Commit Graph

63 Commits

Author SHA1 Message Date
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
44cd174a8d StyleCop clean OpenRA.Game 2015-01-03 19:00:48 +01:00
Hellhake
5a97a4b63b Fix StyleCop warnings in OpenRA.Game 2015-01-02 12:11:01 +01:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
Matthias Mailänder
2e5aab332e fix Tanya announcing her own death when walking over a mine 2014-10-18 21:09:34 +02:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Paul Chote
0425416ce2 Convert damage modifiers to integer percentages. 2014-08-12 11:41:09 +12:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
Paul Chote
c49b06fdde Convert Health Radius to world coordinates. 2013-12-26 19:44:50 +13:00
Paul Chote
0fe839add0 Move HealthExts.IsDead and Kill to Actor. 2013-12-01 00:14:47 +13:00
Matthias Mailänder
8a13cd6c6a additional checks to avoid giving dead actors a rank sign
closes #4134
2013-11-17 23:28:02 +01:00
Matthias Mailänder
bbff99d958 remove kill/death count in player/health 2013-08-11 12:21:33 +02:00
Matthias Mailänder
11755798cc Don't reserve airfields/helipads for husks that just fall down
fixes #3376
2013-06-16 12:43:41 +02:00
Paul Chote
115da5c770 Make bridges repairable. 2013-04-15 23:11:21 +12:00
Chris Forbes
c62a7572a7 fix #2528 - crashy race in DemoTruck destruction 2013-04-02 19:39:15 +13:00
Matthias Mailänder
813faee4aa avoid unneccessary float calculations and conversions 2013-03-25 12:38:57 +01:00
Chris Forbes
bc7aa9a491 make Health.MaxHP not readonly; some people want to frob it at runtime 2012-05-17 10:04:06 +12:00
Chris Forbes
6cb8ee1f9f expose appropriate *Inits, and make them work in editor 2011-11-06 18:17:13 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
c39050fdda support setting initial cargo of units via ActorInit 2011-10-11 14:42:35 +13:00
Chris Forbes
9c35debd46 more formatting tidy 2011-10-04 22:54:02 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
776a1aa817 fix newlines in source files 2011-09-17 11:26:17 +12:00
Chris Forbes
2bf7cb1496 fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit 2011-08-09 08:51:36 +12:00
Paul Chote
c79f5b5365 Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync (#460); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc). 2011-07-25 22:23:15 +12:00
Chris Forbes
0d63e9f999 fix glitchyness on repairing veteran units 2011-05-23 19:48:59 +12:00
Paul Chote
794dcac4d2 Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage. 2011-04-16 11:51:34 +12:00
Paul Chote
1c2574f4f4 Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about. 2011-04-16 10:58:35 +12:00
Chris Forbes
d9fc84b55e cleanup InflictDamage a bit 2011-04-14 22:44:32 +12:00
Paul Chote
61db3b3965 Kill HPFraction 2011-04-12 08:42:13 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Paul Chote
ea626d4b39 RMBO voices on build and kill. 2011-03-25 20:04:23 +13:00
Chris Forbes
41a6e94e87 fix visual glitchyness on creating actors that will be selected in their first tick 2011-03-19 19:48:16 +13:00
Chris Forbes
020c2a8a4a fix a rare crash in cnc docking 2011-03-06 11:31:54 +13:00
Chris Forbes
338cff3c45 adjust DisplayHp EWMA 2011-03-02 22:11:00 +13:00
Chris Forbes
0da7009eea shiny healthbars 2011-03-02 22:03:10 +13:00
Chris Forbes
ad72c80bab actors without Health are not dead. 2011-03-02 20:56:46 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Chris Forbes
1db3ce4b59 some usings cleanup 2010-11-21 12:25:22 +13:00
Bob
9a2cdcde11 move Selectable.Radius into Health 2010-11-06 14:35:26 +13:00
geckosoft
e7c61fac5c Core: Added the attacker to IDamageModifier' GetDamageModifier 2010-11-05 19:48:31 +13:00
geckosoft
2640603f6c Added 'Health' and 'PreviousHealth' to the AttackInfo (so we can know how many 'real' damage is done!) 2010-11-05 19:48:31 +13:00
Chris Forbes
7762241653 (gecko) Send damage notifications to the owner's player actor too. 2010-11-05 19:48:30 +13:00
Caleb Anderson
a065fb464e bandage to fix dogs not killing infantry in certain cases 2010-10-09 13:40:21 +13:00
Paul Chote
fd34f2ba99 Fix #225 and some other uses of a.IsInWorld / a.IsDead() 2010-10-08 10:56:50 +13:00
alzeih
c88ea2bd7c Fix #51 2010-09-08 21:30:32 +12:00
Bob
739c38d3d8 more. doesn't run. may not compile 2010-08-26 19:33:56 +12:00