Commit Graph

68 Commits

Author SHA1 Message Date
Matthias Mailänder
e164e48aae Fix invalid integer expression syntax. 2023-06-04 21:29:15 +03:00
Matthias Mailänder
6e6bf1ca81 Translate labels with parameters. 2023-05-09 20:14:52 +03:00
Ivaylo Draganov
18e36b96db Add HPF overlay controls to observer chrome 2022-12-12 23:51:46 +01:00
Thomas Christlieb
ed9880f801 fix misclicks through sidebar 2022-11-16 23:20:50 +01:00
ThomasChr
6c348620f3 Use Stop button on (production) buildings to reset rally point fixes #20414 2022-11-09 08:44:09 +02:00
RoosterDragon
2d45e67bca Teach HierarchicalPathFinder about Immovable actors.
By tracking updates on the ActorMap the HierarchicalPathFinder can be aware of actors moving around the map. We track a subset of immovable actors that always block. These actors can be treated as impassable obstacles just like terrain. When a path needs to be found the abstract path will guide the search around this subset of immovable actors just like it can guide the search around impassable terrain. For path searches that were previously imperformant because some immovable actors created a bottleneck that needed to be routed around, these will now be performant instead. Path searches with bottlenecks created by items such as trees, walls and buildings should see a performance improvement. Bottlenecks created by other units will not benefit.

We now maintain two sets of HPFs. One is aware of immovable actors and will be used for path searches that request BlockedByActor.Immovable, BlockedByActor.Stationary and BlockedByActor.All to guide that around the immovable obstacles. The other is aware of terrain only and will be used for searches that request BlockedByActor.None, or if an ignoreActor is provided. A new UI dropdown when using the `/hpf` command will allow switching between the visuals of the two sets.
2022-08-31 23:12:42 +02:00
RoosterDragon
5a8f91aa21 Add a hierarchical path finder to improve pathfinding performance.
Replaces the existing bi-directional search between points used by the pathfinder with a guided hierarchical search. The old search was a standard A* search with a heuristic of advancing in straight line towards the target. This heuristic performs well if a mostly direct path to the target exists, it performs poorly it the path has to navigate around blockages in the terrain. The hierarchical path finder maintains a simplified, abstract graph. When a path search is performed it uses this abstract graph to inform the heuristic. Instead of moving blindly towards the target, it will instead steer around major obstacles, almost as if it had been provided a map which ensures it can move in roughly the right direction. This allows it to explore less of the area overall, improving performance.

When a path needs to steer around terrain on the map, the hierarchical path finder is able to greatly improve on the previous performance. When a path is able to proceed in a straight line, no performance benefit will be seen. If the path needs to steer around actors on the map instead of terrain (e.g. trees, buildings, units) then the same poor pathfinding performance as before will be observed.
2022-08-03 23:12:42 +02:00
Ivaylo Draganov
f5ab9d95fe Make remove from control group hotkey available only to players 2022-02-06 09:09:33 -06:00
Ivaylo Draganov
7a93b9ea8c Make control group hotkeys configurable
- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
2022-01-28 18:38:18 +01:00
Ivaylo Draganov
2d0e7040db Add separate chat panel for spectators and players
Forces the chat and performance panels to be re-initialized when a
player transitions to spectators. This ensures that spectators don't
get to see faction themed widgets.
2021-08-08 12:50:31 +01:00
Matthias Mailänder
7bc17b59f5 Add a generic video player widget. 2021-01-10 10:21:17 +01:00
Ivaylo Draganov
7943f4deb6 Unify widget state image suffixes (disabled, pressed, hover, focus)
- Add a property for arrows image collection (in drop-downs, scrollbars
and production tabs)
- Add a property for separators image collection (in drop-downs)
- Add hover and disable states to the drop-down separator
- Unify button, textfield and checkbox state suffixes
2020-07-05 11:50:45 +01:00
Ivaylo Draganov
1bcad55c1f Add a hotkey to select the current production facility 2020-02-22 20:06:21 +00:00
Paul Chote
85faa5edf6 Add visual indicator when the game is muted. 2020-02-22 14:42:11 +01:00
Paul Chote
1282650274 Rework RA Chrome in preparation for UI scaling. 2020-01-12 18:16:41 +01:00
tovl
79a48765d9 Allow VTOLs to land with force-move 2019-06-30 18:04:43 +02:00
teinarss
95874ccfde Vertical alignment in RA 2019-06-21 12:51:45 +02:00
Paul Chote
5d886b79f1 Remove AlternateTransportsMode.
This conflicts with undeploy orders and has been largely
superseded by queued enter orders.
2019-06-08 02:09:30 +02:00
teinarss
09f4b69aef Fixed the problem with clicking the Support Power button 2019-04-22 21:51:49 +02:00
teinarss
71596ae959 Added drag direction mouse interaction for set the approach direction for airstrike and parabombs 2019-04-04 20:10:34 +02:00
Paul Chote
9c9cad1a15 Amend Force Attack command bar tooltip. 2019-01-28 00:14:27 +01:00
Andre Mohren
a0ad79e555 Extracted RadarUp and RadarDown notifications to RadarWidget. 2018-09-24 22:43:14 +02:00
Paul Chote
1d6cd81690 Add mine deployment to the command bar. 2017-09-27 21:00:56 +02:00
Paul Chote
c46d1944d9 Add assault move to RA. 2017-09-11 19:08:33 +02:00
Paul Chote
a81749e102 Add frontend code for issuing assault move orders. 2017-09-11 19:08:33 +02:00
Paul Chote
2a6bb0678e Move hardcoded support power keys into yaml. 2017-09-10 21:30:55 +02:00
Paul Chote
4f00d62237 Move hardcoded production keys into yaml. 2017-09-10 21:30:55 +02:00
Paul Chote
1e0148e092 Migrate ButtonWidget to NamedHotkey. 2017-08-25 21:56:52 +02:00
rob-v
eb21c4bddd Keep Attack M./Guard action while holding hotkey (revert Playtest change) 2017-08-13 17:44:26 +01:00
rob-v
86cff9a774 Disable click sound on command bar buttons 2017-08-09 21:50:34 +01:00
Paul Chote
4c222e5f2b Add Demo Truck and MAD Tank to Deploy description. 2017-07-23 20:10:08 +02:00
Paul Chote
a755070d76 Fix VisualHeight of RA commandbar buttons. 2017-06-25 22:37:36 +02:00
Paul Chote
300a7222f3 Don't autotarget structures in Defend stance. 2017-06-18 21:07:21 +02:00
Paul Chote
242f33c2ba Implement RA command bar. 2017-06-12 19:38:18 -05:00
reaperrr
6f9f630fdc Move RA chrome yamls to common 2017-02-12 16:45:15 +01:00
Paul Chote
55f76c02d6 Disable world sounds when the ingame menu is open. 2016-12-23 11:34:23 +00:00
abcdefg30
05899b5b0e Split a UnitCommandWidget from WorldCommandWidget 2016-09-18 14:55:59 +02:00
Paul Chote
73b3f20921 Remove fragile alliances feature. 2016-01-30 20:47:50 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
abcdefg30
b8715b0377 Let the utility fix cosmetics in the chrome yamls 2015-11-28 16:12:17 +01:00
Oliver Brakmann
8c766a4a79 Merge pull request #8721 from penev92/bleed_rename
Some more Country -> Faction renaming
2015-07-25 17:10:35 +02:00
deniz1a
32e2a06743 Aligns observer support power timers to the left edge of the screen. 2015-07-25 03:20:44 +03:00
penev92
b34810c1d3 Rename AddRaceSuffixLogic to AddFactionSuffixLogic 2015-07-25 00:39:29 +03:00
Paul Chote
da70683c03 Split OrderButtonsChromeLogic into smaller classes. 2015-04-26 23:21:02 +12:00
Sebastien Kerguen
3834a08c73 Adds a debug symbol (RA mod) 2015-02-26 17:08:00 +01:00
DeadlySurprise
7b53582c5e Implemented Floating Text and radar video 2015-02-18 14:38:30 +01:00
Matthias Mailänder
ba66be18f7 remove empty Children: 2015-02-10 20:17:50 +01:00
sinaptik
b6b2b1a942 Add scroll buttons that appear in the production palette when icons exceed available space #7227
scroll up and down buttons: add disabled status, make dynamic, make smaller

Rename MaxIconRows to MaxIconRowOffset for clarity

Clean up scrolling logic, reset row position when switching tab
2015-01-23 18:40:11 +13:00
Paul Chote
d9752c3bdf Make production type hotkeys configurable. 2014-12-28 17:24:12 +13:00
s1ww
b4705add88 Upgrading player gui 2014-09-26 07:02:15 +02:00