Bob
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79ce7c15d5
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replays.
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2010-03-10 15:58:03 +13:00 |
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Paul Chote
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9d139d43a8
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Spawn a server process from ingame
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2010-03-09 19:57:34 +13:00 |
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Paul Chote
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cddefb3919
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Game loads to main menu; "Connect to server" connects to localhost:1234. "Quit" quits.
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2010-03-09 19:04:05 +13:00 |
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Chris Forbes
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34495cf3e7
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wtf.
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2010-03-07 23:10:43 +13:00 |
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Chris Forbes
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a303299bbb
|
added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf.
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2010-03-07 17:49:12 +13:00 |
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Chris Forbes
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2547045881
|
less misleading name; further reduce speed of NUKE anim
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2010-03-07 14:19:05 +13:00 |
|
Chris Forbes
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2456739148
|
custom animation framerates
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2010-03-07 14:12:58 +13:00 |
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Paul Chote
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b42dc743c1
|
Unhardcode minimap terrain colours; use dummy values for cnc temporarily
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2010-03-04 22:30:34 +13:00 |
|
Paul Chote
|
399d2f73e8
|
Fix minimap size/render issues (still needs palette fix).
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2010-03-04 20:57:55 +13:00 |
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Paul Chote
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5c26386b2e
|
Fix map loading; some cleanups
|
2010-03-04 09:37:22 +13:00 |
|
Paul Chote
|
d405523378
|
Map selector works; selecting non-desert maps doesn't
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2010-03-04 09:37:22 +13:00 |
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Paul Chote
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ae2bbae16c
|
Begin unhardcoding 128 map size; Trees; Waypoints
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2010-03-04 09:37:22 +13:00 |
|
Chris Forbes
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bb0aaba950
|
renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore.
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2010-03-04 08:43:32 +13:00 |
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Chris Forbes
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15b82830a2
|
Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
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Chris Forbes
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2c50d3baa7
|
added ResourceType; mostly works, except for growth & consumption
|
2010-03-04 08:43:27 +13:00 |
|
Chris Forbes
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45a4fa110e
|
lots of experimental bits
|
2010-03-04 08:43:26 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
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