Paul Chote
6821238710
Extendable palette definitions. Contains many regressions, bugs and general hacks
2010-02-05 11:02:41 +13:00
Chris Forbes
2e01e9f08f
removing dead crap
2010-01-30 11:26:35 +13:00
Bob
206e4fb558
BIM/UIM become traits on World; Added World.WorldActor
2010-01-29 19:57:41 +13:00
Bob
b3911db149
more refs to Game.world (UIOverlay)
2010-01-21 13:52:31 +13:00
Bob
d07b782044
moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
2010-01-21 13:05:13 +13:00
Bob
738d293b48
Changed IsCloseEnoughToBase to take top-left position.
2010-01-18 14:22:38 +13:00
Bob
7913fcf75b
removed "adjust" param to Tiles; position is now top-left always.
2010-01-18 14:17:46 +13:00
Bob
aac9a01c49
Removed an overload of Footprint.Tiles (see also next commit)
2010-01-18 14:14:15 +13:00
Bob
ab1abee843
moved helper functions out of Game, into WorldUtils
2010-01-18 02:46:22 +13:00
Bob
e792c9ce17
moved BIM/UIM to World, and added World.CreateActor
2010-01-17 12:54:01 +13:00
Bob
1ec3ee60eb
moving Map, TileSet from Rules to World
2010-01-17 12:18:26 +13:00
Chris Forbes
59c0791d93
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Bob
4a004eda0f
fixed Building.unitInfo
2010-01-12 20:18:36 +13:00
Chris Forbes
12b84a8468
finished building *Infos
2010-01-10 17:28:05 +13:00
Chris Forbes
5e21f6393b
more
2009-12-28 09:33:56 +13:00
Paul Chote
4667679f12
Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
2009-12-22 22:37:11 -08:00
Chris Forbes
c171185034
trimming fat; own files; etc
2009-12-05 11:56:16 +13:00
Chris Forbes
da84b66424
moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
2009-11-29 15:26:55 +13:00
Bob
732f3c6c63
TileSet and Map are now in Rules, not Game
2009-11-19 17:08:23 +13:00
Bob
c0fe3fa4c9
[More whitespace fixes]
2009-11-19 15:18:13 +13:00
Chris Forbes
25e1d9a0a1
can build again
2009-11-18 19:16:06 +13:00
Chris Forbes
a812963b8e
removed voronoi crap
2009-11-18 18:44:09 +13:00
Bob
5e3f2aa861
IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev.
2009-11-14 03:09:27 +13:00
Bob
c285f1d210
Cleaned up some casts. (BuildingInfo)
2009-11-14 02:57:52 +13:00
Chris Forbes
8ae3c04212
fixes #79
2009-11-08 14:00:02 +13:00
Bob
0251cb3e1c
Gems don't grow.
2009-11-04 20:28:04 +13:00
Chris Forbes
a9126fc9ce
bdebug=true will show appropriate influence for current building
2009-11-04 18:18:17 +13:00
Chris Forbes
dbef9e4a45
killed PrepareOverlay
2009-10-31 23:24:39 +13:00
Bob
cc1be5b31c
Perf fixes for low unit-counts. Added sanity checks - not enabled by default.
2009-10-28 19:43:04 +13:00
Chris Forbes
6d1826245f
unit movement debug overlay + working blocking. still needs repath in some cases.
2009-10-26 14:06:06 +13:00
Chris Forbes
7d6e254983
clipped voronoi regions for ground control; buildings cannot be placed outside of ground control anymore
2009-10-23 20:10:28 +13:00
Chris Forbes
b73e5a62bb
water-bound structures can now be placed only in water
2009-10-22 23:24:55 +13:00
Bob
cfa56a791d
Moved footprint info onto its building.
2009-10-20 23:55:57 +13:00
Chris Forbes
6c0ced3e9a
cleaning techtree & sidebar; building placement is mostly fixed
2009-10-20 22:35:05 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
0f0b4230c7
local player buildings influence map, incrementally updated.
2009-10-13 18:13:22 +13:00
Chris Forbes
711b419ed0
untangling a few things
2009-10-12 21:23:09 +13:00
Chris Forbes
3e0432464b
building footprints
2009-10-11 15:21:19 +13:00
Chris Forbes
cdf56c278f
fixed broken UiOverlay
2009-10-11 10:54:09 +13:00
Chris Forbes
f8309b79f4
show building in sea as invalid, etc
2009-10-09 22:52:25 +13:00
chrisf
b594f296c3
slowly teasing the view+controller out of the model classes.
...
actually doesn't work right now, but that will change.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00
chrisf
4ea033f63d
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 20:06:19 +00:00
(no author)
07c0a9f40f
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1345 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 10:40:47 +00:00
(no author)
60e6f36042
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1343 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 10:04:54 +00:00
(no author)
fce2dcda8a
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1342 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 09:42:01 +00:00