Chris Forbes
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3b763d00fd
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allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space
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2010-02-05 13:05:03 +13:00 |
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Bob
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f3f8fdef90
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added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")
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2010-01-26 12:43:42 +13:00 |
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Matthew Bowra-Dean
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3fc8c8951c
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Source pooling
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2010-01-20 19:45:00 +13:00 |
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Matthew Bowra-Dean
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a9f2e344cf
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OpenAL support with pinvoke
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2010-01-20 18:46:25 +13:00 |
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Chris Forbes
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b290d46ddc
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chronotank in aftermath mod dll
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2010-01-17 10:31:48 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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9c520e07b1
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more
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2010-01-11 22:15:54 +13:00 |
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Chris Forbes
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99a61ca8d9
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renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info.
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2010-01-10 18:28:24 +13:00 |
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Chris Forbes
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5fb2f91281
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ITraitInfo, plumbing in NewUnitInfo
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2010-01-10 12:34:17 +13:00 |
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Chris Forbes
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da28d226ac
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switched to openal sound support
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2010-01-08 15:22:19 +13:00 |
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Chris Forbes
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6ff4ea3717
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using props in Sound rather than setter functions; no idea if it's right, because there's no way to test
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2009-12-27 21:54:37 +13:00 |
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Chris Forbes
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413cfcada6
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random fixed; alli, this isnt java.
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2009-12-27 21:40:44 +13:00 |
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Alli
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b81fbca280
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added pausing and seeking for sounds, and music tracking, and volume levels
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2009-12-23 20:45:51 +13:00 |
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Chris Forbes
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effc642c04
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death sounds for infantry
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2009-12-20 18:18:11 +13:00 |
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Bob
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74b7d21d4b
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renamed Actor.unitInfo to "Info"; other minor changes
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2009-12-05 19:12:29 +13:00 |
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Chris Forbes
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7f1e34e482
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uh, some of that was supposed to happen LAST commit
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2009-12-05 18:47:19 +13:00 |
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