Igor Popov
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b7258e61f3
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remove bogus comment
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2012-09-23 17:20:46 +12:00 |
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Igor Popov
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bd45ffa022
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dedicated: start a new server instance once previous game is finished (configurable)
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2012-09-23 17:20:46 +12:00 |
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Igor Popov
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bf73cdbd01
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basic dedicated server support
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2012-09-23 17:20:45 +12:00 |
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Matthias Mailänder
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9626ed356c
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fixed crash when mod not found, don't save broken settings
default mod is Red Alert
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2012-06-28 13:10:41 +12:00 |
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Matthias Mailänder
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ce0099f5d2
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fix settings for d2k and cnc
no UPnP for CnC singleplayer skirmishes, use RA chromes at D2k
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2012-06-18 17:07:56 +02:00 |
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Remco van der Zon
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a07697be03
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Pause the game option.
Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
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2012-05-16 17:35:10 +02:00 |
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Remco van der Zon
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b99e664726
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A Game-tick can execute viewport.Tick itself,
removed this dependency from World.
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2012-05-10 19:54:57 +02:00 |
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Chris Forbes
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6e3aa46008
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#2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound
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2012-04-24 20:23:41 +12:00 |
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Nikita Tsukanov
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ad29926391
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Removed Connection.PlayerIndex == 0 checks if favor of Session.Player.IsAdmin
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2012-01-09 15:37:55 +04:00 |
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Chris Forbes
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d61055af8f
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work toward deferrable start of replay saving
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2011-12-24 20:39:33 +13:00 |
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Chris Forbes
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58f6816d84
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convert silly DoXXX names to just XXX
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2011-12-13 23:44:40 +13:00 |
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Chris Forbes
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ed429a3b30
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split Widget static bits into Ui static class
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2011-12-13 23:38:59 +13:00 |
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Chris Forbes
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58a6c01c3b
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add framelimiter as per Joseph_Vissarion's patch
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2011-11-26 16:17:34 +13:00 |
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Chris Forbes
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772734d032
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merge cnc and ra lobby, fixes #1267, #1224, #106, others
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2011-11-06 17:01:00 +13:00 |
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Chris Forbes
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f83c9fd4d7
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add IEnum<T>.JoinWith, use it to clean up a bunch of things
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2011-11-01 21:57:58 +13:00 |
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Tirili
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4f505eb6a1
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Add ability to disable the shellmap
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2011-10-23 13:24:26 +13:00 |
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Christer Ulfsparre
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dec8c8ba4b
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Added ability to join a server on startup, for gamelist apps.
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2011-10-22 12:33:46 +13:00 |
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Chris Forbes
|
737756be51
|
fix formatting in Game.cs
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2011-10-18 13:54:50 +13:00 |
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Chris Forbes
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ed1b8080df
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fix formatting in Game.cs
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2011-09-26 08:40:40 +13:00 |
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Chris Forbes
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55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Paul Chote
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bf6be0424f
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Remove file prompting and drop all the remaining utility communication plumbing.
|
2011-07-25 22:23:18 +12:00 |
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Paul Chote
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fc783ddf80
|
Support custom zoom levels
|
2011-07-25 22:23:17 +12:00 |
|
Chris Forbes
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0e45968573
|
remove 'private' keyword where possible
|
2011-06-29 09:15:39 +12:00 |
|
Paul Chote
|
ce65127e34
|
Fix observer tooltips (Bug #769)
|
2011-06-21 02:51:50 +12:00 |
|
Paul Chote
|
7095f293ff
|
Fix #865
|
2011-06-20 14:39:03 +12:00 |
|
Paul Chote
|
7fb46bb2b6
|
Work around CreateLocalServer miscompile
|
2011-06-20 13:03:20 +12:00 |
|
Paul Chote
|
b487476ea9
|
Remove Game.AfterGameStart
|
2011-06-01 19:18:21 +12:00 |
|
Paul Chote
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ad3f378545
|
Add a hook for widgets being removed, and ensure widgets are removed consistently.
|
2011-06-01 18:50:59 +12:00 |
|
Paul Chote
|
124f19f00b
|
Bind skirmish servers to a random available port
|
2011-05-30 22:15:14 +12:00 |
|
Chris Forbes
|
e839ae33d8
|
hax
|
2011-05-22 20:41:34 +12:00 |
|
Chris Forbes
|
90cea9f73d
|
expose temp VBO tuning parameters in settings
|
2011-05-22 20:41:31 +12:00 |
|
Chris Forbes
|
f406504147
|
add render_flip to perf history
|
2011-05-22 20:38:59 +12:00 |
|
Chris Forbes
|
fe392bd42d
|
add render_widgets to perf history
|
2011-05-22 20:38:58 +12:00 |
|
Chris Forbes
|
cd756885a6
|
remove MasterServerQuery in favour of ServerList
|
2011-05-22 18:41:33 +12:00 |
|
Paul Chote
|
8eb4e663d2
|
Fix obsolete Game.Disconnect()
|
2011-05-22 18:41:31 +12:00 |
|
Paul Chote
|
9f17afe289
|
Fix racing ticks at gamestart
|
2011-05-22 18:41:28 +12:00 |
|
Paul Chote
|
e1c8658fdc
|
Fonts are now defined in mod.yaml
|
2011-05-21 17:26:18 +12:00 |
|
Paul Chote
|
ab423fbe8c
|
Mark some bits obsolete
|
2011-05-21 17:26:18 +12:00 |
|
Paul Chote
|
1526b6ff37
|
Make Game.LoadWidget / Widget.LoadWidget consistent.
|
2011-05-21 17:26:16 +12:00 |
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Paul Chote
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21267688b0
|
Split the colorpicker logic into its own handler. Game.LoadWidget no longer adds the loaded widget to the RootWidget.
|
2011-05-21 17:26:16 +12:00 |
|
Paul Chote
|
529ed51034
|
Nit: use ServerSettings to pass info to the server
|
2011-05-21 17:26:16 +12:00 |
|
Paul Chote
|
f4ea4c5daa
|
Add a WidgetArgs type to work around gmcs not understanding lambda -> Action -> object.
|
2011-05-21 17:26:16 +12:00 |
|
Paul Chote
|
603379aa96
|
Fix nits
|
2011-05-21 17:26:16 +12:00 |
|
Paul Chote
|
5fffc9d816
|
Don't tell the master server about local servers
|
2011-05-21 17:26:16 +12:00 |
|
Paul Chote
|
00f0773dc1
|
Clear state correctly on mod transition
|
2011-05-21 17:26:15 +12:00 |
|
Paul Chote
|
814845730f
|
Work around a race condition with local servers.
|
2011-05-21 17:26:14 +12:00 |
|
Paul Chote
|
33a4f5e29e
|
Support loopback servers for solo play
|
2011-05-21 17:26:14 +12:00 |
|
Paul Chote
|
3d347848f3
|
Remove another hardcoded widget reference and prepare for saner init code.
|
2011-05-21 17:25:45 +12:00 |
|
Paul Chote
|
d95138b600
|
Use the same mechanism for loading ingame and shellmap ui.
|
2011-05-21 17:25:45 +12:00 |
|
Paul Chote
|
5c59f7703d
|
Reimplement connecting / connection failed dialogs.
|
2011-05-21 17:25:43 +12:00 |
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