RoosterDragon
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3ff678ef86
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Lock fuzzyEngine during construction so it is published correctly.
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2016-02-26 21:23:19 +00:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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RoosterDragon
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3b480ea4bb
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Create singletons for AttackOrFleeFuzzy rulesets.
This avoids the cost of recreating the engines and rules for every AI and AI squad.
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2016-02-10 20:17:27 +00:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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atlimit8
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09984683a7
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Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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2015-09-19 09:56:14 -05:00 |
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atlimit8
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6970959ef1
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.Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable
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2015-09-19 09:49:24 -05:00 |
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atlimit8
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8162fa27ab
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Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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2015-09-19 09:49:24 -05:00 |
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atlimit8
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85fab45451
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Remove Actor.HasTrait<T>()
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2015-09-19 09:49:23 -05:00 |
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penev92
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c3fcd9a8a1
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Some cleanups
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2015-07-06 22:24:50 +03:00 |
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penev92
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6c6a4322ed
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Move the AI namespace to Mods.Common
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2015-02-09 16:57:29 +02:00 |
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