
|
Bob
|
31f4e23081
|
RenderInfantry uses facings
|
2010-02-11 12:51:50 +13:00 |
|
Bob
|
62198067d6
|
Sequence.facing idea/RFC.
|
2010-02-11 12:20:06 +13:00 |
|
Chris Forbes
|
eeaf51a859
|
added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC
|
2010-02-11 11:56:07 +13:00 |
|
Bob
|
1e652dbcc1
|
fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer.
|
2010-02-11 10:47:37 +13:00 |
|
Chris Forbes
|
ea3b674d9a
|
Player has Country now, not Race
|
2010-02-10 15:19:26 +13:00 |
|
Chris Forbes
|
b7ade669fa
|
added Country/CountryInfo trait for World
|
2010-02-10 14:51:26 +13:00 |
|
Chris Forbes
|
c3f4653801
|
first step: Race -> string
|
2010-02-10 14:07:40 +13:00 |
|
Chris Forbes
|
5a95048396
|
categorize traits better
|
2010-02-09 13:42:33 +13:00 |
|
Chris Forbes
|
8cb01df8cd
|
merged pchote/master attack-omni bridge-setup-as-trait
|
2010-02-09 13:31:26 +13:00 |
|
Chris Forbes
|
7729d31b6a
|
remove special case in World for InitOreDensity()
|
2010-02-09 13:23:09 +13:00 |
|
Chris Forbes
|
758af41dc1
|
bridge setup as trait; wired to RA & CNC
|
2010-02-09 10:38:09 +13:00 |
|
Chris Forbes
|
8c76175a38
|
attack-omni support
|
2010-02-08 20:43:20 +13:00 |
|
Chris Forbes
|
671c1707e7
|
choose build palette on select production building
|
2010-02-08 20:33:41 +13:00 |
|
Chris Forbes
|
0fbabfc3aa
|
added selection-changed hook
|
2010-02-08 19:19:35 +13:00 |
|
Chris Forbes
|
37af0f2f04
|
selection persists across OG changes
|
2010-02-08 19:05:49 +13:00 |
|
Chris Forbes
|
853f9ae6d5
|
ore growth -> trait on world
|
2010-02-07 18:09:41 +13:00 |
|
Paul Chote
|
2e97f3d308
|
Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
|
2010-02-07 14:15:27 +13:00 |
|