reaperrr
9b16ac6bf1
Skip TD guard tower make frames 18 and 19
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Those frames are yellow but not remapable. Skipping them is easier than fixing the art.
2016-05-08 21:03:22 +02:00
Matthias Mailänder
5d32b65a9c
Decrease the width of all laser weapons.
2016-05-08 20:34:05 +02:00
Matthias Mailänder
33198f4da4
Add transparency to the sonic beam.
2016-05-08 20:33:19 +02:00
Matthias Mailänder
aea521815c
Update the Tiberian Sun AI.
2016-05-08 20:19:41 +02:00
reaperrr
bd2a24af55
Merge pull request #11223 from Mailaender/missile-dead
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Cleaned up logically dead Missile code.
2016-05-08 14:09:27 +02:00
abcdefg30
4fbb3334bf
Merge pull request #11238 from obrakmann/fix-globalchat-nre
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Fix a spurious NRE in GlobalChat
2016-05-08 14:02:12 +02:00
reaperrr
eb6157f81e
Merge pull request #11197 from pchote/add-sysinfo-opt-out-prompt
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Add sysinfo opt out prompt
2016-05-08 13:10:55 +02:00
Oliver Brakmann
d049413c26
Fix a spurious NRE in GlobalChat
2016-05-08 12:35:50 +02:00
Matthias Mailänder
763c097498
Merge pull request #11235 from Biofreak1987/nod07b
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TD Campaign: Add nod07b - "Sick And Dying (b)
2016-05-08 12:03:39 +02:00
Biofreak1987
b14080cff4
Add nod07b
2016-05-07 17:56:25 +02:00
Paul Chote
bd7e53bec4
Merge pull request #11234 from obrakmann/fix11218-spawnactorondeath-dispose-race
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Fix trait lookup of destroyed actor in SpawnActorOnDeath
2016-05-07 15:58:20 +01:00
Matthias Mailänder
5462097c42
Merge pull request #11205 from reaperrr/rangelimit-wdist
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Refactored Missile.RangeLimit to be a WDist value
2016-05-07 15:10:49 +02:00
Oliver Brakmann
35dfb54459
Fix trait lookup of destroyed actor in SpawnActorOnDeath
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The sequence of events leading to that crash looks like this:
1. Truk enters a building.
2. `Enter.FindAndTransitionToNextState()` is running, and since `DonateSupplies` uses `EnterBehaviour.Dispose`, `Actor.Dispose()` runs for the actor, queueing a FrameEndTask.
3. Truk is then killed:
* `Health.InflictDamage()` first calls `SpawnActorOnDeath.Killed()`, which queues a FrameEndTask during which some trait lookups happen.
* `Health.InflightDamage()` then calls `Actor.Dispose()` as well, queueing another FrameEndTask (which will never run, the game crashes before).
4. After the tick, the first FrameEndTask disposes of the actor. The second FrameEndTask would spawn the crate from the truk, but the trait lookups then fail and throw an exception.
2016-05-07 14:21:41 +02:00
Matthias Mailänder
834295fb22
Merge pull request #11228 from pchote/appdata-about-fix
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Update appdata description using text from the website About page.
2016-05-07 13:52:37 +02:00
Matthias Mailänder
11a54896c1
Merge pull request #11094 from Biofreak1987/nod07a
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TD Campaign: Add nod07a - "Sick And Dying (a)"
2016-05-07 13:47:21 +02:00
Matthias Mailänder
690a6b715e
Merge pull request #11233 from abcdefg30/yellow
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Add TheRaffy to AUTHORS
2016-05-07 13:30:05 +02:00
abcdefg30
c92792e8bd
Add TheRaffy to AUTHORS
2016-05-07 13:01:55 +02:00
Paul Chote
1180e7e519
Merge pull request #11225 from obrakmann/fix11219_oil-derrick-tooltip-owner-row
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Re-instate owner row for oil pumps and tech buildings in TD
2016-05-07 10:42:30 +01:00
Paul Chote
cf4ef11403
Merge pull request #11232 from abcdefg30/navalRepair
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Fix possible instant repairs by spamming Repair activities
2016-05-07 10:30:57 +01:00
reaperrr
5505595a79
Merge pull request #11226 from abcdefg30/03bTruk
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Fix the supply truck in allies03b not being targetable by tanya
2016-05-07 11:01:15 +02:00
reaperrr
f2a0332f8d
Merge pull request #11231 from abcdefg30/trukPreq
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Fix the prerequisite of the supply truck being displayed
2016-05-07 10:47:30 +02:00
Oliver Brakmann
4f206eb1dc
Merge pull request #11227 from HenrytheSlav/upstream/utility-facing-fix
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Fixes Utility import facings mirror-flip
2016-05-06 23:42:40 +02:00
Oliver Brakmann
79d5498dfc
Re-instate owner row for oil pumps and tech buildings in TD
2016-05-06 22:50:16 +02:00
abcdefg30
25b1c991a2
Fix possible instant repairs by spamming Repair activities
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Noticeable when spam-clicking on a naval yard/sub pen.
2016-05-06 17:51:24 +02:00
abcdefg30
94fc26f268
Fix the prerequisite of the supply truck being displayed
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We don't do this for other units that only require a war factory (like the light tank or ranger) either.
2016-05-06 17:09:53 +02:00
Paul Chote
122fb62a76
Update appdata description using text from the website About page.
2016-05-05 21:56:13 +01:00
HenrytheSlav
1962ea3abc
Fixes Utility import facings mirror-flip
2016-05-05 18:44:23 +02:00
abcdefg30
5a424936b1
Fix the supply truck in allies03b not being targetable by tanya
2016-05-05 16:13:32 +02:00
abcdefg30
f80449be31
Merge pull request #11215 from obrakmann/mod-campaign-rules
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Extract common campaign rules for d2k and ra
2016-05-05 15:53:21 +02:00
Oliver Brakmann
3cdbb1f700
Make use of common mission rules in missions (D2K)
2016-05-05 13:02:08 +02:00
Oliver Brakmann
32b063d8e0
Extract common mission rules into a separate file (D2K)
2016-05-05 13:02:08 +02:00
Oliver Brakmann
4787bc04b3
Make use of common mission rules in missions (RA)
2016-05-05 13:02:08 +02:00
Oliver Brakmann
26571e18d3
Extract common mission rules into separate files (RA)
2016-05-05 13:02:03 +02:00
abcdefg30
089c8261ad
Merge pull request #11217 from obrakmann/fix-selfheal-percentage
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Fix self-healing percentage in yaml rules for all mods
2016-05-05 12:47:19 +02:00
Oliver Brakmann
987da71c1d
Merge pull request #11222 from HenrytheSlav/theli_gems
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Allow Chinook to land/deploy on gems
2016-05-05 12:21:34 +02:00
Matthias Mailänder
3d865d46e7
Removed logically dead code.
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targetPassedBy is always true in this section
and - times - is +.
2016-05-05 10:19:38 +02:00
HenrytheSlav
b958c8302d
Allow Chinook to land/deploy on gems
2016-05-04 23:06:36 +02:00
Matthias Mailänder
1bc4200128
Merge pull request #11136 from SzabKel/musicButtons
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Added music controlling hotkeys. Closes #3231
2016-05-03 07:16:05 +02:00
Matthias Mailänder
891c5d9937
Merge pull request #11168 from reaperrr/hitshape-offsets
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Add support for custom vertical HitShape offsets
2016-05-03 07:12:49 +02:00
Curtis Shmyr
43136e218a
Reduce RA Arty range from 14 to 12 cells
2016-05-02 15:59:12 -06:00
Matthias Mailänder
b00e9cf615
Merge pull request #11216 from abcdefg30/supportBeacon
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Make the circle and arrow sequences of Beacon optional
2016-05-02 22:27:12 +02:00
Oliver Brakmann
a8e6ca14ab
Fix self-healing percentage in yaml rules for all mods
2016-05-02 19:05:48 +02:00
abcdefg30
c3c29ee7a2
Make the circle and arrow sequences of Beacon optional
2016-05-02 17:23:17 +02:00
reaperrr
62aabffed9
Make LeavesTrails loop through a list of offsets
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Instead of the unflexible 'AlternateOffset' approach.
2016-05-01 23:01:07 +02:00
reaperrr
04d075ca9f
Add control over whether trails should spawn with or without delay
2016-05-01 23:01:07 +02:00
reaperrr
866e0b3577
Add facings support, start delay and offset controls to LeavesTrails
2016-05-01 23:01:07 +02:00
reaperrr
ca7a17ea06
Add facings support to SpriteEffect
2016-05-01 23:01:07 +02:00
reaperrr
f6907cc42f
Lint check for missile RangeLimit
2016-05-01 14:27:50 +02:00
reaperrr
249e65c7d1
RangeLimit WDist refactor upgrade rules
2016-05-01 14:27:49 +02:00
Oliver Brakmann
e781bf3e0d
Merge pull request #10918 from Mailaender/lint-beacon
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Added documentation and lint checks to PlaceBeacon
2016-05-01 13:55:04 +02:00