reaperrr
a8cf41dba3
Compressed/re-compressed cnc mod shps.
2014-05-21 22:35:03 +02:00
Matthias Mailänder
daa58e150b
Merge pull request #5367 from psydev/mapfix
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Updated 2 of psydev's recent TD maps -- minor fixes
2014-05-21 19:27:36 +02:00
Psydev
ab7a3bd986
updated pirates & emperors - no TEMPERAT trees
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All trees are from the original C&C Desert tileset. Made a few tiny
changes to layout as a result.
The dense tree/cactus/rock areas near the bases have been thinned out
slightly.
2014-05-21 03:55:35 -07:00
Paul Chote
72095c7fef
Merge pull request #5280 from WolfGaming/techleveltraits
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TechTreeTrait system has been made
2014-05-20 12:35:26 +12:00
Paul Chote
66398d85f7
Merge pull request #5339 from Mailaender/tesla-instant-kill-hack-removal
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Removed TeslaInstantKills
2014-05-20 11:49:07 +12:00
Psydev
77c355422f
updated pirates_and_emperors
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Moved start location, added many trees.
2014-05-19 05:13:54 -07:00
Psydev
956b5db8af
fixed letters_from_lexington and narrowed map
2014-05-19 05:12:03 -07:00
WolfGaming
c873cac6e7
Added needed yaml files
2014-05-19 04:29:29 +00:00
Paul Chote
05eb56b1e2
Simplify MenuPaletteEffect activation.
2014-05-19 10:24:09 +12:00
Paul Chote
52e9c58d1a
Update colorpicker circle to match spawn points.
2014-05-18 21:40:53 +12:00
Paul Chote
2e2a264c22
Use smaller spawn points.
2014-05-18 19:53:06 +12:00
Paul Chote
411964c1c2
Go back to the smaller circle for the colorpicker.
2014-05-18 19:14:42 +12:00
Paul Chote
948b10aca1
Fix incorrect font in spawn selector.
2014-05-18 19:09:42 +12:00
Paul Chote
d548b88a57
Adjust the singleplayer menu button positions to remove unnecessary mouse movement.
2014-05-18 19:07:22 +12:00
Matthias Mailänder
09e5cf2d03
whitespace cleanup
2014-05-18 08:16:51 +02:00
Squiggles211
5a60dc6a56
Fixes crash when joining multiplayer lobby
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Fixes crash when joining a multiplayer lobby caused by recent spawn
choice changes.
2014-05-17 23:37:54 -05:00
Paul Chote
9a0248bbb9
Merge pull request #5302 from Mailaender/console-commands
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Added pause and surrender console commands
2014-05-18 00:28:10 +12:00
Matthias Mailänder
8e79879ee8
merged Pause/Surrender into PlayerCommands
2014-05-17 14:13:44 +02:00
Matthias Mailänder
98c2a7e591
Merge pull request #5331 from obrakmann/mission-fixes
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Mission fixes
2014-05-17 14:02:23 +02:00
Paul Chote
2acba2ce47
Merge pull request #5242 from reaperrr/deathsounds-followup
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Made DeathSounds and their InfDeath relation fully customizable
2014-05-17 23:24:44 +12:00
Oliver Brakmann
c0610ad1e7
Various fixes to gdi04a
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* Remove support for difficulty levels
* Fix victory conditions for the enemy player
* Adjust difficulty due to the recent balance changes
2014-05-17 11:00:33 +02:00
Oliver Brakmann
b1c0a1fb11
Fix gunboat/turret battle in gdi01
2014-05-17 10:17:47 +02:00
Paul Chote
28c0310357
Merge pull request #5192 from matija-hustic/spawnchoice
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Spawnchoice
2014-05-17 17:53:00 +12:00
Paul Chote
ce7fb707b2
Merge pull request #5297 from Saticmotion/betterScrolling
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Better scrolling
2014-05-17 17:43:38 +12:00
Matthias Mailänder
86c0614558
fix neighbored walls connecting to everyhing
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closes #5232
2014-05-16 16:39:04 +02:00
Saticmotion
1bf3f3e03e
The engine now uses the SDL2.0 scroll events properly.
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Scroll speed is now a user preference.
2014-05-16 13:56:22 +02:00
matija-hustic
6eac7a3e05
Smaller spawns+letters. Map dialog width. Unavailable spawns disabled.
2014-05-16 11:23:23 +01:00
Matthias Mailänder
667f92bc75
add a console command to surrender the game
2014-05-14 15:59:53 +02:00
Matthias Mailänder
83a3835802
add a new /pause command
2014-05-14 15:59:53 +02:00
reaperrr
98e48ae991
Converts InfDeath from integer to string.
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Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
ScottNZ
8fc3870656
Move cnc perf graph out of the way of the news button
2014-05-14 23:51:46 +12:00
ScottNZ
c7d8024522
Add a news panel to each mod
2014-05-14 23:51:41 +12:00
Matthias Mailänder
12bc472cc6
Merge pull request #5253 from Unit158/console
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Closes #4131
2014-05-13 09:09:47 +02:00
Matthias Mailänder
9de070c7fd
Merge pull request #5289 from psydev/tiles
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Fix rock passability in snow, winter, temperat
2014-05-13 08:30:55 +02:00
Matthias Mailänder
ad08d17f01
Merge pull request #5275 from psydev/maps
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4 new maps; some map updates
2014-05-13 08:12:03 +02:00
Psydev
287721dc11
fixed many blemishes on Hegemony or Survival
2014-05-12 21:02:32 -07:00
Chicken man
1389313e46
Added default behaviour to all mods
2014-05-12 16:30:54 -04:00
Chicken man
fa4b157b42
Added ConsoleCommand, and an example to go with it
2014-05-12 16:30:53 -04:00
psydev
0d9b84af51
Fixed the rocks in desert tileset
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They were all set to inherit defaults, few of them were set properly. You could drive through most of them.
2014-05-12 02:05:48 -07:00
Psydev
186e49aaee
did same changes to desert tileset
2014-05-11 23:34:03 -07:00
Psydev
687e3bff87
applied same changes to winter.yaml
2014-05-11 23:15:37 -07:00
Psydev
42b56de4b8
did same changes as snow tile, except 1 rock
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(the rock is different in the snow tile, which is why it looked funny)
2014-05-11 23:07:54 -07:00
Psydev
e9fabbe955
fix template 14 (snow)
2014-05-11 23:01:20 -07:00
Psydev
da048fffe4
fix template 35 (snow) passability
2014-05-11 22:45:03 -07:00
Psydev
ba85d33e09
fix passability of Template 49 (snow)
2014-05-11 22:38:55 -07:00
Psydev
6264784c1a
fix template 84 (rock)
2014-05-11 22:30:13 -07:00
psydev
e3b56db21e
Reduce grenadier vs. wood 75% -> 50%
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Grenadiers actually do more damage than flamethrowers vs. buildings, which is counter-intuitive and not in keeping with flavour and design intent. They should be good vs. buildings, but not quite this good, especially given that they are cheaper than flamethrowers. This nerf still allows them to be effective at taking out buildings, but not quite as blindingly fast at destroying them.
2014-05-11 16:47:54 -07:00
Psydev
04468725c7
fixed map name of Year_501
2014-05-11 16:32:26 -07:00
psydev
1aef5ea115
Balance adjust: Return LTNK dmg. vs. wood to 75%
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It seemed that the tanks were inept at hurting buildings and needed a boost. However, after playtesting, it's clear that Nod's flame tank is already exceptional at destroying buildings, and the recon bikes are quite decent at it, too. Thus, the light tank's effectiveness at killing buildings is overlapping with the flame tank (same tech level & cost), making most Nod units effective at hurting buildings. So, I think this is in order to preserve distinct roles among the vehicles.
2014-05-11 15:59:38 -07:00
Psydev
aadad6256e
New map: Pirates_and_Emperors (1vs1)
2014-05-11 15:41:46 -07:00