RoosterDragon
277699cbd5
Fix CA1822
2023-06-06 11:51:47 +03:00
Matthias Mailänder
8433bc0948
Throw early when Lua function parameters are null.
2023-05-23 17:30:03 +03:00
Matthias Mailänder
0fb5853b7a
Fallback to normal difficulty when none is set.
2023-05-21 15:46:20 +03:00
Matthias Mailänder
b30285e38d
Officially deprecate this function.
2023-05-21 15:46:20 +03:00
abcdefg30
6b536ca88a
Add a Lua function to concat two tables
2023-05-20 18:56:58 +02:00
Matthias Mailänder
445b736885
Replace sandbox wrapper scripts.
2023-05-20 13:19:48 +02:00
Matthias Mailänder
55ff0ac1f4
Inline variables.
2023-04-25 21:33:02 +03:00
Matthias Mailänder
68eec52cef
Add TranslationProvider
2023-04-22 19:23:41 +02:00
Gustas
1db982276a
Fix actors being added to world while world actors are being iterated
2023-04-15 17:26:02 +02:00
RoosterDragon
595717fff0
Enable Code Quality Rules
...
Enforces a variety of CAxxxx rules that do not have existing violations.
For the benefit of dotnet_code_quality.CA2241.try_determine_additional_string_formatting_methods_automatically = true, rename parameters of methods that forward to string.Format so format issues will get detected automatically.
2023-04-08 23:15:40 +02:00
RoosterDragon
8a285f9b19
Fix IDE0090
2023-04-08 16:51:51 +03:00
RoosterDragon
83561d639d
Update LangVersion to C# 9.
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mono was the bottleneck restricting our ability to use a newer C# version. mono 6.12 is currently available. Although poorly documented on their website, this supports C# 9. https://www.mono-project.com/docs/about-mono/versioning/#mono-source-versioning indicates mono 6.12 uses Roslyn 3.9.0. https://github.com/dotnet/roslyn/blob/main/docs/wiki/NuGet-packages.md#versioning indicates Roslyn 3.9.0 supports C# 9.
This unlocks C# 8 and C# 9 features previously unavailable to us.
- https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-version-history#c-version-80
- https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-version-history#c-version-9
A newer version of StyleCop is required to avoid rules tripping up on the new syntax. Currently only prerelease versions are available but their use is encouraged https://github.com/DotNetAnalyzers/StyleCopAnalyzers/issues/3420#issuecomment-994899135
Fix style rule violations on existing rules where the newer language version makes some existing casts redundant or allows use of the null coalescing assignment operator.
2023-04-05 15:27:41 +03:00
RoosterDragon
d4135d608e
Fix IDE0039
2023-02-27 10:09:11 +01:00
RoosterDragon
99c1a4448b
Fix IDE0030
2023-02-24 22:00:25 +02:00
penev92
4135079290
Unify MediaGlobal/Scripting.Media PlayFMV* methods
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- Improve consistency
- Remove dead code
- Removed AsyncAction!
- Delegate.BeginInvoke is unsupported since .NET Core and throws an "Operation is not supported on this platform." exception.
2023-02-18 14:10:24 +01:00
penev92
287428b487
Did a slight refactor pass on MediaGlobal
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- Unified onPlayComplete callback handling to avoid code duplication.
- Fixed code style issues.
2023-02-18 14:10:24 +01:00
Matthias Mailänder
867efcc6e8
Add Media.DisplayMessageToPlayer
2023-01-23 20:51:45 +01:00
Matthias Mailänder
847bbf5710
Use out parameter modifier code style.
2023-01-23 20:51:45 +01:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
Matthias Mailänder
19ecddcd86
Enforce use of 'var' instead of explicit type.
2022-12-28 23:02:04 +01:00
Matthias Mailänder
b62cf7ee9a
Add translation arguments to the Lua API.
2022-11-17 22:28:07 +02:00
Matthias Mailänder
91fbd618ce
Fix a crash when encountering 0 byte .vqa placeholders.
2022-07-12 23:23:28 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
abcdefg30
c827d1a4ab
Remove deprecated integer facing handling for Lua
2022-05-22 10:57:30 -05:00
Eduardo Cáceres
aa998a46d9
Simplify collection initialization
2022-05-18 11:42:36 -05:00
Eduardo Cáceres
79f321cb44
.Any(), .Count() -> .Count or .Length
2022-05-18 11:42:36 -05:00
RoosterDragon
ac0969d688
Use nameof instead of hardcoded strings in reflection calls.
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This helps improve the safety of code the uses reflection when methods may get renamed, and helps navigating code as the nameof will show up when searching for references to members.
2022-04-14 19:58:15 +02:00
RoosterDragon
2ab3917f29
Clean up usage of DomainIndex
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- When a path search is being performed the path search will not attempt route to inaccessible cells, so domain index checks to avoid inaccessible cells in the search predicate are redundant and can be removed.
- DomainIndex is a required world trait, so we don't need to use TraitOrDefault and therefore can avoid dealing with the null case.
2022-01-30 16:22:26 +01:00
Matthias Mailänder
a502e85e68
Fail gracefully when there is just one default difficulty.
2021-11-26 23:39:41 +01:00
Ivaylo Draganov
3310f14dea
Use mission notifications pool with appropriate chat line template
2021-11-12 22:30:07 +01:00
Ivaylo Draganov
6af354ff99
Split chat lines into pools
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- Add a common class for passing around chat lines
- Add wrapper methods for adding chat lines
- Combine repeated chat lines in the display widget
2021-07-04 14:02:58 +01:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
teinarss
82115c6bf7
Move Text handling to its own class
2021-06-04 21:47:39 +02:00
Matthias Mailänder
6876fe45e1
Use nameof for additional robustness in trait documentation.
2021-05-22 23:22:31 +01:00
Paul Chote
560f1a6466
Restrict player color choices to the hue-saturation plane.
2021-05-15 15:29:46 +02:00
teinarss
10676be377
Replace F extension with string interpolation
2021-05-08 22:20:59 +02:00
Matthias Mailänder
1f01d0b6b1
Add a Fluent based translation system.
2021-04-24 16:49:17 +02:00
reaperrr
e3fd54e147
Replace * 25 in internal tick defaults with actual total
...
While the idea behind it is understandable,
this was inconsistent with the bulk of other defaults.
2021-04-19 20:03:08 +02:00
reaperrr
1a9dfc0893
Refactor GameSpeed setting
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*Remove internal GameSpeed defaults
Enforce setting values explicitly all the time
Require definition of a DefaultSpeed
*Remove Global.Timestep default
*Remove the hacky Timestep/OrderLatency setting via LobbyInfo
*Fix shellmaps ignoring mod-defined gamespeeds
*Make DateTimeGlobal use the MapOptions gamespeed
2021-04-09 22:58:14 +01:00
teinarss
d60c05eff3
Change to use pattern matching
2021-03-27 17:29:20 +01:00
Paul Chote
d52ba83f96
Replace terniary null checks with coalescing.
2021-03-08 18:11:25 +01:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Matthias Mailänder
7bc17b59f5
Add a generic video player widget.
2021-01-10 10:21:17 +01:00
Paul Chote
16d0f8a5a6
Add a setting to pause the shellmap.
2021-01-10 00:23:30 +01:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Paul Chote
a2269e7ee7
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
Curtis Shmyr
3c7f119bb1
Add a damage parameter to Lua OnDamage callback
2020-06-23 19:58:31 +02:00