Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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atlimit8
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7de98ad6d8
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Merge pull request #9635 from RoosterDragon/occupy-space-perf
Speed up checks for IOccupySpace trait
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2015-10-22 18:28:57 -05:00 |
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reaperrr
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2f69711341
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Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
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2015-10-16 00:07:06 +02:00 |
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RoosterDragon
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262ab408b5
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Speed up checks for IOccupySpace trait.
Eagerly load the trait (if it exists) in Actor, and use this reference to avoid having to perform self.Info.HasTraitInfo<IOccupySpaceInfo>() checks.
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2015-10-14 20:46:15 +01:00 |
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Pavel Penev
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02be188d14
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Add ActorExts.ClosestCell()
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2015-09-23 19:13:34 +03:00 |
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atlimit8
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8162fa27ab
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Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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2015-09-19 09:49:24 -05:00 |
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atlimit8
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85fab45451
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Remove Actor.HasTrait<T>()
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2015-09-19 09:49:23 -05:00 |
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Matthias Mailänder
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0df8b3ba39
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bring back AI search for new resource patches avoiding enemies
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2015-09-06 12:56:23 +02:00 |
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Matthias Mailänder
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208cfa9542
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fix IsAtGroundLevel always being false for immobile actors
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2015-08-09 11:45:25 +02:00 |
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Taryn Hill
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6fa1f757b0
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Add Map.DistanceAboveTerrain(WPos) and Actor.IsAtGroundLevel() extension method
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2015-08-01 11:48:47 -05:00 |
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Matthias Mailänder
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7447e0bf93
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rename WRange to WDist
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2015-07-09 10:55:38 +02:00 |
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Taryn Hill
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0dc65e5cf3
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Merge pull request #7301 from abcdefg30/yearnumbers
Updated year numbers in all files.
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2015-01-10 17:57:42 -07:00 |
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atimoschenkow
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cefd554a5e
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NotifyBlocker extension method for Actor
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2015-01-10 12:02:59 +01:00 |
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abcdefg30
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8ca61aa917
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Updated all year numbers
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2015-01-09 21:18:05 +01:00 |
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penev92
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62601491ad
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Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file
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2015-01-03 07:03:41 +02:00 |
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