Booom3
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a00a5433e4
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balance stick
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2010-06-20 17:31:37 +12:00 |
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Chris Forbes
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17a45a0d6c
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fix destroyer missile range
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2010-06-19 20:26:29 +12:00 |
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Chris Forbes
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a457b1f133
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swap 2tnk and 3tnk owners
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2010-06-19 19:55:17 +12:00 |
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Chris Forbes
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8f897f7840
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nerf CA a bit, esp vs unarmored
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2010-06-19 19:47:50 +12:00 |
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Chris Forbes
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68ce0d89e6
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more jeep tuning
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2010-06-19 19:33:57 +12:00 |
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Chris Forbes
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b719271f6f
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make jeep decent vs infantry and crap vs everything else
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2010-06-19 19:24:06 +12:00 |
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Chris Forbes
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3870be5122
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fix various breakage in nuke code
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2010-06-11 17:55:42 +12:00 |
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Chris Forbes
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90e1e0e796
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make 4tnk meatier
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2010-05-30 13:45:00 +12:00 |
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Chris Forbes
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8ca03da277
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add impact sounds to ca weapon
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2010-05-27 19:10:41 +12:00 |
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Chris Forbes
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3f32275169
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give ca dual barrels on each turret
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2010-05-27 19:08:56 +12:00 |
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Chris Forbes
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e8829f8e92
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reduce CA damage slightly
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2010-05-24 22:15:01 +12:00 |
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Chris Forbes
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081d1cdafc
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buff sam to be ~agun
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2010-05-24 21:41:55 +12:00 |
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Chris Forbes
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e910ab87a1
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buff turret gun to 50dps (60@30)
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2010-05-19 21:06:43 +12:00 |
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Chris Forbes
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3cbd62c6ec
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fix combat vs subs
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2010-05-19 19:38:50 +12:00 |
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Chris Forbes
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99e7ee23fb
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tanks explode much more satisfyingly
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2010-05-16 14:46:07 +12:00 |
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Chris Forbes
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78d40b5bb0
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unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads
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2010-05-13 18:09:13 +12:00 |
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Chris Forbes
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baa53b32d3
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e3 dragon is AT only. use redeye to attack air
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2010-05-13 15:57:19 +12:00 |
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Chris Forbes
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14e8f67480
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better timebased damage on pbox/hbox
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2010-05-13 13:41:21 +12:00 |
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Chris Forbes
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9ae3abcb5f
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tweaks to defenses
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2010-05-13 13:18:05 +12:00 |
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Chris Forbes
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33b384c127
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doubled CA/8Inch inaccuracy; reduced CA ROF 160 -> 200; increased jeep speed and sight; increased sight on controllable flying units to 10/12
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2010-05-12 19:06:59 +12:00 |
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Chris Forbes
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ebd62e41da
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increase dog speed; decrease attack range
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2010-05-07 20:49:47 +12:00 |
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Chris Forbes
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acf55f1bb0
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hack hack hack... working dog
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2010-05-06 22:15:02 +12:00 |
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Chris Forbes
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acf73ca4f8
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add speed values for Nike (SAM missile) and RedEye (e3/aa missile)
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2010-05-06 18:05:29 +12:00 |
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Chris Forbes
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a795dfb7f2
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beef up e2 inaccuracy
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2010-05-05 21:25:09 +12:00 |
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Chris Forbes
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113fc187ab
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tweak e2 damage modifiers
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2010-05-05 21:17:09 +12:00 |
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Chris Forbes
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008287406a
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e3/dragon gets impact sound; bullet animation fixed
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2010-05-05 21:13:15 +12:00 |
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Chris Forbes
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affd853a96
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add sounds for grenades; fix crash in -2
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2010-05-01 14:58:06 +12:00 |
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Chris Forbes
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056e436337
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gvie e3 at missile enough fuel to reach its max range
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2010-04-27 00:34:57 +12:00 |
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Chris Forbes
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9d1e6443c5
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more arty tweaks
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2010-04-27 00:27:47 +12:00 |
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Chris Forbes
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2417502dc9
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further tweaks to e3's AT missile
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2010-04-27 00:25:22 +12:00 |
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Chris Forbes
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127693ff88
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weapon tweaks
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2010-04-27 00:06:53 +12:00 |
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Chris Forbes
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25180d8851
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beef up inaccuracy of CA to a sensible level; make ARTY useful too
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2010-04-26 23:54:57 +12:00 |
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Chris Forbes
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9e046756d2
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fix e7 crash on firing [typo in weapons.yaml, gun5 not guns]
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2010-04-25 13:52:21 +12:00 |
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Chris Forbes
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c0a851d4be
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convert 3tnk to have 1 weapon but a burst of 2
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2010-04-23 21:18:12 +12:00 |
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Chris Forbes
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44bb7fa546
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reduced mine damage to 500/700
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2010-04-19 18:45:43 +12:00 |
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Chris Forbes
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ab6961733a
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emit civilians and engineers when selling too
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2010-04-16 21:11:58 +12:00 |
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Chris Forbes
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28412cd1b6
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made parabombs work
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2010-04-12 19:11:57 +12:00 |
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Chris Forbes
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2f982c7eea
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#68 Inaccurate weapons (2/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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edb6a5e812
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aftermath upgraded to new weaponmodel
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2010-04-02 17:48:31 +13:00 |
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Chris Forbes
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08dda12328
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naming fixes
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2010-04-02 16:45:38 +13:00 |
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Chris Forbes
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ca3c6ee5fe
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damage stuff in any part of the cell; don't put smudge in water
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2010-04-02 16:45:38 +13:00 |
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Chris Forbes
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03a037a84f
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nuke damage generalized (DamageModel=PerCell)
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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fb8549aa36
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fix up mines
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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10e7afc10c
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wired up Explodes again; categories != targettypes
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2010-04-02 16:45:12 +13:00 |
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Chris Forbes
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268c714ac2
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fixed up weapon validity stuff
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2010-04-02 16:45:11 +13:00 |
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Chris Forbes
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37398ab275
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remove dead bits of rules.ini
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2010-04-02 16:45:09 +13:00 |
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Chris Forbes
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b4f5baf1a7
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load ALL the weaponinfo properly
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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744eeabb3c
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half a loader
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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0f2d891f4b
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the rest of the weapons
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2010-04-02 16:44:39 +13:00 |
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Chris Forbes
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ee8a21ef7d
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some more
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2010-04-02 16:44:39 +13:00 |
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