reaperrr
|
a83f44d907
|
Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
|
2016-03-20 13:48:53 +01:00 |
|
Paul Chote
|
e79fbe1bb9
|
Reference SubCells directly from MapGrid.
|
2016-03-16 18:57:07 +00:00 |
|
abcdefg30
|
8547fac90d
|
Add an IsPlayerPalette flag to NukePowerInfo
|
2016-03-14 16:42:49 +01:00 |
|
Paul Chote
|
602acabe47
|
Remove World.TileSet.
|
2016-03-12 19:47:07 +00:00 |
|
Paul Chote
|
7993068c8f
|
Remove Map.SequenceProvider.
|
2016-03-12 19:46:20 +00:00 |
|
Paul Chote
|
1a574028b7
|
Merge pull request #10891 from abcdefg30/repairCursorExploit
Fix players being able to command allied units to the service depot
|
2016-03-12 13:38:44 +00:00 |
|
reaperrr
|
d3ca9e1733
|
Fix Smoke facings to not track spawner's facing
|
2016-03-12 13:12:42 +01:00 |
|
Paul Chote
|
8532f4deef
|
Move smudge definitions from Map to SmudgeLayer.
|
2016-03-08 20:54:26 +00:00 |
|
Paul Chote
|
01a14d9ae5
|
Move mission briefing to rules.
|
2016-03-07 21:41:14 +00:00 |
|
Paul Chote
|
668e13b849
|
Move mission videos to rules.
|
2016-03-07 21:41:13 +00:00 |
|
Paul Chote
|
d4f8fe1666
|
Move map configuration to rules.
|
2016-03-07 21:41:13 +00:00 |
|
Paul Chote
|
5b2bf5b284
|
Move build radius configuration to rules.
|
2016-03-07 21:41:13 +00:00 |
|
Paul Chote
|
cce292a68a
|
Move creeps configuration to rules.
|
2016-03-07 21:41:13 +00:00 |
|
Paul Chote
|
3c779d4101
|
Move starting units configuration to rules.
|
2016-03-07 21:41:13 +00:00 |
|
Paul Chote
|
f44993e4f7
|
Move crates option to rules.
|
2016-03-07 21:41:12 +00:00 |
|
abcdefg30
|
3b6e481196
|
Account for allied service depot when ordering an auto repair
|
2016-03-07 15:26:50 +01:00 |
|
abcdefg30
|
b1b4c0bbd4
|
Merge pull request #10856 from reaperrr/smoke-facings
Added facings support to sprite trails
|
2016-03-06 12:18:29 +01:00 |
|
Oliver Brakmann
|
1fb68b8a20
|
Merge pull request #10778 from Mailaender/test-nuke-sprites
Exposed nuke missile sprites to lint testing
|
2016-03-05 21:52:20 +01:00 |
|
reaperrr
|
717a5063d9
|
Add facings support to projectile trails and SmokeTrailWhenDamaged
|
2016-03-05 13:49:07 +01:00 |
|
reaperrr
|
0a168b26f0
|
Fix InitialFacing of turrets to match Mobile
|
2016-03-04 15:13:56 +01:00 |
|
reaperrr
|
cddf182996
|
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
|
2016-03-04 15:13:55 +01:00 |
|
Matthias Mailänder
|
50294917da
|
Document FlashType.
|
2016-02-28 20:54:22 +01:00 |
|
Matthias Mailänder
|
8e62186c6c
|
Require MissileWeapon.
|
2016-02-28 20:54:22 +01:00 |
|
Matthias Mailänder
|
a7a6815f99
|
Lint test the nuke missile sprites.
|
2016-02-28 20:54:10 +01:00 |
|
Zimmermann Gyula
|
505542955c
|
Normalize InsufficientFundsWarning header.
It got merged with the old, now outdated header.
|
2016-02-28 12:57:36 +01:00 |
|
Oliver Brakmann
|
584bf9e7f7
|
Merge pull request #10570 from abcdefg30/InsufficientFunds
Add support for playing an InsufficientFunds warning
|
2016-02-27 18:09:13 +01:00 |
|
Oliver Brakmann
|
59d9eeaa08
|
Merge pull request #10795 from Mailaender/screenmap-bounds-crash
Fixed screen map updates for invisible mobile actors
|
2016-02-27 17:52:49 +01:00 |
|
Matthias Mailänder
|
9734054582
|
Reduce duplication.
|
2016-02-27 14:10:17 +01:00 |
|
Matthias Mailänder
|
ecbd1a0247
|
Merge pull request #9509 from penev92/upgradeTickTank
Convert Tick Tank to use DeployToUpgrade + some fixes
|
2016-02-23 23:33:38 +01:00 |
|
abcdefg30
|
063321ea6b
|
Fix the horrible formatting in CustomBuildTimeValueExts
|
2016-02-23 22:16:52 +01:00 |
|
abcdefg30
|
be1080f7bd
|
Add support for playing an InsufficientFunds warning
|
2016-02-23 22:16:51 +01:00 |
|
Pavel Penev
|
17ef6efefc
|
Fix AttackFollow (and consequently AttackTurreted) firing at old target when the trait is reenabled
Most noticeable by ordering a deployed Tick Tank to fire at the ground, then undeploying it and deploying it again.
|
2016-02-22 02:44:28 +02:00 |
|
Pavel Penev
|
07947179cd
|
Don't crash on multiple Attack* traits
This is important for actors that use upgrades to switch between attack types.
|
2016-02-22 02:44:25 +02:00 |
|
Paul Chote
|
e71225496b
|
Clarify GPL version.
|
2016-02-21 16:30:48 +00:00 |
|
Paul Chote
|
b396965fd9
|
Update licence header year.
|
2016-02-21 16:27:31 +00:00 |
|
Matthias Mailänder
|
3885f0b559
|
Fix screen map updates for boundless actors.
|
2016-02-21 11:34:33 +01:00 |
|
Matthias Mailänder
|
9d85ddb82c
|
Merge pull request #10191 from abcdefg30/backfallDeathAnim
Add support for a FallbackSequence in WithDeathAnimation
|
2016-02-21 10:18:47 +01:00 |
|
Paul Chote
|
04c40eddfe
|
Add terrain height support to WithShadow.
|
2016-02-20 15:31:36 +00:00 |
|
Paul Chote
|
d573e21a48
|
Traits open files via the Map.
|
2016-02-18 18:12:33 +00:00 |
|
reaperrr
|
4d3a4a32b9
|
Merge pull request #10750 from obrakmann/drop-invalid-target
Fixed not dropping targets that are out of range if the attacker cannot move
|
2016-02-18 17:02:48 +01:00 |
|
Oliver Brakmann
|
b28d03049b
|
Merge pull request #10728 from Codes4Fun/bleed
Fixed domain index updates for bridges
|
2016-02-17 20:46:23 +01:00 |
|
Oliver Brakmann
|
fe25b9501b
|
Merge pull request #10723 from abcdefg30/nukeHardcode
Unhardcode the palette the missile weapon of the NukePower uses
|
2016-02-14 22:43:38 +01:00 |
|
abcdefg30
|
b27950b517
|
Unhardcode the palette the missile weapon of the NukePower uses
|
2016-02-14 22:32:53 +01:00 |
|
Oliver Brakmann
|
ce62e456d7
|
Fix TD gunboat attack behaviour
|
2016-02-14 21:28:50 +01:00 |
|
teees
|
dc6d31cec8
|
Fix turreted immovable actors not dropping targets that are out of range
|
2016-02-14 21:28:50 +01:00 |
|
abcdefg30
|
5327ea1418
|
Fix crushed sequences not appearing due to an FrameEndTask
|
2016-02-14 19:38:13 +01:00 |
|
abcdefg30
|
24ec7b0ad7
|
Fix the mobile trait spamming crush-notifications
|
2016-02-14 19:38:12 +01:00 |
|
abcdefg30
|
a46815e532
|
Move the creation of the CrushedSequence to WithDeathAnimation
|
2016-02-14 18:52:00 +01:00 |
|
abcdefg30
|
fe5754e2bd
|
Change the parameters of ICrushable.CrushableBy
|
2016-02-14 18:51:59 +01:00 |
|
abcdefg30
|
17e23a7adc
|
Add support for a FallbackSequence in WithDeathAnimation
Used when the actor is killed by non-standard means, like suicide.
|
2016-02-14 18:51:58 +01:00 |
|