Commit Graph

624 Commits

Author SHA1 Message Date
alzeih
9cecf8e8ab Basic ScreenShaker 2010-02-27 18:55:08 +13:00
pchote
49edeb9549 Custom build sounds for walls 2010-02-27 18:04:38 +13:00
pchote
16c0065005 More sound tweaks 2010-02-27 17:54:52 +13:00
pchote
6be93fdf4a Merge the sounds in ProductionQueue into EvaAlerts 2010-02-27 17:15:58 +13:00
pchote
1d9f5c8362 Unhardcode more sounds 2010-02-27 17:01:54 +13:00
Chris Forbes
5cee427b00 Merge remote branches 'alzeih/master', 'pchote/walls' and 'origin/dev' 2010-02-27 09:53:17 +13:00
pchote
b77eb43ff6 Support for buildings without make animations 2010-02-27 03:18:19 +13:00
pchote
605ae8d4d5 Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o) 2010-02-27 02:53:13 +13:00
pchote
9652434a3e Make walls work 2010-02-27 01:38:00 +13:00
alzeih
9f5e83aed9 Move to a cell you cannot enter doesn't make affirmative sound or cancel existing orders 2010-02-27 00:25:23 +13:00
Chris Forbes
e0ecebf204 IChromeButton support & RA rules change for it 2010-02-26 21:05:35 +13:00
Chris Forbes
f7656d44a4 almost working gl font renderer 2010-02-25 20:49:16 +13:00
Chris Forbes
ae0af7f2e2 #94 harvester pip count should be configurable 2010-02-22 21:37:37 +13:00
Chris Forbes
c2ac8ad096 #95 LimitedAmmo pip count should be configurable 2010-02-22 20:56:26 +13:00
Chris Forbes
3237485055 cleaned up compiler warnings 2010-02-18 20:32:34 +13:00
Chris Forbes
a72d19e754 converted to GPLv3 2010-02-16 21:20:41 +13:00
Matthew Bowra-Dean
8b83677944 Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water. 2010-02-16 20:02:59 +13:00
Chris Forbes
4258e78049 removed Ijw.DirectX, Ijw.Framework deps 2010-02-16 18:52:43 +13:00
Chris Forbes
7c4cc02f7d fix dumb name, at Bob's request 2010-02-13 21:29:12 +13:00
Chris Forbes
3462607e9a added ISpawnStartingUnits trait; default impl just spawns an MCV 2010-02-13 21:14:15 +13:00
Chris Forbes
641c21107e moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs) 2010-02-13 21:06:14 +13:00
Chris Forbes
092eaf8d01 oops. thanks bob for pointing out that particular bit of fail 2010-02-13 19:58:24 +13:00
Chris Forbes
103d052586 water crates 2010-02-13 19:09:32 +13:00
Chris Forbes
bb3f74a7c5 fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params 2010-02-13 18:52:36 +13:00
Chris Forbes
78316655e0 actually setup crate spawner 2010-02-13 18:19:22 +13:00
Chris Forbes
4d7e9a230a real crate spawning 2010-02-13 18:15:58 +13:00
Chris Forbes
e341cf7b9c added firepower & armor crates 2010-02-11 17:23:02 +13:00
Chris Forbes
728c5eb8e3 added firepower modifier support 2010-02-11 17:15:24 +13:00
Chris Forbes
8b2504cb4e crate chooser logic 2010-02-11 15:47:04 +13:00
Bob
60448925e7 facings for bullets, where appropriate. 2010-02-11 14:22:12 +13:00
Bob
4eda5dc9a9 fixes for ARTY and crate 2010-02-11 14:09:43 +13:00
Bob
c9b1b25ba8 facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c) 2010-02-11 13:41:18 +13:00
Bob
bb18e426cd facings for the rest of mods/ra. 2010-02-11 13:27:10 +13:00
Bob
31f4e23081 RenderInfantry uses facings 2010-02-11 12:51:50 +13:00
Bob
62198067d6 Sequence.facing idea/RFC. 2010-02-11 12:20:06 +13:00
Chris Forbes
eeaf51a859 added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC 2010-02-11 11:56:07 +13:00
Bob
1e652dbcc1 fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer. 2010-02-11 10:47:37 +13:00
Chris Forbes
ea3b674d9a Player has Country now, not Race 2010-02-10 15:19:26 +13:00
Chris Forbes
b7ade669fa added Country/CountryInfo trait for World 2010-02-10 14:51:26 +13:00
Chris Forbes
c3f4653801 first step: Race -> string 2010-02-10 14:07:40 +13:00
Chris Forbes
5a95048396 categorize traits better 2010-02-09 13:42:33 +13:00
Chris Forbes
8cb01df8cd merged pchote/master attack-omni bridge-setup-as-trait 2010-02-09 13:31:26 +13:00
Chris Forbes
7729d31b6a remove special case in World for InitOreDensity() 2010-02-09 13:23:09 +13:00
Chris Forbes
758af41dc1 bridge setup as trait; wired to RA & CNC 2010-02-09 10:38:09 +13:00
Chris Forbes
8c76175a38 attack-omni support 2010-02-08 20:43:20 +13:00
Chris Forbes
671c1707e7 choose build palette on select production building 2010-02-08 20:33:41 +13:00
Chris Forbes
0fbabfc3aa added selection-changed hook 2010-02-08 19:19:35 +13:00
Chris Forbes
37af0f2f04 selection persists across OG changes 2010-02-08 19:05:49 +13:00
Chris Forbes
853f9ae6d5 ore growth -> trait on world 2010-02-07 18:09:41 +13:00
Paul Chote
2e97f3d308 Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits 2010-02-07 14:15:27 +13:00