RoosterDragon
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9d5d2ab493
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RCS0056 - roslynator_max_line_length = 180
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2024-07-29 21:56:36 +02:00 |
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Gustas
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2733ed4b1c
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Fix war factory not opening its door properly
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2023-12-03 19:27:02 +00:00 |
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RoosterDragon
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f4af5c1764
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Fix CA1852
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2023-06-06 11:51:47 +03:00 |
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RoosterDragon
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164abfdae1
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Fix IDE0083
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2023-04-08 16:51:51 +03:00 |
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abcdefg30
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5bf7fe852c
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Remove the copyright year numbers
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2023-01-11 11:58:54 +02:00 |
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abcdefg30
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6a31b1f9f3
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Update the copyright header year
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2022-05-28 00:35:10 -05:00 |
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Andre Mohren
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6810469634
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Updated copyright years.
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2021-06-29 18:33:21 -05:00 |
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Paul Chote
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82a9809192
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Remove RenderSprites.Scale.
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2021-01-21 18:22:11 +01:00 |
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Paul Chote
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fe58ed1283
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Animation facing -> WAngle.
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2020-05-09 10:20:23 -05:00 |
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Matthias Mailänder
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274bc9cbba
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Add missing sequence reference.
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2020-04-10 20:56:54 +02:00 |
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Matthias Mailänder
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827f8d95b4
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Remove unused using.
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2020-04-10 20:56:54 +02:00 |
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Paul Chote
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9dc4ea8541
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Fix production door not closing if the actor stays on the exit cell.
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2020-02-09 16:52:22 +01:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Paul Chote
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14607f55c5
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Replace INotifyBuildComplete in render traits with conditions.
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2018-10-07 19:29:34 +02:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Mustafa Alperen Seki
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7f77e4cf40
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Remove ProductionDoorOverlay while transforming
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2017-12-27 13:50:58 +00:00 |
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reaperrr
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fdb3866238
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Remove FootprintUtils
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2017-07-13 17:43:41 +02:00 |
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Taryn Hill
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43317e0f5d
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Update copyright notice year to 2017
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2016-12-31 23:46:13 -06:00 |
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reaperrr
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61284d73dd
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Make interface implementations explicit where possible in traits that implement INotifySold
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2016-10-20 19:02:30 +02:00 |
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reaperrr
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22dcb1c66f
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Move INotifySold to Common and require explicit implementation
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2016-10-20 19:02:28 +02:00 |
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teees
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8724ed29bc
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Support dynamic offsets in ActorPreviews.
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2016-06-15 20:36:08 +01:00 |
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reaperrr
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fd5a597966
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Move Render traits to Traits.Render namespace
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2016-04-15 20:43:04 +02:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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reaperrr
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2f69711341
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Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
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2015-10-16 00:07:06 +02:00 |
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atlimit8
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09984683a7
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Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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2015-09-19 09:56:14 -05:00 |
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atlimit8
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45112cfa76
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Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
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2015-09-15 22:57:08 -05:00 |
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reaperrr
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5941914ced
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Fix WithProductionDoorOverlay namespace
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2015-07-31 21:08:25 +02:00 |
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Paul Chote
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614f96046c
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Remove RenderSprites animation keys.
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2015-04-27 19:38:23 +12:00 |
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Paul Chote
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09bad3f0ef
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Account for damage state in ActorPreviews.
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2015-04-26 18:12:19 +12:00 |
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Paul Chote
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8f93d7b5d7
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Simplify and fix animation glitches.
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2015-04-25 22:52:14 +02:00 |
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Matthias Mailänder
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9a37e77d1a
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fix the weapon factory door opening animation
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2015-04-25 22:52:14 +02:00 |
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