Andre Mohren
a86f41cd5c
Made Valued optional for traits who do not require it.
2018-09-28 22:06:56 +01:00
Andre Mohren
a0ad79e555
Extracted RadarUp and RadarDown notifications to RadarWidget.
2018-09-24 22:43:14 +02:00
Andre Mohren
d7f81d4a20
Extracted Win and Lose and Leave notifications MissionObjectives.
2018-09-24 22:43:14 +02:00
Andre Mohren
e353ff326e
Extracted CashTickUp and CashTickDown to PlayerResources.
2018-09-24 22:43:14 +02:00
abcdefg30
978d447d42
Disable the restart button on dedicated servers
2018-09-22 15:44:56 +01:00
abcdefg30
92e8fbf4d0
Make the menu widget readonly
2018-09-22 15:44:56 +01:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
Noam
4e7a35b50f
add NoAvailableMaps exception.
...
modify ChooseInitialMap to throw NoAvailalbeMaps exception if no maps were loaded.
implement Utilities.TryWithPrompt - safe execution of a provided action with ability to prompt user on error.
2018-09-19 12:52:51 +02:00
Paul Chote
7438af8266
Improve status line display for unknown-size downloads.
2018-09-14 18:55:58 +02:00
Emmalyn Renato
3f4d5fa68c
Fix display of progress text in Advanced Install when total file size is unknown.
2018-09-14 17:30:53 +01:00
Dennis Snell
95558a36ab
Fix: Display progress message properly when download size missing ( #1 )
...
When I downloaded the assets for Red Alert through the Quick Install I noticed the progress bar proceed and display a recognizable message: `Downloading from … 1.47/12 MB (12%)`. This was fine.
When I downloaded the assets for one of the other games, maybe Dune 2000, there was obviously no total download size available. I was an unexpected message: `Downloading from … 1.47/NaN (NaN%)`
The code handling network progress events seems to be aware of the possibility that no full download size exists but it doesn't update the message. In this path I'm proposing that we display a separate messaging indicating that we don't know how much more we have to download for these cases.
Of the alternative ways to implement this I chose to move the reassignment of `getStatusText` into the conditional structures to preserve the existing choice. The message was qualitatively different and so I felt it worthwhile to create entirely different closures vs. doing something like this…
```cs
getStatusText = () => ( Double.isNaN( dataTotal ) ? "Downloading {1} of unknown amount" : "Downloading {1}/{2}" ).F( … );
```
2018-09-13 16:55:51 +02:00
Paul Chote
0a507f3d33
Allow deploy orders to be queued from the command bar.
2018-09-10 19:42:24 +02:00
Paul Chote
48f2519811
Make SetupLatencyWidget consistent with SetupProfileWidget.
2018-08-25 21:56:10 +02:00
Paul Chote
0c098e74f1
Don't crash when mousing over a bot as a non-admin.
2018-08-25 21:56:10 +02:00
Paul Chote
8634c001f9
Add requires-auth indicator to the server lists.
2018-08-18 16:57:28 +02:00
Paul Chote
1bfe70e923
Revert "Add "Restart" button for multiplayer replays"
...
This reverts commit 3a377a572c .
2018-08-12 18:57:12 +02:00
Paul Chote
3711a695c5
Fix badge label padding.
2018-08-11 23:02:41 +02:00
Oliver Brakmann
1927b88a18
Fix issueing superfluous difficulty lobby command from mission browser
2018-08-09 20:07:06 +01:00
Paul Chote
a51b916eaa
Hide the Ready checkbox when a spectator transfers away Admin.
2018-08-04 22:12:43 +02:00
Unknown
c97f36793c
Implemented horizontal allign support for SupportPowersWidget
2018-08-04 17:39:18 +02:00
Paul Chote
6ec93bd8cf
Add player badges.
2018-07-29 00:30:17 +02:00
Paul Chote
7ec19b82e3
Add in-game tooltips for registered / anonymous players.
2018-07-29 00:30:17 +02:00
Paul Chote
70706ca531
Add lobby tooltips for registered / anonymous players.
2018-07-29 00:30:17 +02:00
Paul Chote
b5a5eecc25
Add login/profile display to the main menu.
2018-07-29 00:30:17 +02:00
Paul Chote
630936a211
Adjust lobby tooltip plumbing:
...
- Pass Client instead of Client ID
- Pass WorldRenderer and OrderManager to util helpers.
2018-07-29 00:30:17 +02:00
Paul Chote
97c03b00f2
Strip the client block down to latency only.
2018-07-29 00:30:17 +02:00
matjaeck
d33ac0c838
Fix tooltip descriptions for spectators.
2018-07-28 17:49:42 +02:00
Andre Mohren
81e1b39bb9
Made PowerManager optional for traits who do not require it.
2018-07-26 14:02:42 +01:00
BGluth
a43bdff603
Implemented #15325
...
- Leaving a game now returns you to the respective menu.
- I think that I covered all of the possibilities (mission, skirmish, multiplayer, map editor, replay).
2018-07-23 17:20:26 +01:00
teinarss
1c0aa24640
Added a player action dropdown.
...
Adds options for:
- handling kick
- transferring admin
- move to spectator
2018-07-05 23:22:09 +01:00
Oliver Brakmann
3e29ef0bd6
Avoid sending HTTP requests to the FetchNews URL when FetchNews is disabled
...
Also disables the 'Send SysInfo' settings checkbox when 'Fetch News' is disabled as well.
2018-07-05 11:22:44 +02:00
Paul Chote
1ac13de4b2
Remove byte order marks from C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
8c0f4fde81
Fix newlines in C# files.
2018-07-01 11:08:32 +02:00
Ivaylo Draganov
3a377a572c
Add "Restart" button for multiplayer replays
2018-06-16 15:53:43 +02:00
Paul Chote
e4dd78c5cd
Add a tab to the credits panel for mod-specific text.
...
Enabled by adding a ModCredits block to mod.yaml.
2018-06-11 22:07:20 +02:00
Paul Chote
f7166c3800
Add a FPS counter to the perf debug text.
2018-06-09 21:58:26 +02:00
Paul Chote
3d79541148
Remove unused usings and add end of file newline.
2018-06-02 15:30:59 +02:00
Paul Chote
55d3040a0e
Blink the color picker palette tab when the Store button is pressed.
...
This provides some visual feedback that something
has happened on the hidden tab.
2018-06-02 15:30:59 +02:00
Paul Chote
c425650b7d
Truncate mod-version labels to the correct width.
2018-05-31 17:45:58 +02:00
Paul Chote
91295f9c68
Add IReadOnlyFileSystem.IsExternalModFile.
2018-05-01 00:46:57 +02:00
Paul Chote
da29250711
Move PlayerResources to Mods.Common.
2018-04-28 20:42:10 +02:00
Mustafa Alperen Seki
ec61527ebc
Don't show negative prerequisites on tooltip
2018-04-26 17:10:26 +02:00
reaperrr
fba08cd066
Don't create empty MissionGroups
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Only create MissionGroups if there's at least one visible mission.
2018-04-09 12:19:28 +02:00
RoosterDragon
c9b19ffe52
Prevent attack move crashing if selected actors die.
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- Cancel attack move if all actors die.
- Command bar no longer shows available actions from any dead units.
2018-04-04 18:30:47 +02:00
Paul Chote
7be71eb381
Remove broken Server.ExternalPort setting.
2018-03-31 18:09:07 +02:00
IceReaper
12407ae995
Fix asset browser displaying wrong file
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If multiple files with same filename are present.
2018-03-31 16:08:35 +02:00
David Wilson
9bc9ce4577
Color picker update with team color presets. Bots added will use available team color presets by default
2018-03-18 23:29:47 -03:00
RoosterDragon
adc4538c44
Prevent crash when invalid or not yet created LAN games are discovered.
2018-03-18 16:23:06 +01:00
RoosterDragon
f47595b780
Hide map preview when no replay is selected.
...
This prevents interaction with the widget than can cause crashes as no replay is selected yet.
2018-03-18 16:06:27 +01:00
Paul Chote
be96bafc69
Match missions using the unresolved path.
2018-03-11 16:32:10 +01:00