abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
44cd174a8d
StyleCop clean OpenRA.Game
2015-01-03 19:00:48 +01:00
Hellhake
5a97a4b63b
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:11:01 +01:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
Matthias Mailänder
2e5aab332e
fix Tanya announcing her own death when walking over a mine
2014-10-18 21:09:34 +02:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Paul Chote
0425416ce2
Convert damage modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Paul Chote
c49b06fdde
Convert Health Radius to world coordinates.
2013-12-26 19:44:50 +13:00
Paul Chote
0fe839add0
Move HealthExts.IsDead and Kill to Actor.
2013-12-01 00:14:47 +13:00
Matthias Mailänder
8a13cd6c6a
additional checks to avoid giving dead actors a rank sign
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closes #4134
2013-11-17 23:28:02 +01:00
Matthias Mailänder
bbff99d958
remove kill/death count in player/health
2013-08-11 12:21:33 +02:00
Matthias Mailänder
11755798cc
Don't reserve airfields/helipads for husks that just fall down
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fixes #3376
2013-06-16 12:43:41 +02:00
Paul Chote
115da5c770
Make bridges repairable.
2013-04-15 23:11:21 +12:00
Chris Forbes
c62a7572a7
fix #2528 - crashy race in DemoTruck destruction
2013-04-02 19:39:15 +13:00
Matthias Mailänder
813faee4aa
avoid unneccessary float calculations and conversions
2013-03-25 12:38:57 +01:00
Chris Forbes
bc7aa9a491
make Health.MaxHP not readonly; some people want to frob it at runtime
2012-05-17 10:04:06 +12:00
Chris Forbes
6cb8ee1f9f
expose appropriate *Inits, and make them work in editor
2011-11-06 18:17:13 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
c39050fdda
support setting initial cargo of units via ActorInit
2011-10-11 14:42:35 +13:00
Chris Forbes
9c35debd46
more formatting tidy
2011-10-04 22:54:02 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
776a1aa817
fix newlines in source files
2011-09-17 11:26:17 +12:00
Chris Forbes
2bf7cb1496
fix #1052 ; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
2011-08-09 08:51:36 +12:00
Paul Chote
c79f5b5365
Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync ( #460 ); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
2011-07-25 22:23:15 +12:00
Chris Forbes
0d63e9f999
fix glitchyness on repairing veteran units
2011-05-23 19:48:59 +12:00
Paul Chote
794dcac4d2
Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
2011-04-16 11:51:34 +12:00
Paul Chote
1c2574f4f4
Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
2011-04-16 10:58:35 +12:00
Chris Forbes
d9fc84b55e
cleanup InflictDamage a bit
2011-04-14 22:44:32 +12:00
Paul Chote
61db3b3965
Kill HPFraction
2011-04-12 08:42:13 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Paul Chote
ea626d4b39
RMBO voices on build and kill.
2011-03-25 20:04:23 +13:00
Chris Forbes
41a6e94e87
fix visual glitchyness on creating actors that will be selected in their first tick
2011-03-19 19:48:16 +13:00
Chris Forbes
020c2a8a4a
fix a rare crash in cnc docking
2011-03-06 11:31:54 +13:00
Chris Forbes
338cff3c45
adjust DisplayHp EWMA
2011-03-02 22:11:00 +13:00
Chris Forbes
0da7009eea
shiny healthbars
2011-03-02 22:03:10 +13:00
Chris Forbes
ad72c80bab
actors without Health are not dead.
2011-03-02 20:56:46 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
f52620f6fc
add ISync to all traits that have [Sync] members
2011-01-26 21:00:28 +13:00
Chris Forbes
1db3ce4b59
some usings cleanup
2010-11-21 12:25:22 +13:00
Bob
9a2cdcde11
move Selectable.Radius into Health
2010-11-06 14:35:26 +13:00
geckosoft
e7c61fac5c
Core: Added the attacker to IDamageModifier' GetDamageModifier
2010-11-05 19:48:31 +13:00
geckosoft
2640603f6c
Added 'Health' and 'PreviousHealth' to the AttackInfo (so we can know how many 'real' damage is done!)
2010-11-05 19:48:31 +13:00
Chris Forbes
7762241653
(gecko) Send damage notifications to the owner's player actor too.
2010-11-05 19:48:30 +13:00
Caleb Anderson
a065fb464e
bandage to fix dogs not killing infantry in certain cases
2010-10-09 13:40:21 +13:00
Paul Chote
fd34f2ba99
Fix #225 and some other uses of a.IsInWorld / a.IsDead()
2010-10-08 10:56:50 +13:00
alzeih
c88ea2bd7c
Fix #51
2010-09-08 21:30:32 +12:00
Bob
739c38d3d8
more. doesn't run. may not compile
2010-08-26 19:33:56 +12:00