RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Paul Chote
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47c97735ed
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Overhaul sand worm rendering and attacking.
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2016-01-03 01:17:30 +00:00 |
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reaperrr
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2e0a8ef9c4
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Make sandworms not eat infantry
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2015-10-31 13:44:00 +01:00 |
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reaperrr
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e37729f634
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Tweak D2k worm disappear chance, spawn interval and minimum
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2015-10-26 15:14:05 +01:00 |
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atlimit8
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8162fa27ab
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Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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2015-09-19 09:49:24 -05:00 |
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atlimit8
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85fab45451
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Remove Actor.HasTrait<T>()
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2015-09-19 09:49:23 -05:00 |
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atlimit8
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cc3b286fa6
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Remove unnecessary Lazy<>s from Sandworm.cs
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2015-07-25 23:10:42 -05:00 |
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Matthias Mailänder
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7447e0bf93
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rename WRange to WDist
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2015-07-09 10:55:38 +02:00 |
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reaperrr
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2be06e610a
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Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
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2015-07-04 22:08:07 +02:00 |
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Taryn Hill
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0dd6f54a11
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Merge pull request #8090 from penev92/bleed_upgradableTraits
Make some traits upgradable.
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2015-06-04 12:04:07 -05:00 |
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penev92
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5b00fddfc9
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Make AttractsWorms upgradable
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2015-05-30 20:01:47 +03:00 |
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Paul Chote
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8ae3afa3c5
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Properly clean up traits that used to hook only death.
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2015-05-29 19:21:35 +01:00 |
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penev92
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e6f1c6b460
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Enhance sandworm targeting logic by having actors produce noise
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2015-01-14 21:26:55 +02:00 |
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