Commit Graph

20953 Commits

Author SHA1 Message Date
reaperrr
9b16ac6bf1 Skip TD guard tower make frames 18 and 19
Those frames are yellow but not remapable. Skipping them is easier than fixing the art.
2016-05-08 21:03:22 +02:00
Matthias Mailänder
5d32b65a9c Decrease the width of all laser weapons. 2016-05-08 20:34:05 +02:00
Matthias Mailänder
33198f4da4 Add transparency to the sonic beam. 2016-05-08 20:33:19 +02:00
Matthias Mailänder
aea521815c Update the Tiberian Sun AI. 2016-05-08 20:19:41 +02:00
reaperrr
bd2a24af55 Merge pull request #11223 from Mailaender/missile-dead
Cleaned up logically dead Missile code.
2016-05-08 14:09:27 +02:00
abcdefg30
4fbb3334bf Merge pull request #11238 from obrakmann/fix-globalchat-nre
Fix a spurious NRE in GlobalChat
2016-05-08 14:02:12 +02:00
reaperrr
eb6157f81e Merge pull request #11197 from pchote/add-sysinfo-opt-out-prompt
Add sysinfo opt out prompt
2016-05-08 13:10:55 +02:00
Oliver Brakmann
d049413c26 Fix a spurious NRE in GlobalChat 2016-05-08 12:35:50 +02:00
Matthias Mailänder
763c097498 Merge pull request #11235 from Biofreak1987/nod07b
TD Campaign: Add nod07b - "Sick And Dying (b)
2016-05-08 12:03:39 +02:00
Biofreak1987
b14080cff4 Add nod07b 2016-05-07 17:56:25 +02:00
Paul Chote
bd7e53bec4 Merge pull request #11234 from obrakmann/fix11218-spawnactorondeath-dispose-race
Fix trait lookup of destroyed actor in SpawnActorOnDeath
2016-05-07 15:58:20 +01:00
Matthias Mailänder
5462097c42 Merge pull request #11205 from reaperrr/rangelimit-wdist
Refactored Missile.RangeLimit to be a WDist value
2016-05-07 15:10:49 +02:00
Oliver Brakmann
35dfb54459 Fix trait lookup of destroyed actor in SpawnActorOnDeath
The sequence of events leading to that crash looks like this:

1. Truk enters a building.

2. `Enter.FindAndTransitionToNextState()` is running, and since `DonateSupplies` uses `EnterBehaviour.Dispose`, `Actor.Dispose()` runs for the actor, queueing a FrameEndTask.

3. Truk is then killed:

 * `Health.InflictDamage()` first calls `SpawnActorOnDeath.Killed()`, which queues a FrameEndTask during which some trait lookups happen.

 * `Health.InflightDamage()` then calls `Actor.Dispose()` as well, queueing another FrameEndTask (which will never run, the game crashes before).

4. After the tick, the first FrameEndTask disposes of the actor. The second FrameEndTask would spawn the crate from the truk, but the trait lookups then fail and throw an exception.
2016-05-07 14:21:41 +02:00
Matthias Mailänder
834295fb22 Merge pull request #11228 from pchote/appdata-about-fix
Update appdata description using text from the website About page.
2016-05-07 13:52:37 +02:00
Matthias Mailänder
11a54896c1 Merge pull request #11094 from Biofreak1987/nod07a
TD Campaign: Add nod07a - "Sick And Dying (a)"
2016-05-07 13:47:21 +02:00
Matthias Mailänder
690a6b715e Merge pull request #11233 from abcdefg30/yellow
Add TheRaffy to AUTHORS
2016-05-07 13:30:05 +02:00
abcdefg30
c92792e8bd Add TheRaffy to AUTHORS 2016-05-07 13:01:55 +02:00
Paul Chote
1180e7e519 Merge pull request #11225 from obrakmann/fix11219_oil-derrick-tooltip-owner-row
Re-instate owner row for oil pumps and tech buildings in TD
2016-05-07 10:42:30 +01:00
Paul Chote
cf4ef11403 Merge pull request #11232 from abcdefg30/navalRepair
Fix possible instant repairs by spamming Repair activities
2016-05-07 10:30:57 +01:00
reaperrr
5505595a79 Merge pull request #11226 from abcdefg30/03bTruk
Fix the supply truck in allies03b not being targetable by tanya
2016-05-07 11:01:15 +02:00
reaperrr
f2a0332f8d Merge pull request #11231 from abcdefg30/trukPreq
Fix the prerequisite of the supply truck being displayed
2016-05-07 10:47:30 +02:00
Oliver Brakmann
4f206eb1dc Merge pull request #11227 from HenrytheSlav/upstream/utility-facing-fix
Fixes Utility import facings mirror-flip
2016-05-06 23:42:40 +02:00
Oliver Brakmann
79d5498dfc Re-instate owner row for oil pumps and tech buildings in TD 2016-05-06 22:50:16 +02:00
abcdefg30
25b1c991a2 Fix possible instant repairs by spamming Repair activities
Noticeable when spam-clicking on a naval yard/sub pen.
2016-05-06 17:51:24 +02:00
abcdefg30
94fc26f268 Fix the prerequisite of the supply truck being displayed
We don't do this for other units that only require a war factory (like the light tank or ranger) either.
2016-05-06 17:09:53 +02:00
Paul Chote
122fb62a76 Update appdata description using text from the website About page. 2016-05-05 21:56:13 +01:00
HenrytheSlav
1962ea3abc Fixes Utility import facings mirror-flip 2016-05-05 18:44:23 +02:00
abcdefg30
5a424936b1 Fix the supply truck in allies03b not being targetable by tanya 2016-05-05 16:13:32 +02:00
abcdefg30
f80449be31 Merge pull request #11215 from obrakmann/mod-campaign-rules
Extract common campaign rules for d2k and ra
2016-05-05 15:53:21 +02:00
Oliver Brakmann
3cdbb1f700 Make use of common mission rules in missions (D2K) 2016-05-05 13:02:08 +02:00
Oliver Brakmann
32b063d8e0 Extract common mission rules into a separate file (D2K) 2016-05-05 13:02:08 +02:00
Oliver Brakmann
4787bc04b3 Make use of common mission rules in missions (RA) 2016-05-05 13:02:08 +02:00
Oliver Brakmann
26571e18d3 Extract common mission rules into separate files (RA) 2016-05-05 13:02:03 +02:00
abcdefg30
089c8261ad Merge pull request #11217 from obrakmann/fix-selfheal-percentage
Fix self-healing percentage in yaml rules for all mods
2016-05-05 12:47:19 +02:00
Oliver Brakmann
987da71c1d Merge pull request #11222 from HenrytheSlav/theli_gems
Allow Chinook to land/deploy on gems
2016-05-05 12:21:34 +02:00
Matthias Mailänder
3d865d46e7 Removed logically dead code.
targetPassedBy is always true in this section
and - times - is +.
2016-05-05 10:19:38 +02:00
HenrytheSlav
b958c8302d Allow Chinook to land/deploy on gems 2016-05-04 23:06:36 +02:00
Matthias Mailänder
1bc4200128 Merge pull request #11136 from SzabKel/musicButtons
Added music controlling hotkeys. Closes #3231
2016-05-03 07:16:05 +02:00
Matthias Mailänder
891c5d9937 Merge pull request #11168 from reaperrr/hitshape-offsets
Add support for custom vertical HitShape offsets
2016-05-03 07:12:49 +02:00
Curtis Shmyr
43136e218a Reduce RA Arty range from 14 to 12 cells 2016-05-02 15:59:12 -06:00
Matthias Mailänder
b00e9cf615 Merge pull request #11216 from abcdefg30/supportBeacon
Make the circle and arrow sequences of Beacon optional
2016-05-02 22:27:12 +02:00
Oliver Brakmann
a8e6ca14ab Fix self-healing percentage in yaml rules for all mods 2016-05-02 19:05:48 +02:00
abcdefg30
c3c29ee7a2 Make the circle and arrow sequences of Beacon optional 2016-05-02 17:23:17 +02:00
reaperrr
62aabffed9 Make LeavesTrails loop through a list of offsets
Instead of the unflexible 'AlternateOffset' approach.
2016-05-01 23:01:07 +02:00
reaperrr
04d075ca9f Add control over whether trails should spawn with or without delay 2016-05-01 23:01:07 +02:00
reaperrr
866e0b3577 Add facings support, start delay and offset controls to LeavesTrails 2016-05-01 23:01:07 +02:00
reaperrr
ca7a17ea06 Add facings support to SpriteEffect 2016-05-01 23:01:07 +02:00
reaperrr
f6907cc42f Lint check for missile RangeLimit 2016-05-01 14:27:50 +02:00
reaperrr
249e65c7d1 RangeLimit WDist refactor upgrade rules 2016-05-01 14:27:49 +02:00
Oliver Brakmann
e781bf3e0d Merge pull request #10918 from Mailaender/lint-beacon
Added documentation and lint checks to PlaceBeacon
2016-05-01 13:55:04 +02:00