Chris Forbes
a07e151ab5
drop bogus comment in renderer
2011-07-14 20:29:03 +12:00
Paul Chote
0c95b43c87
Save some dumb perf in Widget.RenderBounds.
2011-07-14 20:29:03 +12:00
Paul Chote
e9d67860de
Proper mouseover support.
2011-07-14 20:29:02 +12:00
Paul Chote
1114293035
Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
2011-07-14 20:29:02 +12:00
Paul Chote
193999a040
Move OnMouseUp onto ButtonWidget and drop its unnecessary plumbing.
2011-07-14 20:29:02 +12:00
Paul Chote
8189ef109e
Reorganize Widget into static/nonstatic.
2011-07-14 20:29:02 +12:00
Paul Chote
e58e354c4b
Move IsDisabled checking for OnMouseDown into ButtonWidget. Remove unnecessary bool plumbing.
2011-07-14 20:29:02 +12:00
Paul Chote
bbeaf2047b
Remove OnMouseDown from Widget. Define it on just the widgets that want it.
2011-07-14 20:29:02 +12:00
Paul Chote
7a69daa99c
Remove Widget.OnMouseMove.
2011-07-14 20:29:01 +12:00
Paul Chote
f905c87b97
New support powers bin
2011-07-14 20:29:01 +12:00
Paul Chote
e787c46a81
Remove border from buildclock overlay.
2011-07-14 20:29:01 +12:00
Paul Chote
5f8beb632a
Switch tabs when a queue is lost, hide tab-strip when there are no queues available, rename queueType -> queueGroup.
2011-07-14 20:29:01 +12:00
Paul Chote
a065ba0338
Keyboard support for production palette:
...
y/u/i/o/p map to Buildings/Defense/Infantry/Vehicles/Aircraft.
Tab or successive y/u/i/o/p will switch tabs within a category.
Successive clicks on category icons will also switch tabs.
Shift + keyboard/click cycles tabs in reverse.
2011-07-14 20:29:01 +12:00
Paul Chote
c1f7152857
Change Widget key support: Move (unused) Widget.OnKeyPress hook onto ButtonWidget; Buttons will respond to keys with modifiers.
2011-07-14 20:28:35 +12:00
Paul Chote
6877c29fa6
Reimplement production queue switching from selection.
2011-07-03 07:02:17 +12:00
Paul Chote
70faee4e9c
Remove obsoleted artwork
2011-07-03 06:32:05 +12:00
Paul Chote
8950ef7bcb
Hook up sell/repair buttons
2011-07-03 06:29:41 +12:00
Paul Chote
f96840df36
Rewrite production palette. Tooltips will be reimplemented later.
2011-07-03 06:20:02 +12:00
Paul Chote
c76811c5e1
Rewrite production tabs (again): Avoid doing a pile of work every tick; support multiple queue types grouped under one category; Tab numbering is sticky.
2011-07-03 01:48:14 +12:00
Paul Chote
b85fce3b41
Disable queue buttons when there are no tabs
2011-07-02 21:37:31 +12:00
Paul Chote
fe380b13ac
Rewrite ProductionTabsWidget.
2011-07-02 21:18:26 +12:00
Paul Chote
d5e63538ad
Port production palette from ui2 branch. Needs reworking. Unfinished.
2011-07-02 07:32:34 +12:00
Paul Chote
dba77daae0
Fix namespace
2011-07-02 07:31:39 +12:00
Paul Chote
e922e8028c
Hook up tib storage bar
2011-07-02 06:23:48 +12:00
Paul Chote
7e67fdb446
Wire up power bar
2011-07-02 04:27:40 +12:00
Paul Chote
1f92286b51
Wire up cash display
2011-07-02 03:53:13 +12:00
Paul Chote
7e42175a94
Mock up sidebar using existing widgets
2011-07-02 03:45:42 +12:00
Paul Chote
717471a522
New faction flags
2011-07-02 01:31:18 +12:00
Paul Chote
9b3cedd37f
Show map title in the lobby
2011-07-01 23:37:53 +12:00
Daniel Hernandez
0224b3b745
Fix stnk husk ( Fixes #985 ).
2011-07-01 23:22:07 +12:00
Paul Chote
3dec6016e7
Remove diplomacy menu, lock teams option (Feature #950 ).
2011-07-01 23:19:50 +12:00
Paul Chote
fa6b9983d3
Conquest objectives panel (Feature #949 ).
2011-07-01 23:07:50 +12:00
Paul Chote
c81735911e
Add Funcs for custom label Color/ContrastColor
2011-07-01 23:04:48 +12:00
Paul Chote
97186d8bd9
Support custom checkbox symbols. Add a crossed variant to C&C. Correctly copies checkbox state when copying checkboxes.
2011-07-01 23:04:48 +12:00
Paul Chote
7c63138e3f
Mechanism for showing mission objectives in the ingame menu. Fixes #948 .
2011-07-01 02:34:30 +12:00
Paul Chote
aaa78649fc
Make overflow tabs clickable. Fixes #550 .
2011-07-01 00:42:53 +12:00
Paul Chote
c2519375b2
Reduce grenadier death damage. Fixes #957 .
2011-07-01 00:35:09 +12:00
Paul Chote
0f3be08491
Halve tiberium damage to infantry, deal it smoothly.
2011-07-01 00:19:46 +12:00
Paul Chote
a835edfab1
Increase tiberium pathing penalty for infantry. Fixes #953 .
2011-07-01 00:16:28 +12:00
Paul Chote
9cbf372698
Use new reveal-map and heal crate effects. Fixes #977 .
2011-07-01 00:12:27 +12:00
Paul Chote
17fa312108
Use new cloak crate effect
2011-07-01 00:08:43 +12:00
Paul Chote
11a9bc7e43
Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
2011-07-01 00:07:04 +12:00
Paul Chote
f360559869
Remove some crap from Cloak.
2011-06-30 23:54:42 +12:00
Paul Chote
fc10b79e1d
Capturable Biolab allows production of player-controlled viceroids.
2011-06-30 20:20:00 +12:00
Paul Chote
0236dd04ae
Work around capturable tech bug.
2011-06-30 20:17:49 +12:00
Paul Chote
9657d697fc
Add dino/vice icons, dino voices, crate effects from Sole Survivor
2011-06-30 20:16:16 +12:00
Paul Chote
b58e091892
Write graphics.log on Cg renderer errors. Fixes second half of #967 . Untested.
2011-06-29 11:37:52 +12:00
Paul Chote
d62a21da14
Improve GLSL renderer debug logging: Define GL_INVALID_OPERATION error code (was previously error 1282); Include GL_RENDERER, GL_VERSION, GL_SHADING_LANGUAGE_VERSION in graphics.log; write graphics.log when CheckGlError fails. Fixes #966 and half of #967 .
2011-06-29 11:33:25 +12:00
Chris Forbes
0e45968573
remove 'private' keyword where possible
2011-06-29 09:15:39 +12:00
Chris Forbes
587b2ef0d1
convert Buildable trait construction to concise style
2011-06-29 07:50:20 +12:00