RoosterDragon
78bef8a98f
Compress all pngs.
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Reduces size used for png files from 19,034,446 bytes to 13,305,798 bytes in total. The smaller files also improve loading times as the zlib decoder has less bytes to schlep through.
The PNG decoder shipped with OpenRA only supports a bit depth of 8 for images with a palette, so must must ensure that other depths (1,2 or 4) are not used.
zopfilpng is used for compression with the following command line:
'zopflipng.exe --keepcolortype -y -m image.png image.png'
The keepcolortype flag ensures the bit depth is not changed.
2023-06-26 19:28:06 +02:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
Matthias Mailänder
621c85059e
Extract Tiberian Dawn campaign translations.
2022-11-17 22:28:07 +02:00
Matthias Mailänder
b8e261ff2f
Code cleanup in the Tiberian Dawn Lua scripts.
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Uppercase global variables.
Declare local variables.
Remove unused variable.
2022-09-11 19:44:38 +03:00
Gustas
f98a74f70d
Update TD maps to format 12
2022-08-30 20:03:40 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Matthias Mailänder
58b105f0d4
Reorganize global .lua files.
2021-11-26 23:39:41 +01:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Paul Chote
f661d1ba48
Remove OLDLST campaign overrides.
2021-02-14 18:13:21 +01:00
Paul Chote
6d6822ca15
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
Paul Chote
afc9c6ef85
Update TD decorations.
2020-03-24 00:07:10 -05:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
abcdefg30
b1f6c69fce
Use a global script in Tiberian Dawn
2019-12-21 00:48:03 +01:00
Paul Chote
229bac6777
Disable capturing while the make animation is playing.
2019-06-02 15:26:26 +02:00
Paul Chote
61acb905cd
Enable "campaign" bot for all scripted players in TD missions.
2019-02-01 20:59:19 +01:00
abcdefg30
8b9603168a
Change the year number in all lua headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
94088d37a6
Remove building lock from Sellable.
2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
Smittytron
f668e18f37
Remove out of bounds actors from TD missions
2018-09-25 18:38:08 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Arular101
2e681ba674
Increase damage and HP by 100x
2017-12-12 22:18:41 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
reaperrr
9a25b33beb
Adapt TD missions to TDGunboat refactor
2017-07-23 15:06:03 +02:00
Jean-Rémy Buchs
fc725c6c0c
add GPLv3+ header to all lua scripts
2017-04-10 21:13:51 +02:00
reaperrr
43731526fb
Fix prerequisites in GDI 1 and GDI 2
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Makes sandbags and chainlink fence unbuildable.
2017-03-03 14:40:18 +01:00
Paul Chote
de856f8c1a
Fix non-selectable support actor health bars.
2016-10-04 01:43:15 +01:00
reaperrr
b5f36013c2
TD yaml style fixes
2016-08-21 19:36:48 +02:00
Oliver Brakmann
1168e4b3c4
Add map numbers to TD mission titles
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Also made capitalization in titles consistent
2016-06-05 11:55:51 +02:00
reaperrr
840e5e7a4c
Tweaked GDI01 Gunboat and turret damage
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Made clear that the BoatMissile warhead is an additional bonus rather than an override, reduced the bonus damage and increased gun turret reload delay.
Overall, this makes the Gunboat and turrets behave a bit more like in the original.
2016-05-20 14:29:01 +02:00
Paul Chote
2151f9ac15
Update TD maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
6ca7663579
Extract common cnc campaign rules to shared includes.
2016-03-20 21:28:56 +00:00
Paul Chote
f4cdc523fc
Upgrade TD maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
1afa56565c
Upgrade TD maps to format 9.
2016-03-07 21:41:15 +00:00
Paul Chote
e11f49a773
Enable original TD campaign colors.
2015-12-21 17:14:49 +00:00
abcdefg30
fb56093ccf
Fix 'oldlst's letting units enter it (after delivering them)
2015-11-21 21:26:59 +01:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
Oliver Brakmann
3f32730143
Merge pull request #9478 from clemty/pngcrush
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PNG file size reduction
2015-10-01 20:18:21 +02:00
clemty
76de14b6f5
PNG file size reduction
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run pngcrush -brute on *.png
before:
70 File(s) 3.455.140 bytes
after:
70 File(s) 2.616.088 bytes
2015-09-29 20:47:36 +02:00
clemty
43590e5a67
TD yaml fixes
2015-09-28 20:18:06 +02:00
clemty
d4e1b1ba48
reduce use of Map.Topleft and Map.Bottomright as requested in #8549
2015-09-24 21:03:36 +02:00
Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
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Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
Zimmermann Gyula
57e684d1d9
Implements victory and defeat music.
2015-07-13 15:42:13 +02:00
Zimmermann Gyula
e875f675b8
Updates all base mods with the MusicPlaylist trait.
2015-07-12 17:27:11 +02:00
penev92
8ecc6ffbf6
Upgrade TD maps
2015-07-05 23:55:36 +03:00
clemty
6b6cf8bb48
More script string fixes
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This fixes spelling, punctuation and grammar in TD and RA missions.
2015-06-20 23:22:59 +02:00
clemty
3bb9f0170a
adds punctuation to all mission objectives
2015-06-04 10:20:05 +02:00
Oliver Brakmann
c61b893e11
Add a missing DamageType to missions which re-define weapons
2015-05-28 22:23:59 +02:00
abcdefg30
51433e7c64
Updated all maps with the utility
2015-05-01 14:16:21 +02:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00