Matthias Mailänder
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58b105f0d4
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Reorganize global .lua files.
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2021-11-26 23:39:41 +01:00 |
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Andre Mohren
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6810469634
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Updated copyright years.
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2021-06-29 18:33:21 -05:00 |
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abcdefg30
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3d69363f35
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Add support for destroying enemy carryalls
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2020-03-21 10:58:17 +01:00 |
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abcdefg30
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b580b4fd33
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Add support for an announcement function for carryall reinforcements
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2020-03-21 10:58:17 +01:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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Paul Chote
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697935f931
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Display yellow footprint for cells that trigger damage in D2k.
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2019-05-31 15:44:09 +02:00 |
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abcdefg30
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8b9603168a
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Change the year number in all lua headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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abcdefg30
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b8077f1d5d
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Fix the campaign AI defending captured buildings
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2018-04-12 17:01:59 +02:00 |
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Mustafa Alperen Seki
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f136c200bc
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Check if AI Production is no longer on hold more often
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2018-02-18 22:53:11 +01:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Mustafa Alperen Seki
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a80924ebb3
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Add Harkonnen 8
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2017-12-30 20:18:37 +01:00 |
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Paul Chote
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64afe4cfde
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Display (attack|assault)move-blocked cursor outside map bounds.
This makes them consistent with the regular move order.
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2017-09-30 14:33:40 +02:00 |
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Paul Chote
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3575e82078
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Add assault move to D2K.
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2017-09-11 19:08:33 +02:00 |
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abcdefg30
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6907929cb4
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Fix the harvest protection logic
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2017-08-17 19:05:38 +02:00 |
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abcdefg30
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a942ca8f57
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Add a global script for campaign missions in d2k
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2017-08-17 19:05:38 +02:00 |
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Paul Chote
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fdc74353fc
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Migrate to 1.06 patch content.
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2016-07-30 09:14:35 +01:00 |
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Matthias Mailänder
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2b67a53f7e
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Remove Red Alert primary sprite font from Dune 2000.
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2016-07-03 21:32:02 +02:00 |
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reaperrr
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4c737bccd5
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Re-compress some D2k SHPs
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2016-01-14 20:10:31 +01:00 |
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Paul Chote
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47c97735ed
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Overhaul sand worm rendering and attacking.
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2016-01-03 01:17:30 +00:00 |
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Paul Chote
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d626c7c568
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Add new primary building tag artwork.
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2015-11-24 23:03:06 +00:00 |
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reaperrr
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af39d731a5
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Fix D2k wormspawner editor art
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2015-11-19 19:27:56 +01:00 |
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reaperrr
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88430f3a33
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Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
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2015-11-17 21:09:29 +01:00 |
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Matthias Mailänder
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c6eff7023a
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add spice blooms
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2015-10-11 19:30:28 +02:00 |
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reaperrr
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87d6b3c7f2
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Remove d2k.pal from D2k bits
And use palette.bin instead.
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2015-10-02 18:13:49 +02:00 |
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Matthias Mailänder
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7063a4a8bb
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use the supplied MOUSE.R8
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2015-09-26 12:42:39 +02:00 |
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reaperrr
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e36e4f97bb
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Fix Grenadier projectile
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2015-09-19 20:47:27 +02:00 |
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reaperrr
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ab603827ca
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Remove paradrop remnants from D2k
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2015-09-13 21:49:24 +02:00 |
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Matija Hustić
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2f01c389cf
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Manually upgraded YAMLs.
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2015-07-14 20:39:09 +01:00 |
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Matthias Mailänder
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ac970cdb44
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remove the WinForms map editor
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2015-06-20 13:45:44 +02:00 |
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penev92
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606f69ed7c
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Add "Enemy units detected" notifications to D2k
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2015-05-08 20:06:56 +03:00 |
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Matthias Mailänder
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77ad98fa69
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replace wormspawner editor icon
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2014-12-23 11:46:32 +01:00 |
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penev92
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b4d1a605da
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Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp
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2014-12-13 14:02:45 +02:00 |
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penev92
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c4efd269d4
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Step three in implementing sandworms
Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
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2014-12-13 14:02:44 +02:00 |
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penev92
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1057f8ff3b
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Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
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2014-12-13 14:02:43 +02:00 |
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Matthias Mailänder
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cd6e3291e2
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adjust clock.shp to the Dune 2000 icon size
remove artifacts from automatic palette conversions
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2014-12-07 11:53:31 +01:00 |
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reaperrr
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be1bd215c7
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Compress/re-compress custom shps of D2k mod with XCC Mixer to reduce size.
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2014-07-19 23:01:20 +02:00 |
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Matthias Mailänder
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ef01fb289b
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make the parachute animation optional
instead of hard-coding default sprite sequences
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2014-07-05 09:13:52 +02:00 |
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Paul Chote
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8f046c7c5a
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Support split sprites for fog/shroud.
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2014-06-27 22:28:33 +12:00 |
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Matthias Mailänder
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6f22ba4811
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fixed Dune 2000 powerdown cursor palette
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2014-04-12 09:13:43 +02:00 |
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Matthias Mailänder
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09335f839d
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added the BLOXXMAS terrain special tiles
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2014-01-04 15:09:22 +01:00 |
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Matthias Mailänder
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b2a8763d06
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tex → tmp to avoid confusion with TeX markup files
closes github/linguist#883
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2014-01-04 13:53:44 +01:00 |
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Matthias Mailänder
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5bb101b9a5
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workaround Warning: Unknown or excluded actor: spicebloom
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2014-01-03 22:27:49 +01:00 |
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Daniel
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af7fb5f69b
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d2k tex files
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2013-12-31 17:51:39 +01:00 |
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Matthias Mailänder
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37ea791841
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added the Atreides grenadier
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2013-12-15 13:07:26 +01:00 |
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Paul Chote
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3abadd1ec6
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Use the original D2K craters.
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2013-12-11 22:54:00 +13:00 |
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Paul Chote
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4d70996012
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New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
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2013-12-11 20:51:49 +13:00 |
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Paul Chote
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c3e4cb5069
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Remove spice1.shp.
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2013-12-06 23:28:26 +13:00 |
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Matthias Mailänder
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cb2dd333a7
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read bibs from R8
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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c6e9b00c8c
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removed legacy 90mm SHP trails
they are too big
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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d1f3ad81a6
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remove unused allyrepair
wrong palette anyway
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2013-08-17 23:31:23 +02:00 |
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